I will call it the Ultimate MTW mod, i would like to add more richness and life to the medieval 1 interface, map and portraits and colors adding interesting drawings and medieval frescoes... it's hard that's sure but to me with the knowledge and technology we have today we could easily do that
I will tell you my ideas, then you can mention which things are possible and which not, i will write a list down below
1) As the other mentioned mods, tweak the AI recruitment system in order to avoid too many peasants armies by AI and force them to recruit more elite or at least decent troops not always militia, peasants etc. And then change the recruitment system allowing to train some units only in homelands regions and then rely on mercenaries outside as in Medmod by the mighty Wes Witaker :)
2) Add frescoes and colours to the map and the interface, add new music tracks from MTW2 and its mods and other games....
3)Improve diplomatic AI making it more balanced between passivity and agressive just to find a compromise so that the allies will not betray us that easily and add diplomacy scripts and functions like making the betrayer ally faction a penalty of 2-3 influence points so that the region will lose loyalty beacuse of the treachery! And along with that maybe add some diplomatic options: ask the enemy to retreat from a besiege province, but in exchange to money, ask the other faction to be your vassal when you are at the point to almost vanquish them... and at least improve the henrit lands system marriage and make some factions henriting lands with marriages or even make a client state possibility with marriages... If it's impossible to add anything like that at least make the marriages more useful as an act useful to henrit land if the other faction is eliminated
4) Add new units tweaking the 256 unit limit in prod file and find a way to add more of them at least 40-50 working extra units, new textures, buldings, portraits, factions, agents, ships etc.
5)new agent missions like sabotage for spies or assassins, or use a spy to contaminate the food of a city or an army in order to slow the movement of the army avoiding it's march for the current year/turn or weakining their morale for 1 turn...
6) 3 different eras to choice and play: Ultimate Early, Ultimate High and Ultimate Late... extend to end date passing 1453 year maybe until 1530 like medieval 2 with starting in 1080? Of course some units will be available only in some datas and eras and regions... reflecting the realism as it always was in other mods
7)Add new characters, heroes and add traits vices for agents and admirals! Add pagan sciamans and witches! Add witches and heretics agents and give the possibility to inquisite burn them with inquisitors...
8)Add papal election and cardinal collegium list where you can elect pope or have candidate cardinals for that... or maybe add a faction rankings scroll seeing graphics of which faction is stronger with a graphic? In few words improve interface, options etc.
9)Add dismounting artillery in order to move them in the battle field, and add the possibility to dismount artillery before battle when needed
10) Add the possibility to change faction heir at throne just using a small button in the heir interface, add it and it's done?
11) change some starting position for some factions and give them more buildings and troops but without removing the existing ones from vanilla. It's a expanded content mod not a revisit of what we got
12 and bonus thing: Add special abilities to units like: cantabrian circle, fire arrows, longbow stackes, warcry, schiltrom or pike wall :)
Considering all I said, what is doable?
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