Re: The Sardinian Question
$6K? You'd have to loot a major city to get that kind of cash. I'd sell it.
Re: The Sardinian Question
try selling it but keep an army nearby for a couple of turns,
not right next to it, move your army so it can reach the city in one move,
if it rebels from the brutii then take it back, more slaves and loot and then sell it again...
Re: The Sardinian Question
I kept it throughout the Julii campaign, but mostly because it helped me take Carthage and what not. I don't remember it ever making me much money, but it did turn a profit.... in the long run, you'll make money off of it, even if it is producing around 250 denarii a turn...you're still making money. It just depends on whether or not you need the cash right away.
I do recall that in MTW I used to drop provinces that cost too much to hold and produced too little income, but in RTW with the garrison costs spread across several cities, it would just offset the cost to another city.
Re: The Sardinian Question
It made more than 2k for me per turn at the end of my Julii campaign. Caralis is Arretium's best export destination while also being one of the better export destinations of both Segesta and Massilia.
I'd garrison it with peasants and try to sink the Carthaginian ships. You can manuever the other Roman factions into helping you. It helps immensely mid to late game in naval superiority battles. You can retrain and build ships there. If you want to sell it, sell it to somebody you can easily make war on when you are prepared to keep it.
Re: The Sardinian Question
I kept it and specialized it into a quick response naval base. I always kept a couple of ships there and a standby army that was really nothing more then a load of numbers, townwatch, peasants and some velites plus a family member. This army would cover all the coast in the Western Med and protect against sudden invasions. I mainly used them to sally besieged cities.
Re: The Sardinian Question
I also keep Caralis, partly because I don't like giving up any territory that my troops have shed their blood to gain and partly because long-term it does make money.
When I capture the city, I take along a couple of Town Watch and one or two Peasants to garrison while my assaulting army returns to the mainland. I've never had Carthage counter-invade, but that's probably because the Senate often seem to task me to go after Carthage itself soon after.
Once I have my temples built up and a few years have passed, I disband the Peasants. Later still, assuming I'm flush with cash, I disband the Town Watch as well, replacing them with Auxilia and Archer Auxilia.
Re: The Sardinian Question
I was actually considering taking it if the Senate forces me to a war with Carthage, just to get a naval base for operations in the Western Mediterranean in my current game as the Brutii. Sure, it's not a big money maker but it does tend to make a profit. Just stick a governor in there, let it run on auto for a while and then go back and see if he's turned into a lewd deranged drunkard yet.
Re: The Sardinian Question
I made money with it as Carthage...and it was the honeypot that kept the Julii and Scipii occupied while I defeated other factions and eventually invaded Italy proper. It grew slowly because I did a fair bit of retraining there.