Re: Unused bonuses found????
They're a good find. I'd never seen these before, but I did a bit of digging and I spotted this thread from a few months ago where JeromeGrasdyke said that they should be implementable. This is definitely useful information.
Quote:
Originally Posted by JeromeGrasdyke
remove the SMT_CAPABILITY_ from the front of the text tags, convert to lower case, and the engine should recognise all of them as valid building capabilities.
Re: Unused bonuses found????
There's another one that lets you change taxable income that I don't think is used in the game.
Unfortuantely, like the others, it doesn't let you use negative bonuses. Damn shame.
Re: Unused bonuses found????
The building ones work!
The usage is simple: construction_time_bonus_defensive bonus 25 for example.
That reduces the building times for walls. Do similar things for building costs.
Great!
You can have negative bonuses for the other things, although they only cancel out positive bonuses, but won't reduce the thing even if the negative factor is more than the positive.
Re: Unused bonuses found????
That's awesome that you got it to work Professorspatula,i guessed the bonus would be based as 1 to 10......1= 10%,2= 20%...and not the actual percentage....25= 25%,50= 50%,how silly of me....
thanks for figuring it out....