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Taking on the Horde - any tips?
Its about 1207 in my early english campaign and I have subdued most nations. The Byzants are on their last legs and the only other nation of any size are the Novos, but 1 decisive battle would weaken them. I have the odd revolt to sort out, but I thought it would be interesting to build up to take on the Horde when they arrive. My ideas on strategy is to build up in Kiev - but I will have to take it first! - and fight them there, hopefully over a bridge. I also thought that I might put a light, fast spoiler force out in front to wear them down a bit.I have never faced the Horde before, so I thought that this would be fun, rather than mopping up what is left and winning at 60% - so, any tips??? ~:cheers:
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Re: Taking on the Horde - any tips?
Kiev is the best place to take them on. Use the best spear unit at the mouth of the bridge. The spears work better then polearms for me because you can put the spears on hold position and not worry about them. Polearms (like your billman) will start to fight across the bridge, but one or two units of them would be good incase your spears get into trouble. Then lots of Pavise arbalesters.
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Re: Taking on the Horde - any tips?
You have some ideal options for horde-crushing with your English troops. Billmen will chew up their formidable heavy cav and spit it back out and your longbowmen can assist with the heavies and also keep their horse archers from pincushioning you. As stated, the bridge from Khazar to Kiev is a great place to hold them, but on the open field you can't get any better than a good polearm/ap archer combination, and you've got an excellent one built-in. Have fun, and expect some big battles.
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Re: Taking on the Horde - any tips?
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Re: Taking on the Horde - any tips?
32+ Longbows and a few Chivalric Sargents and Billmen to hold the bridges. That's a really easy way to kill the Horde.
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Re: Taking on the Horde - any tips?
That's too easy, in ZXMOD I've had a lot of fun taking on the horde as the russians, who gets nothing better than Rus spears, Boyars and Pavise xbows on high...
Unless you got serious mercs you'd have to expect a very nasty battle ahead, your spears are quite good to keep the MHC at bay but you lack a real killer unless you are very good at horse archer tactics.
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Re: Taking on the Horde - any tips?
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Originally Posted by Zarax
That's too easy, in ZXMOD I've had a lot of fun taking on the horde as the russians, who gets nothing better than Rus spears, Boyars and Pavise xbows on high...
Unless you got serious mercs you'd have to expect a very nasty battle ahead, your spears are quite good to keep the MHC at bay but you lack a real killer unless you are very good at horse archer tactics.
How about vanilla VI as Byz nothing better than spearmen...? ;)
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Re: Taking on the Horde - any tips?
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Originally Posted by bretwalda
How about vanilla VI as Byz nothing better than spearmen...? ;)
That's a self-imposed restriction, Byz have Katanks to counter MHC plus in vanilla VI you can use pav harbalesters in high...
On Byz VS the Horde I usually bring around 2-3000 katanks supported by Pronoiai, Byz cav, Trebizond Archers and Byz inf, defending Kazhar of course ~;)
You should also be able to train SHC in the steppes IIRC, all in all the Byz can develop an army similar to GH without too many problems.
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Re: Taking on the Horde - any tips?
Thanks for the tips so far. It's 1208 and I have just raised a crusade to take Kiev. I plan to link up with my forces in Northern Europe, drive across to kiev with the Novos in front of me - then we see what happens. ~:cheers:
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Re: Taking on the Horde - any tips?
You probably know this but if you want a real challenge stack Khazar with loads of rubbish troops just before the horde arrives. Their numbers are related to the numbers of troops in the province when they come....
Trust me, you DO want to do this. You want to come back and tell us you killed a 40,000 superhorde, not 20 mangonels, don't you...?
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Re: Taking on the Horde - any tips?
Try piling up 8-10k troops in Khazar and you'll face the longest battle ever possible in MTW... beware that it can be a very tiring experience!
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Re: Taking on the Horde - any tips?
Wow, that sounds like that would be extremely fun 40,000 vs. 40 or so thousand troops... well since I'm moping up the Egyptians now in my English campaign and they're the last ones to stand against me I'm gonna load up Khazar for this uber-uber-fight. Shoot my biggest fight was 1,200 of my men defending against 3,100 Egyptians and that took about 1 1/2 hours so I can't imagine 40,000... oooh, just gives me goosebumps.
Uhm, also when should I expect the Horde year-wise, I'm in the High era now but I can't really develop up Khazar cause I'm fighting wars with Egypt and Hungary and spending much money supporting those efforts.
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Re: Taking on the Horde - any tips?
The Horde comes in 1230, it's better to leave khazar undeveloped as GH will get any improvement you built there, making the battle even more challenging...
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Re: Taking on the Horde - any tips?
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Originally Posted by DensterNY
Wow, that sounds like that would be extremely fun 40,000 vs. 40 or so thousand troops... well since I'm moping up the Egyptians now in my English campaign and they're the last ones to stand against me I'm gonna load up Khazar for this uber-uber-fight. Shoot my biggest fight was 1,200 of my men defending against 3,100 Egyptians and that took about 1 1/2 hours so I can't imagine 40,000... oooh, just gives me goosebumps.
Uhm, also when should I expect the Horde year-wise, I'm in the High era now but I can't really develop up Khazar cause I'm fighting wars with Egypt and Hungary and spending much money supporting those efforts.
Lurking forward to your battle, please keep us posted ~D . Try if you can
to build up Khazar, it would be really interesting ~:cool: .
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Re: Taking on the Horde - any tips?
Thanks for the heads up... now I have about 20 years of preparation for the Horde invasion and to mop up the Egyptians and Hungarians so that's plenty of time. By then I should have Khazar built up to a Citadel but I really don't have enough time to build other improvements so should I leave it at castle and build a swordsmith and spearguild so that the Horde will have better troops?
Most of my armies are hardcore veterans so this upcoming fight should be real interesting and especially so as I send my 8 star general to lead the defense. I figure without having to keep defensive armies around Hungary and after my war with Egypt I should have at least 5000 high quality fighting troops to send to Khazar... perhaps spam out another 3000 peasants and then see what happens. Wow, with these numbers I'm definitely gonna save this battle and leave it for those rainy boring Sunday afternoons when I have nothing to do.
Oh, one thing that I've noticed though is that everyone who has fought the Horde pretty much have it as a given that you will lose Khazar... very interesting. I guess after I meet them I will understand why. I'll try and get some screen shots too.
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Re: Taking on the Horde - any tips?
The only improvements that will affect the horde are master horse breeder and armourer, though i warmly suggest you to avoid those as the horde in an open field is much more dangerous than in a bridge battle: MHA will rain death from above, while MHC is well able to wipeout anything below chiv knights, so it's better to be careful...
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Re: Taking on the Horde - any tips?
Just to be clear:
MHC: Charge 6, Att 3, Def 6, Armour 7, Morale 6
Chiv Knight: Charge 8, Att 5, Def 5, Armour 7, Morale 8
Feudal Knight: Charge 8, Att 4, Def 3, Armour 4, Morale 8
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Re: Taking on the Horde - any tips?
Quote:
Originally Posted by King Kurt
Its about 1207 in my early english campaign and I have subdued most nations. The Byzants are on their last legs and the only other nation of any size are the Novos, but 1 decisive battle would weaken them. I have the odd revolt to sort out, but I thought it would be interesting to build up to take on the Horde when they arrive. My ideas on strategy is to build up in Kiev - but I will have to take it first! - and fight them there, hopefully over a bridge. I also thought that I might put a light, fast spoiler force out in front to wear them down a bit.I have never faced the Horde before, so I thought that this would be fun, rather than mopping up what is left and winning at 60% - so, any tips??? ~:cheers:
Chances are you have already fought the horde but let me add this.
I would say fight them head on and don't autocalc. If you have Limited Ammo checked off. A BIG PLUS, Just rout their front line and arrow the rest to death.
All you really have to realise is that if you slaughter the first 16 units, the match is really yours. Just make sure you have some Reinforcements and withdraw smaller units that have suffered great losses.
ALSO, THIS IS GOSPIL SO PAY ATTENTION. Big battles like this, NEVER EVER EVER use your general to fight. If you lose your general early, good bye. Sure, he may be an Uber Badass but even heros die when outnumbered 100 to 1. Its too important stat and moral wise to have him stay and not run off like a little sissy redheaded step child. Just make sure you don't do this often or else he might get a bad vice, maybe let him fight after the first wave - FOR A MINUTE. But never the first wave.
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Re: Taking on the Horde - any tips?
gulp.... uhm, point taken Zarax. I don't think I'll be handing them any advantages then and now that I see the kind of troops they have I realize I'm gonna get my butt kicked in Khazar... I'll probably whittle them down as I have an empire geared for war production but its not gonna be pretty.
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Re: Taking on the Horde - any tips?
Take them out in Kiev, it's the most effective solution...
Horde fighting is fun but you have to be prepared, best challenge in vanilla VI is to face them as the russians: little time to gear up and almost no heavy troops...
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Re: Taking on the Horde - any tips?
oops. It's 1207 and I'm playing Turks. My first game in more than a year for sure. I forgot all about the horde. LOL ! this is going to be fun.
:balloon2:
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Re: Taking on the Horde - any tips?
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Re: Taking on the Horde - any tips?
23 years. I could churn out about 4-5 stacks of Saracen Infantry plus Crossbows. I have 7-8 full stacks of 100% cavalry armies but that's useless against the Horde. I do have at least 8 generals, probably 12, ranked 5 to 7 stars.
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Re: Taking on the Horde - any tips?
Well, kwarziam cav is pretty much on par with MHC, also high valour AHC can hold up their own as long as you keep them out from arrows...
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Re: Taking on the Horde - any tips?
Try stacking 40K peasants in each and every one of the Horde Emergence provences along with master horse breeders and gold level armourers. Then you'll have a fight on your hands. See if you can make the Horde make it to Spain on those troops. ~D
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Re: Taking on the Horde - any tips?
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Originally Posted by Budwise
ALSO, THIS IS GOSPIL SO PAY ATTENTION. Big battles like this, NEVER EVER EVER use your general to fight. If you lose your general early, good bye. Sure, he may be an Uber Badass but even heros die when outnumbered 100 to 1. Its too important stat and moral wise to have him stay and not run off like a little sissy redheaded step child. Just make sure you don't do this often or else he might get a bad vice, maybe let him fight after the first wave - FOR A MINUTE. But never the first wave.
I dunno I've had some big battles where I had to commit my general or lose. Sometimes the melee is that close. Experience has taught me to always hold off committing him, though.
DA
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Re: Taking on the Horde - any tips?
Quote:
Originally Posted by Zarax
Try piling up 8-10k troops in Khazar and you'll face the longest battle ever possible in MTW... beware that it can be a very tiring experience!
Agree completely. My longest battle was as the Poles defending the bridge to Kiev against the Horde. It was about midnight and I compulsively decided to hit the end turn button one more time before going to bed. About four and a half hours later it was finally over and I was completely spent. Classes the next morning were not as fun as usual!
Very tiring and also very repetitive. It didn't really get dull because I was always on the edge. I hadn't really prepared for a horde assault though I did have a very large army. I soon ran out of arrows and good infantry and was left with mostly medium cavalry. After awhile I started wondering if the new waves of enemy troops on the horizon would ever stop coming! :charge: :help:
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Re: Taking on the Horde - any tips?
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Originally Posted by Del Arroyo
I dunno I've had some big battles where I had to commit my general or lose. Sometimes the melee is that close. Experience has taught me to always hold off committing him, though.
DA
It's also been my experience that if you never commit your general, he might get a coward trait in rare instances. It doesn't matter much with a 9 star except against another 9 star, but it's really annoying to see a coward trait on him.
He's usually good for hunting down routers to smashing into the rear or tthe engaged enemy general Maximus-like(Gladiator's Germania battle).
If you like to be risky, once your general is reduced to one man, you could try and see how much valour you can pile on the bastard.
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Re: Taking on the Horde - any tips?
well youe couls use your general and if he gets reduced to a small number of men withdraw him from the field then your troops still retain the bonus' from his stars.
if he dies they lose this and would probably result in an instant rout. 8* would give them +4 marale which they would lose the instant he dies
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Re: Taking on the Horde - any tips?
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Originally Posted by crpcarrot
well youe couls use your general and if he gets reduced to a small number of men withdraw him from the field then your troops still retain the bonus' from his stars.
if he dies they lose this and would probably result in an instant rout. 8* would give them +4 marale which they would lose the instant he dies
Are you sure about this? I don't think this is very good this way... You just withdraw your general not losing anything that his unit and putting him into the safe tresor.
That would explain why enemy general sometimes charges home the instant the battle starts... Especialy small, vulnerable general units like horse archers, UM, etc. Crap.