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Mundus Magnus. Large strategy map, version 2.
http://img240.echo.cx/img240/7788/mapsmall9bk.gif
http://img204.echo.cx/img204/8779/map7nd.th.gif
Mundus Magnus, v.2.0
Features:
1. New map expanded to north, south and east, with numerous changes within old area.
2. More or less geographically correct depiction of landscapes and provinces (for 270 BC).
http://img298.echo.cx/img298/6075/la...ndia6sn.th.jpg http://img161.echo.cx/img161/6811/la...ndia9zs.th.jpg http://img159.echo.cx/img159/4889/la...tria4qu.th.jpg
http://img137.exs.cx/img137/8100/lan...aral9dg.th.jpg http://img137.exs.cx/img137/3001/lan...enia9em.th.jpg http://img208.echo.cx/img208/9969/la...pain9ix.th.jpg
http://img137.exs.cx/img137/7214/lan...nnia0hy.th.jpg http://img137.exs.cx/img137/6416/lan...rway5uo.th.jpg http://img137.exs.cx/img137/9013/lan...amps8om.th.jpg
http://img137.exs.cx/img137/1341/lan...ntes8za.th.jpg http://img296.echo.cx/img296/4138/la...lley0tn.th.jpg http://img137.exs.cx/img137/9486/lan...elix8cs.th.jpg
http://img137.exs.cx/img137/3642/lan...rsia5vg.th.jpg
3. Corrected base farm levels of provinces. Better farms can be built only in regions with high fertility.
4. Storms and floods happens more often.
5. 4 new trade resources: ivory, salt, fish and horses.
http://img137.exs.cx/img137/4442/resources6zs.jpg
6. Historically correct start positions of factions.
7. Historically correct factions' symbols. (For strategy map only. You have to unpack pack files before installation to play with all new images.).
http://img114.echo.cx/img114/2310/newsymbols0mb.th.jpg
8. Scythia replaced with Sarmatia.
http://img292.echo.cx/img292/1372/sarmatia2br.jpg
9. Rebalanced factions.
10. Corrected compositions of rebels.
11. Corrected old and new added mercenaries pools.
12. New rebel units: Moorish Archers, Garamante Warriors, Nubian Spearmen.
http://img231.echo.cx/img231/5334/newrebelunits8ft.jpg
13. New mercenary units: Aetolian Cavalry, Nomadic Cataphracts, Nubian Archers, Syrian Archers.
http://img298.echo.cx/img298/8553/newmercs8mp.jpg
14. New units in city's view.
http://img137.exs.cx/img137/6212/cityview13le.th.jpg http://img137.exs.cx/img137/9093/cityview25dl.th.jpg http://img137.exs.cx/img137/5467/cityview34zp.th.jpg
http://img137.exs.cx/img137/5558/cityview46xv.th.jpg http://img137.exs.cx/img137/4130/cityview57hk.th.jpg
15. Rebels can produce diplomats, spies and assassins now.
16. Reworked speed of units on different ground types on battle and strategy maps.
17. Increased movement radius on strategy map.
18. New walls system: wooden wall (available in town) - stone wall (available in large town) - large stone wall (available in huge city).
19. Buildings corrections:
- Stone walls are now available for Gauls, Iberians and Dacians.
- Sarmatia cannot build walls.
- Roads are not available in deserts anymore.
- Caravan type buildings are available in lower levels of city.
- Caravan type buildings are not available for Pontus anymore. Carthage and Numidia can build such type of buildings in desert regions. Silk Road is available for Parthia only.
- Sarmatia cannot build roads, but can build Caravan.
20. Anti-squalor changes:
- "Health" buildings now have happiness bonus.
- "Academy" buildings now have happiness and law bonuses.
- Happiness bonus of "Entertainment" and "Tavern" buildings now increased.
- Law bonuses of "Despotic" buildings now increased.
- Walls now have law bonus.
- Hippodrome and Circus Maximus now have happiness bonus.
- Happiness and law bonuses of temples increased.
- Increased effect of anti-squalor and law traits and ancillaries.
21. Other cosmetic changes: correct leader pictures and new faction maps for faction selection screen; new faction colors for mini-map.
22. Include community fixes:
- Enabled mercenary Horse Archers in Armenia mercenary pool.
- Seleucid Armoured Elephants are available only in regions with elephant resource now.
- Iberian generals have proper appearance now.
- Thracian Phalanx Pikemen are now available in Army Barracks.
- Praetorian Cohorts can no longer be recruited before Marian reforms.
- Scythian and Pontic General's units are upgraded after Marian reforms now.
- Horse Archers can proper fire while moving.
- Gauls can no longer recruit Naked Fanatics with farming shrine.
- Rebel archers don't have British swordsman among 'em anymore.
- Numidian family members can get priests as ancillaries now.
- Assassins gains experience for successful sabotage now.
- Fixed inconsistent mass values for Bastarnae Mercenaries, Bull Warriors, Silver Shield Legionaries.
- Later Thracian general's bodyguards have proper stats now.
- Sarmatian Mercenaries and Illyrian Mercenaries use correct modifiers when fighting mounted units.
- Head Hurlers now are infantry throwing heads before charge.
- Seleucid War Elephants now use indian elephant model instead of african.
23. Include descriptions from "Completed Factions" mod by jpinard/Luvian/Siblesz.
Muchas gracias to Europa Barbarorum mod team, especially eadingas.
Thanks to jpinard, Luvian and Siblesz for their Completed Factions mod.
Thanks to CA for improving AI in 1.2.
Thanks to Titus Andronicus for new units.
Thanks to LAca for Garamante warrior.
Thanks to Warspite for textures. (Sorry, man, I could not contact you anyhow to ask for permission. Hope, you don't mind I use it.)
Thanks to all TW community for ideas.
Link for download:
http://www.twcenter.net/downloads/db/index.php?mod=563
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Re: Mundus Magnus. Large strategy map, version 2.
Nice work!
The original was great; this looks as if it'll be even better ~D
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Re: Mundus Magnus. Large strategy map, version 2.
Great map, but is there any way to use it with the old wall system?
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Re: Mundus Magnus. Large strategy map, version 2.
Quote:
Originally Posted by Lasias Wenson
Great map, but is there any way to use it with the old wall system?
Yes. Don't install these files:
descr_building_battle.txt
descr_sm_settlements.txt
descr_walls.txt
export_descr_advice.txt
Restore to vanilla walls section in export_descr_buildings.txt. Delete stone walls in several barbarian cities in descr_strat.txt.
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Re: Mundus Magnus. Large strategy map, version 2.
great show dear fellow!! one thing.....BRITISH ARCHERS, why oh why do peoplke always miss out the fact briton has no archers...idea for patch lol
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Re: Mundus Magnus. Large strategy map, version 2.
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Re: Mundus Magnus. Large strategy map, version 2.
Excellent! I thoroughly enjoyed the last version. I hope everything is clear with EB this time, though.
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Re: Mundus Magnus. Large strategy map, version 2.
Great mod! i love the new units. I tried playing as the rebels but it was just to overwhelming.. So i think i will try as rome .
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Re: Mundus Magnus. Large strategy map, version 2.
How does one "unpack the pack files"? I'd like to see the new factions in use by every facet of the game.
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Re: Mundus Magnus. Large strategy map, version 2.
i use the older version of this mod becuase i havent got enough time to install the new version yet **and I WILL keep the old wall system sorry**
also i put the dogs and pigs back in because im a fiend for as many units as possible
its my own preferance i guess...the dogs are weak anyways and easy 2 kill with arrows...
i really want to install the new version but....will my savegame work from the old version? if not, im going to finish my game first before i get the new version
by then im sure version 3 will be out
can i make a suggestion for version 3 please?
please leave the old wall system in there **But pls keep your brick walls addition for barbarians-thats a good addition**
i personally like building 5 or so versions of walls ....
other than that I LOVE the MM!!!
you guys are freaking awesome and i totally respect what your doing for this game
THANK YOU A MILLION TIMES!!!!! ~:cheers:
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Re: Mundus Magnus. Large strategy map, version 2.
hey actually what do i have to do to just add these 2 things *because i have edited the original version alot and i dont want to lose those tweaks*
i want to add only
- The new units
- the new city view units
if you have time to walk me thru it thank you very much indeed
agian your Mod rocks !!
and i would LOVE to see this mod MM compatible with the ChivTW mod
i dont know if you guys know each other or anything but it would be great to see you guys do some sort of combined project of the sorts (for the campaign map when C:TW is finished)
if u guys dont want to do that , its fine
ill eventually figure out how to do it *if possible*
for my own purposes lol
agian Great Mod here!!
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Re: Mundus Magnus. Large strategy map, version 2.
what do i have to install to have just the new strategy map and starting locations? i love to conquer all the land in the game, but i need more land.
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Re: Mundus Magnus. Large strategy map, version 2.
Im so confused with all the .pak stuff i cant install this gaaa
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Re: Mundus Magnus. Large strategy map, version 2.
i must say scythians live in ukraine -your disposition for sarmatians wrong
scythian live on dniper river near crimea island
and control terrytory (от дуная до волги - я прочитал множество исторических книг и уверенно утверждаю это - сарматы жили ближе к волге и за волгой и на самом юге укрины - но по численности и по контролировании территорий скифы значительно превосходили сарматов -on russ)
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Re: Mundus Magnus. Large strategy map, version 2.
i tried instalking the game on an unmodified 1.2 installation, and the game just crashes when i start it up. i may have read the .pak directions wrong because it was in broken english. if anyone could help me, that would be great.
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Re: Mundus Magnus. Large strategy map, version 2.
2 ThIrD-EyE
Hi, u've to unpack *.pac files using unpacker - u'll see DATA folder within PACKS folder with unpacked files, copy patch.pac to new folder PATCH_UNPACKED (for example) and rename this file to ui_1.pac (for example) and run unpacker again. Copy DATA folder from PATCH_UNPACKED to PACKS and overwrite older files. And finally just copy DATA from PACKS to //Rome Total War. Thats all ;)
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Re: Mundus Magnus. Large strategy map, version 2.
And finally - delete PACKS folder and enjoy game ~D
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Re: Mundus Magnus. Large strategy map, version 2.
:help:
hi all
I've installed version 2 of the great mundus map. I am playing romans (Juli), but i'm not able to build some roads.
Anyone knows the reason???
I've installed 2.0 over an existing version 1.2 or so from the mundus map. I already tried to make some changes in "export_descr_buildings.txt" but with no effect yet.
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Re: Mundus Magnus. Large strategy map, version 2.
oh I'm so sorry
now it works. I took an old version of file "export_descr_buildings.txt"
:duel:
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Re: Mundus Magnus. Large strategy map, version 2.
I love this mod soooooo much...
Playing a Parthia campaign on it right now. I've conquered just about half of the Seleucid lands ~:) The map is HUGE!!!
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Re: Mundus Magnus. Large strategy map, version 2.
plz rename name scythiamns on map magnus v2 on more historical right name massagets
becouse scythians live on dniepr(borisfen) and done and danube rivers and in crimea island- need read more history books ~;)
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Re: Mundus Magnus. Large strategy map, version 2.
Does the map really slow down the game? Its just i was thinking of downloading it but I imagine the end turns are twice as long and that always does my nut in with the waiting.
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Re: Mundus Magnus. Large strategy map, version 2.
There isn't much of an increase in turn length - only the rebels seems longer, and not by much.
I really like the new map and faction stuff. Too bad you can't do the packing work with ModSwitcher - but other than that I have no complaints.
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Re: Mundus Magnus. Large strategy map, version 2.
there seems to be a CTD problem with the way the nubian spearmen are setup without phalanx mode. On battle map it tends to crash when you issue them to charge at close range (i think).
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Re: Mundus Magnus. Large strategy map, version 2.
I'd like to know what files I need to install/modify to have only the new map (and maybe the new units, altho I can go with the map only if it's simplier). No road, farms etc. tweaks, tgas and Scythia/Sarmatia thingy. Some I don't like (want the epic walls back), some I already have, but the main reason is that some of the changes seem to mess with my other tweaking mods and also with some changes I made on my own and which I would really like to keep.
I've tried to only use the provincial campaign folder, mundus_magnus_regions_and_settlement_ names.txt and three .txt files dealing with merc pools and rebel factions. Then show_err came up with dozens of errors about farm, desert and road type resources, new units and immobile and altruist traits. I sorted all this out and BAM - no more help from show_err! :dizzy2: ~:confused: ~:confused: :dizzy2: Now it's just CTD when I try to start the campaign and I'm out of ideas what could be wrong. Plz help, I really like this mo and want to try it out. :help:
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Re: Mundus Magnus. Large strategy map, version 2.
this mod is great, i love the size of the map especialy! But I want to be able to conquer the entire map with yhe julii faction how do i change the victory conditions so that i may have a chance to do so?
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Re: Mundus Magnus. Large strategy map, version 2.
Victory conditions cannot be edited currently, so what you have to do is change the rome province. Put rome in a corner of the map as rebels or something, then you'll have to capture it before you win.
I've deleted your double post.
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Re: Mundus Magnus. Large strategy map, version 2.
hi all!
i'm new here, and new to modding this game, so be patient with me ~:)
i tried to install this mod over a clean ver1.2.
i finished the prologue (for some reason, i failed to do so after installing the mod, so i reinstalled the whole game, done the tutorial, and then installed the mod. is that reasonable? should i be able to start off without the tutorial?)
i unpacked all the packs, including patch.
i copied all the unpacked files into data folder
i copied all the files from the zip file into data folder.
now i can get to choosing a faction in the modded provicial campaign, but then the game shuts down without any warning.
what did i do wrong?
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Re: Mundus Magnus. Large strategy map, version 2.
Hi! I'm new to these forums and this is my first post so bear with me.
I find that I am also having trouble with the CTD bug with respect to Nubian Spearmen charging against other units. As the first time I encountered this bug was it was with Nubian Spearman against Desert Cavalry, I based the rest of my tests upon Nubian Spearman against other sorts of cavalry. I carried out this experiment using custom battle and each time a cavalry unit is charged by the Nubian Spearman unit regardless of which unit I am in control of, the game crashes to desktop without fail.
I was wondering if anyone knows of a workaround for this CTD bug or if anyone knows which specific files to add or delete to restore the Nubian Spearman units back to their original state?
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Re: Mundus Magnus. Large strategy map, version 2.
Hey, is there any plans to do this for BI?