Originally Posted by
V.T. Marvin
From gameplay perspective there is a question how much recruitment populaces should provide. Problem is that there are perils on both ends of the spectrum. If populaces provide very little recruitment (either low replenishment or small pool or both) they are just insignificant to the point of redundancy. If populaces contribute substantially (by either moderate/high replenishment or sizable pool or both) it is even worse. Unless more conditions based on other buildings present are added (which obviates their only merit - code efficiency) the recruitment from populaces is static: the units are available no matter which faction controls the region by which government type. Apparently the original thinking was something akin to "well I should be able to recruit hoplites from Athens no matter what!" Well - NO! If Athens are allied semi-independent state to any faction, then yes of course. But that is what we have Allied State government option (in two flavours of two levels each!) for. But if Athens are freshly conquered and under Roman military occupation or a Roman province or Roman Civitas Libera or Celtic protectorate it only makes sense that the availability/nonavailability, replenishment rate and overall unit pool should be different in each case. And that is what we have faction-specific governments for. They allow us to design recruitment options (together with other boni and capabilities) custom-tailored to each specific way of governance we are representing in the game. Putting a "one-size-fits-all" hat on top of it dilutes and blurs the otherwise meticulous research and coding work put into these governments.
From historical as well as gameplay perspective the independent and static recruitment options provided by populaces make problematic another (often overlooked) in-game concept that played especially important role in Hellenistic period - that is mercenaries. Mercenaries are extremely well suited to represent local auxiliary units that could be recruited by anybody and have the huge advantage that their recruitment pools are not based on individual provinces, but on wider regional groupings which may be shared by several factions with very different governments instituted in their respective domains and thus - unlike populaces - this "default" and "static" source of recruitment is much more understandable in the context of the governmental arrangement of a particular province. Moreover, why bother recruiting mercenaries while I have the same units available as regionals from populace building? And vice versa!
So to sum up my argument - I don't see any recruitment option provided by populaces that cannot be handled equally well, if not better, by other ways. I consider populaces serious complication in setting recruitment pools and replenishment rates from various resources of recruitment: governments, colonies, poleis, populaces and mercenaries.