Mod File Structure Question
I remember seeing a post by Jerome about how RTW allowed a mod directory structure so that even a radical mod could sit side-by-side with the vanilla game but not overwrite the base files. (Sorry, I haven't found the link.) Is EB going to be structured in such a fashion? Or will it overwrite some base files?
Re: Mod File Structure Question
The structure CA implemented in their patch was a command line that enabled switching of text files in and out. Since we're completely dumping all CA units, and most CA buildings, and the map, and....
I think it is safe to say that no single data file will remain the same. At least, I can't think of one. In other words, there is no way for us to use this format.