Re: Re : Navigable rivers
Quote:
Originally Posted by Meneldil
Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.
That's because roads work like rivers in map_features.tga.
That's a possible road:
R
R
RR
..R
..RR
A road crossing a navigable river has to look like this:
(R - road, r - River)
...R
...Rrrrrrrrr
rrrr.R
.....RR
But that's impossible, cause this:
R
..R
is not valid
Re: Re : Navigable rivers
Yes, that is correct. Roads cross the rivers at some places, but then it makes the whole thing useless, as the boats can pass "under the bridge" so to speak, so it doesn't matter if the river beyond the bridge is still navigable or not. So the compromise solution that we'll have in EB (that's not a secret, is it?) is, as I said, that the lowermost parts of big rivers are navigable, up to the first bridge location.