Re: Too many dam rebels!!!
Build Watchtowers, this will reduce the amount of rebel bands popping up.
Re: Too many dam rebels!!!
I usually just bribe them- i really cant be bothered fighting tons of rebels.
Re: Too many dam rebels!!!
It is one of the few things CA got spot on IMO. Brigands were a constant threat to trade in this time period and I think this is reflected in the game. If you build forts in areas with large gaps between settlements, you should find the numbers reduce, and you will also have troops close at hand when they do appear.
One thing they should have carried over from MTW is loyalty of Generals. If the player’s armies rebelled from time to time the game may not be so easy!
Re: Too many dam rebels!!!
I LOVE Germania's troop mix, but the geography (impenetrable forests, long distances between settlements, etc.) is just too frustrating from a gaming perspective. I spent 10X as much time marching as I did fighting. Bleh. Same with the Scythians. Maybe I should learn to mod and figure out how to give them paved roads (or even highways!). Not realistic, maybe, but it would make them more fun.
At any rate, I don't think that watchtowers decrease rebel activity. A series of garrisoned forts is the best way to minimize the appearance of bandits. Bribing works too, of course, though I have a self-imposed "no bribing" rule when I play R:TW (as opposed to R:TR) because the game makes bribing WAY too cheap and easy. For example, it makes NO sense for it to be cheaper to bribe/buy a rebel army than to train that same army on your own.
Sv: Too many dam rebels!!!
Why should one bother killing rebels at all? Are they really such a threat?
I myself only finds rebels annoying!
Re: Sv: Too many dam rebels!!!
They Cause Damage to the provence reducing trade income, and also block the paths of your armys and agents if left unchecked.
Re: Too many dam rebels!!!
I have seen many rebels playing the Seleucid. I will fight them or I will give the generals money to come to my side. I also have had a rebel army take control of my watchtower and so that area you were seeing is now covered till you get rid of the rebels who took control of the tower. ~:cool:
Re: Too many dam rebels!!!
Yeah that was one nice addition to 1.2, that rebels can take over your watchtowers. Also they're much more expensive to bribe now so bribing is no longer cost-effective. It's now cheaper to hire an army of mercenaries than it is to bribe the same number of rebels. This makes sense.
Germania has it rough though. Your roads suck, so you have to keep a larger force of anti-rebel troops around to cover all that area. Plus income is very low and population is also low so raising troops is hard to do, hiring mercenaries is very expensive and bribing is just completely out of the question, way to expensive. If you try to bribe as Germania, you're inviting bankruptcy from which you may never recover.
Romans have it easy. Lots of cash flow, plus paved roads and highways which allow the same number of troops to guard a much larger area against those rebels.
Re: Too many dam rebels!!!
People tend to be in one of two camps concerning rebels. For some they become a boring nuisance. For others they are a chance to bloody new leaders, gain experience for troops and level up assassins and spies.
As the game continues and the frontier expands, rebels allow for action in what would otherwise be a passive backwater of our empires. I enjoy occasional punitive expeditions. Sometimes rebels actually manage to spoil or delay other strategic plans. That’s a good thing.
BTW, I have seen no evidence that watchtowers inhibit rebel appearances.
Re: Too many dam rebels!!!
Watch towers have no affect on Rebel appearances, although it doesn't matter how many times that is said, the urban myth returns.
I don't mind rebels for the most part - depending on where I'm campaigning at the time. Some regions are worse than others. They're more a nuisance than anything else, and they tend to niggle at your patience. In Germania you can kill two or three rebel armies in one turn, only for them to return the next. Manned forts on the roads can help reduce the rebels, or at least create a buffer between your settlement and the rebels, but they keep coming. Sometimes I wonder if it would be better if they turned up less frequently, but every now and again a larger and more organised force turned up - one that really would challenge your control of a region, at least for a few turns.
Re: Sv: Too many dam rebels!!!
Quote:
Originally Posted by Viking
Why should one bother killing rebels at all? Are they really such a threat?
I myself only finds rebels annoying!
As noted above, they cause Devesation to the province, which will severely hamper your income in left unchecked. They are also useful for attempting a Man of the Hour event, or getting a general's first star
Re: Too many dam rebels!!!
But if you kill a rebel army, then it will be replaced by a new army within a few rounds. So therefore i don`t bother to attack them.
And after all, they`re not that expensive.
Re: Too many dam rebels!!!
Rebels are just something i got used to and im afraid that you will have to do the same.
Re: Too many dam rebels!!!
Rebels stacks get more numerous with the difficulty level - or to me it seems to happen this way. Some say you can use them to increase your general's qualities. IMHO there's no need to - you can squash the AI by simple maneuvering, no matter how bad your general is...
On the other hand, rebels seldom put any problems in battle, so I think having to wipe them out everytime takes a lot of time and it's a fatigue. If you autocalc, you get an unrealistic number of casualties and you have to retrain.
In vanilla, I used to just bribe them. In 1.2 it's no more an option.
So the now the algorithm is "1. God, not another stack? 2. First attack. 3. Rebels retreat. 3. Second attack. 4. Load the battlemap screen. 5. Run towards the rebels. 6. Contact + rout. 7. Reload the campaign map screen. 8. God, not another stack?"
It's like shooting dead ducks in the dirt - where's the fun in it?
Re: Too many dam rebels!!!
As mentioned, after 1.2 bribing is not an option any more, especially with poor factions. One thing I noticed though, was that the appearance of rebels is not really based on the happiness level of your cities, rather they tend to appear when the number of the troops in the city is low, even though that is not true every time so increasing your garrison size does help.
Re: Too many dam rebels!!!
re: "I keep on getting all these rebel Brigands popping up... certainly getting really annoyed having to leave an army in Germania to constantly kill rebels, instead of sending it somewhere more usefull like the western front." Welcome to Empire, son, I'm sure the Romans felt exactly the same! The rebels feature seems well modeled on historical reality. One thing, you'll get many more rebs on hard levels; maybe drop back to medium?
Re: Too many dam rebels!!!
All I can add to this is:"I just HATE those rebels
Re: Too many dam rebels!!!
My main problem with the rebels is that there doesn't seem to be anything you can do about them. I mean, I've tried watchtowers, I've tried forts, neither seem to help. Having a game element like rebels is fine - as long as the player is presented with a means of affecting it. But constantly killing stacks only to have another reappear isn't terribly fun, imo.
Bh
Re: Too many dam rebels!!!
Is rebel appearance tied to unrest in your cities?
here's the unrest thread in Ludus Magna
https://forums.totalwar.org/vb/showthread.php?t=40421
Re: Too many dam rebels!!!
Once you own a territory long enough, and if there are no enemy agents or armies around, the number of rebellions seems to fall. I can't tell that watchtowers do anything. Back when I played RTW I saw many rebel stacks appear AT my watchtowers. I never did find that loyalty had much to do with it, (much to my dismay.)
What causes rebels? My guesses:
1. The rebellion stat in the regions or stat file.
2. Enemy agents in the region.
3. Enemy armies in the region.
4. Recent change of ownership (perhaps tied to the unrest stat)
5. Lack of rebels in the area--if I killed one stack, one often appeared the next turn.
I got into the habit of leaving small rebel stacks alone if the were not causing much damage to my income.
Killing rebels is unfortunately another way for the player to build command stars rapidly. Why "unfortunately?" Because traits and combat traits are so badly bugged that the player gets an inordinate advantage from this. It only hurts the AI in comparison.
CA actually did the right thing in making rebellions frequent from an historical sense. However, the bugged traits and the problematic autocalc, mean that the player is stuck fighting many quite boring battles. Perhaps it would be better to reduce the frequency, but increase the *quality* and size of the rebel armies. Make them a real threat that must be dealt with, rather than an annoying source of lopsided battles that must be fought.
Re: Too many dam rebels!!!
does anyone have a link to a mod making all rebel armies comprise of only peasants? I also don't like the pointless and repetitive fighting of neverending rebels.
Re: Too many dam rebels!!!
If you turn Fog of war off, you'll also notice the AI often struggles against rebels too. It has a tendency to send one or two units at a time against the rebels, lose, then send another one or two from the same place the others came from. Sometimes it loses again. This can really hurt the AI and reduce its military force in an area, and all because it expects to beat the rebels easily so sends in a minimal force against them, instead of using an a stronger army. Later on, when the AI's forces are stronger it won't struggle so much, but early on the AI factions are hindered by them - more so than the player perhaps. And your suggestion Red Harvest is pretty much the same I said: better to have a proper force to fight occasionally than loads of pointless tiny ones. Battles where you are caught off-guard and have limited forces to respond with are often the best ones. But just having 2 rebel peasant units and some cavalry wandering around your back yard all the time is no fun.
Re: Too many dam rebels!!!
Quote:
Originally Posted by Vlad Tzepes
On the other hand, rebels seldom put any problems in battle, so I think having to wipe them out everytime takes a lot of time and it's a fatigue. If you autocalc, you get an unrealistic number of casualties and you have to retrain.
In vanilla, I used to just bribe them. In 1.2 it's no more an option.
Exactly. The thing I hate most about rebels is that the auto-calc feature is so nonsensical that I have to fight every little battle personally to keep from losing too many men, particularly if they are out on the frontier with only a very small town nearby and must make a several-turn march to be retrained.
And unless you have a huge bankroll and income, bribing is out of the question. Often it is still out of the question even when you have these two factors, as rebels (especially rebel family members) ask for insane prices to go home. Once I had about 80000 denarii, and a rebel general with 4 or 5 other units asked me for 71000 denarii. Please.
Personally, I don't think that enemy stacks of one or two units should be able to stand against a full-stacked army unless under very specific circumstances, like holding an extremely narrow mountain pass. A good feature to have would be that, if these circumstances aren't met, the player or AI gets a message stating "your forces are too few to stand against an army of this size," or something, and be forced to automatically retreat. Annihilating several single-stack armies in one turn, or having these somehow block your progress on the open field gets uber-tedious.
Re: Too many dam rebels!!!
Oh i may of forgotten to mention that I'm only playing on medium/medium and right now i can count 4 rebel brigands (3 of which have generals in them and 2 of them are at least half stacks) and as has been mentioned before, I can't seem to get my army to the rebels quickly (maybe i will give second thought to the calvary only army)