Re : Re: Creating Campaign...
TIME editor corrupts : 'descr_mercenaries.txt', 'descr_regions.txt' and 'descr_regions_and_settlement_lookup.txt' in the campaign folder. If you have a modified genealogy tree (historical characters, etc...), TIME editor corrupts fraquently this tree also...
I have made campaigns with TIME, this is my method :
- First, I make a copy of mercenaries, regions, etc... .
- I use TIME for editing and make the campaign, I put characters (named or generals) on the map without genealogy or record.
- I save, ans I reinstall the three saved files.
- I open 'descr_strat.txt' and I make manually my 'tree' and characters records.
I utilise show_err for testing. I make modifications one by one. When I reopen the campaign with TIME, for changes, I ever save the three files and the 'descr_strat.txt' (for to save the 'tree').
Ah, also, I make a copy of 'data\text\xxx_regions_and_settlement_name.txt' (xxx is the name of the campaign), every time, and I reinstall this copy after modifications.
Also, if you use RTW 1.3 or 1.5, every time, you must manually put in the 'descr_strat.txt' :
- brigand_spawn_value xx
pirate_spawn_value 2xx (after date)
- superfaction romans_senate for julii, brutii and scipii (if you want)
- Diplomacy section, at end of 'descr_strat.txt'.
I hope to help you with this.
Excuse my english, I read very well, but writing is another thing :laugh4: ...