for making units unrecuitable but replenishable
I have seen this question pop up a few times and so i'm gonna post this in case anyone still hasn't found a good answer.
I've found the best answer is to make the unit's build time something ridiculous like 800 turns. THat' way it's still retainable.
Surf
Re: for making units unrecuitable but replenishable
Nice thinking there man, but I guess you are spamming this forum right ;) ~:cheers: ~:cheers: ~:cheers: ~:cheers: ~:cheers: :duel: :duel: :duel: :duel: :duel:
Re: for making units unrecuitable but replenishable
Thanks for this, surfasb. This solution has been mentioned a couple of times in the past, but a reminder never hurts anyone.
Re: for making units unrecuitable but replenishable
Quote:
Originally Posted by surfasb
I have seen this question pop up a few times and so i'm gonna post this in case anyone still hasn't found a good answer.
I've found the best answer is to make the unit's build time something ridiculous like 800 turns. THat' way it's still retainable.
Surf
I think it's possible to replenish but not build by adding the unit to buildings.txt but not units.txt. I'm not sure though if it's possible to have multiple instances of a unit in buildings.txt without it ctding.
Re: for making units unrecuitable but replenishable
This could be interesting for mercs with the hidden resources!