MTW Ultimate mod- new project ideas... come and let's talk together
I am a huge fan of Total War series as all of you, I wish to mod my favourite game ever: the legendary MTW1... Simple game, but amazing! It was my first total war and I still love it.
I wish to mod the game and a part from adding new textures, new portraits, titles, buildings, units, factions, animations, colours etc. I want in addition to that make even something more a part from the classic mod adding just new units, textures and stuff...
I want to make an ultimate mod with all the old mods together and the more recent ones with all the content together... and make a diplomacy mod in order to add new diplomacy options and improve the alliance system and the overall mechanics, of course always respecting the engine limits. But I think we can expand the diplomacy and the diplomatic AI in a better way... I will call this huge project as the Ultimate MTW mod
I have some questions:
1) how to bypass the unit limit of 256 in prod file? In order to add more than 200 new units to the already existing ones? I think we can easily improve that just duplicating the code of existing units and keeping the same unit card but changing slitghly the stats, cost and attributes....
2) how to improve diplomatic options? expand it with alliance script where if someone the player or AI break an alliance got a big penalty on influence and got a mass revolt in his empire just to prevent the AI to betray you at every point?
I want to add more options to the already existing alliance, ceasefire and bribe... I want to add the possibility to have client states or protectorates like MTW2, the option to ask the enemy to retriete and offer money in exchange or give some regions or buy some enemy regions, military access, trade alliance, make dinastic unions (tweak the henrit lands system from the princess marriage mechanic) and all new stuff to the diplomacy? Is it possible to find a way for adding something like this
3) Add a population mechanic like MTW2? it would work well in MTW engine... considering features like the burn population inquisition and stuff like that...
4) Improve the AI and the terrain system like it was in STW, where you can choose in which terrain to fight without the casual terrain system... but fithing in an area where the terrain matches the place where your army is... something like that? Or at least make only 2-3 terrain options for every province in order to increase the chance to fight in similar terrain
5) Add cities along with castles, making a province grow with the population and using both castle and city at the same time as even have militia troops from cities and elite from castles
6) add many new textures, units, titles, factions, features, names, colours, portraits, trade resource, buoldings, soundtrack and new regions as well
last bonus one: Add a family tree using the portraits of existing player faction's heirs and sons/daughters... and the possibilty to change the heir at throne like RTW? I mean, it should be too hard to do
I whish to contact BKB and Viking Horde two great modders maybe we can organize a developing team together in the future and somehow work for an ultimate super mod for MTW adding even those new features that MTW never had?
Re: MTW Ultimate mod- new project ideas... come and let's talk together
Quote:
Originally Posted by
NikolaTheGreat
I whish to contact BKB and Viking Horde two great modders maybe we can organize a developing team together in the future and somehow work for an ultimate super mod for MTW adding even those new features that MTW never had?
Hello Nikola, welcome to the .Org ~:wave:
I like your ambitions, but I fear that a number of your ideas are impossible to accomplish. As a general rule, modders cannot add new features to a game. They can only make creative use of existing ones. So changing units and graphics is easy, and added more of those is feasible (within limits); but adding a population mechanic is not, as nothing like this is present within the original game. Adding such a thing would require modifying the game's .exe file, and that is incredibly difficult (as well as legally dicy).
Re: MTW Ultimate mod- new project ideas... come and let's talk together
Hello and welcome, Nikola! I like your spirit and optimism. I fully support your initiative. I also suggest creating a brand new theme instead of revisiting old ones, like BKB and VikingHorde mods. They are great mods but why not use some of their innovative ideas to create your very own innovative mod? Once you have made up your mind about the kind of mod you would like to create, I will be happy to help.
Re: MTW Ultimate mod- new project ideas... come and let's talk together
Quote:
Originally Posted by
NikolaTheGreat
Considering all I said, what is doable?
It's been a long time since I played M:TW, so I am not sure what the limits are any more. However, as a rule of the thumb: if something was possible to improve via modding, then modders would have likely done so already. So check your features against existing mods: if something like it has been implemented before, it's possible. If not, then it's likely impossible.
Changes to the diplomatic A.I., changes to the unit limits, or changes that would require additional interface elements (for example Papal elections) are likely not possible.
Re: MTW Ultimate mod- new project ideas... come and let's talk together
Quote:
Originally Posted by
NikolaTheGreat
Well, it would be better to change plans and go to MTW2 making a mod with MTW1 style, units, features and gameplay. MTW2 is vastly more easy to mod with less hardcoding imho
As I read there MTW1 has a lot of annoying limits, don't know what the others can suggest me i will wait leith and other users replies about that
That's probably the best solution. M:TW1 is a great game, but does not allow much to be modified. M2:TW is much more flexible.
Re: MTW Ultimate mod- new project ideas... come and let's talk together
Hello, dearie! I wish you luck on your project. As for modding, there are many guides on this forum for most if not all the Total War games. Good luck!
Re: MTW Ultimate mod- new project ideas... come and let's talk together
Quote:
Originally Posted by
NikolaTheGreat
I haven't any experience on modding, could someone help me possibly? Where we should start? I really want to learn but don't know where to start, I will use MTW2 and make gameplay, atmosphere and art style like MTW1
A good place to start would be our M2:TW Learn to Mod forum. That's where you will find our guides. I hope you find what you are looking for. If you need someone to ask questions to - I am afraid our fora are very quiet these days, but you'll likely find help over at the Total War Center.
Also, if I may: what you are planning is very ambitious. It's a total conversion of M2:TW to M1:TW. Transferring music and some of the art won't be that hard; but converting the campaign will take significant time. Most work, however, will probably go into recreating all M1:TW units in M2:TW. I don't know how flexible the M2:TW unit graphics are - but if you want unique units, it will take multiple years for a single person.
So I recommend that you start with something smaller and more manageable - to avoid getting overwhelmed by the amount of work it takes to create a total conversion.