I think that Jav units cant get up to their full potentiel with their number of javelins but if you give them too many they seem overpowered. Any thoughts? I thought that they were used to break up the enemy but it does not work. ~:confused:
Printable View
I think that Jav units cant get up to their full potentiel with their number of javelins but if you give them too many they seem overpowered. Any thoughts? I thought that they were used to break up the enemy but it does not work. ~:confused:
javelin units are underpowerd in the game, they should have more impact than archers but they obviously don't, they were I believe not really used to break enemy ( formation ) but to just well inflict as many kills upon the enemy before the main battle started.
Yes. In MTW javs were hard to use because they lacked range, but if you could get a few volleys off the enemy formation would probably be cut to pieces. Now we have the range, but not the killing power. It's hard to say in terms of balance what would be a good idea because you don't want full jav armies running around spamming javs and decimating your army before it even gets within melee range.Quote:
Originally Posted by Dutch_guy
Perhaps it would help if the time, that it takes to get a volley off, would be lowered. I mean right now they just stand there forever with that javelin above their heads and usually can't do much before the enemy catches them.
True, and because of that my javs usually never get to use all their ammo because I don't want them throwing javs into the backs of my soldiers - cause the battle is over before they can get around behind the enemy.Quote:
Originally Posted by Ar7
I've turned up the power of javelins and increased the range slightly. I think it works pretty well. They can do serious damage if the enemy has no skirmishers but cause only disruption if they do.