See http://www.totalwar.com/community/Romereadme.htm.
RTW will patch to 1.5 and BI to 1.6
Three cheers for CA!
Printable View
See http://www.totalwar.com/community/Romereadme.htm.
RTW will patch to 1.5 and BI to 1.6
Three cheers for CA!
Nice news, but where does it say anything about a release next week?
Huh? What's the rationale behind this? Aren't the Gauls considered to be underpowered anyway? Why weaken them further?Quote:
The Gauls can no longer recruit Naked Fanatics as they no longer have farming-related shrines and temples.
On the other hand:
Yay ~:cheers: I have a couple of really interesting 1.2 campaigns that I'd love to play with all the improvements of the patches.Quote:
Saved games from version 1.2 will work in version 1.5. A couple of other problems with saved games have also been fixed to prevent crashes.
Antagonist
Is this what was causing the Romano-British emergence crash?Quote:
We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.
Excellent news. ~:cheers:
:medievalcheers:Quote:
Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
This is indeed great news. :jumping: I am looking forward to playing the game again. I have only played version 1.3 briefly. Hopefully 1.5 will be a winner.:duel::charge:
I expect life will be much harder as a barbarian tribe now that the Roman AI will actually heave its pila at you instead of standing there like doofuses.
Oh, and the "early next week" comes from The Shogun:
http://p223.ezboard.com/fshoguntotal...ID=32219.topic
.
We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods.:elephant: :medievalcheers: :balloon3:
.
:medievalcheers: to CA!
Because the Gauls don't have farming temples to start with. They can still recruit the Fanatics in the usual places.Quote:
Originally Posted by Antagonist
Then why does it say that Gaul can't recruit fanatics?
I don't know. Perhaps the writer meant the temple of battleforge? Then it would make sense. In that case, yes, Gaul would lose a unit, but one that I never was fond of.Quote:
Originally Posted by gardibolt
Looks like it might be time for me to try Rome:TW all over again. Cheers to CA, and kudos for supporting both the vanilla and x-pack with these patches. ~:cheers: ~:cheers: ~:cheers:
I wonder if they incorporated player1's fixes into the patch....
So are these in addition to the main patch due to be released in mid-January? Or has the date been brought forward? ~:confused:
Yeah, so much for the "there is no memory leak" crowd. ~:joker:Quote:
Originally Posted by Mouzafphaerre
Yep, that one really caught my attention. If they have truly addressed this in a meaningful way, the game could be a lot more challenging on the battlefield (and as a result on the strategy map.) I'll be keeping my fingers crossed. They did make some improvements to FF afterall in previous patches...Quote:
Originally Posted by Duke John
Seeing as they also appear to have addressed some of the FAW and pila problems, the AI should have a much better chance. Wonder if they've made it more likely to use its warcry as well?
Looks like more long winter's nights will be spent converting modded version 1.3 upto 1.5 ~:rolleyes:Quote:
Originally Posted by adamus
Huh? Another patch?Quote:
Originally Posted by Barbarossa82
If you are talking about the quote from the other patch thread, it was an error. He quoted shoqun about 1.2, not 1.5 (and 1.6).Quote:
Originally Posted by Barbarossa82
Crap, I see major trouble ahead in this part of the readme: "You need to upgrade your version of RTW to version 1.3 before you install the 1.5 patch. If you do not, the patching process will not work and your game is unlikely to function"
Since uninstalls/reinstalls and repatching are notoriously buggy with RTW...it might not be possible for me to actually get this working. ~:rolleyes: I was hoping for the "all in one."
I'm interested in knowing whether this is going to fix the map.rwm regeneration for BI so we add new buildings.
Ah, I see, thanks. Well in that case, ~:) that the patch is going to be out so early, but ~:mecry: that there are so many bugs identified by the community not mentioned in that readme. Let's hope they make it in as "minor changes".Quote:
Originally Posted by aw89
Good one dude and one in the eye of blizzard lovers !
Maybe, but maybe not. From the looks of this, they have made only minor changes to the units and buildings txt files (and only the changes that I already implemented anyway), so I guess I can just copy my modded files over 1.5. A lot of other things mentioned look like they might be in the exe.Quote:
Originally Posted by Seasoned Alcoholic
OTOH, it would of course be useful to have a complete list of what files are modified with this patch in the readme...
Not many modders seem to have spent much time on 1.3. People did it for their personal modding, but not for the hosted mods type projects. It was fairly easy to see that 1.3 was badly enough flawed that it would not be a final version of the game and therefore was not worth the effort to update. Hopefully, 1.5 will be. It has a lot of potential. Of course, I've been saying that since RTW's release--this time I hope more of the potential is unlocked.
As I said in the other patch thread, I'm interested to see what the 'large number of changes to the balance of the game in response to the extended play that has been done by forum users' will entail - a tad more detail on this would be appreciated.
I must say that the idea of facing a WRE/ERE battle line made up of plumbitari now sounds like it might be as dangerous as it was intended to be, which can only be a good thing.
~:cheers:
I am looking forward to many rebalanced issues and a few upgrades :)
Nothing in the patch about fixing the Scipii.
Whats wrong with the scipii?
I think it is about them not expanding but that have been fixed if you read the read-me.Quote:
Originally Posted by aw89
I think it was something to do with Scipii never expanding further than Sicily and there main base in Italy. This could only be rectified by saving and loading up the game again, but after 1 turn they stop boarding boats again.Quote:
Originally Posted by aw89