well since all the series have always had peasant class units and directly referred to as peasants minus STW, what descripton is most needed for these units
Mine would be arrow depletion specialists
and yours?
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well since all the series have always had peasant class units and directly referred to as peasants minus STW, what descripton is most needed for these units
Mine would be arrow depletion specialists
and yours?
Medieval Speed Bumps?
Garrison chuckers. ~D
It is the unit you're looking for when you want a chain rout to happen!
Fresh meat!
I think the attributes "Good at hiding in cities" and "Inspires nearby troops to rout" would be good.
General purpose fodder.
Decoys for ambushes?:juggle2:
Arrow-sponges was a nice description.
Population size and squalor reducer (in RTW they're good to recruit and sacrifice in battle or move to and disband in another city to keep squalor problems and too fast population growth away).
No difference to me because I intend to disable the recruitment of peasants. While they make a convenient garrison it is just so goddamn annoying seeing them constantly pop up in enemies armies. For the love of god train some better troops!
i hated all the usless rebel peasents so annoying
I hope MTW2 skips peasant units and use more authentic rebel and militia units. And that rebels get stronger, but don't pop us quite as often and make the rebellions depend a bit more on behavior of the ruler. Brigands could be removed IMO.
I actually found peasants to be very useful in Rome, if the population grew too high for the settlements development level, I would recruit thousands of these peasants, and send them off to get slaughtered. Cruel, but useful:skull:
All i hope they do is at least give these peasants a weapon. I hated the fact that in RTW all they had were pitchforks. The only use they had was to distract the archers. That unit was just a walking pin cushion.