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How to jump to a future year
Barbarian Invasion players out there may recall that I once released a Year Jump mod for BI which allowed you to give your control of your faction to the AI and the game would then auto-pilot to the year of your choice.
I was going to release a similar mod for M2, however CA have made it so staggeringly easy that no modding is required!
Here's what to do:
Have a look in your Medieval II Total War folder and you'll see a file called medieval2.preference.cfg - right click on this file and go to Edit and the file will open in Notepad.
Add the following three lines to the [multiplayer] section (which were originally posted here):
[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
Then start a campaign as normal and select the faction you want to play as (remember to deselect any other factions additionally highlighted).
Launch the campaign and bring down the M2 console by pressing the ' key.
Type in:
control timurids
control the name of your faction
The game will then autopilot you - at any time, type:
control the name of your faction
again and the game will stop at your faction's next turn and give you control.
https://img297.imageshack.us/img297/...jumprq0.th.jpg
Jumping 50 turns from the start of the game, as in this example, means you'll be facing far stronger and more developed opponents.
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Re: How to jump to a future year
very cool!
I quoted you to TWcenter as well (if you don't mind!)
http://www.twcenter.net/forums/showp...&postcount=111
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Re: How to jump to a future year
Not at all :thumbsup:
As was noted in the Mongols thread, this is a good way of testing mods to see what, if any, long lasting campaign impact they may have. Like the old -ai command, but with the ability to stop and look around at any point - and also, of course with M2, having a campaign script running at the same time.
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Re: How to jump to a future year
Hi Richard this did'nt work for me.
I did the following:
1. Copy pasted the text above:
playable = true
hotseat_turns = true
hotseat_scroll = false
Into the cfg file and saved the file.
2. Launched game
3. Selected ONE highlighted faction and started.
4. Dropped console and typed control timurids... then control england but got the message "console disabled for hotseat multiplayer"
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Re: How to jump to a future year
Are you using the patch? This has to be v1.1 to function.
I've played through my campaign for a while now, as noted elsewhere, the limit to the functionality is that if you're attacked by the enemy the battle is auto-resolved - which I imagine is something some people will like and others not so much.
A benefit I realised though, is that you can YearJump any number of times. For example in my England campaign I took over the kingdom in a pretty dire state. Now I've really turned it around and am crusading against France, but it's getting a little boring so I might skip the next sixty years or so again.
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Re: How to jump to a future year
Actually mate you made the same mistake in your other thread - you forgot to note that the multiplayer console is disabled by default, and you have to enable it while you're putting in the other stuff for this to work.
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Re: How to jump to a future year
Yeah I have patched the game to 1.1.
How do you enable the MP console ?
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Re: How to jump to a future year
How do you enable the MP console? I hit the same problem. In the CFG file there is a command
hotseat_disable_console = 1
But no matter what I try here it doesn't seem to make any difference (including deleting the line completely).
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Re: How to jump to a future year
Have you set your cfg file to read only?
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Re: How to jump to a future year
nice little trick thank you
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Re: How to jump to a future year
OK I resolved it I just needed to add the command
disable_console = 0
to my .cfg file
Now does anyone know how you run it and still see the radar map, turn go etc that's all at the bottom of the screen. As soon as I run it I get a full screen of the map only so have to guess when to stop the game to see what is happening.
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Re: How to jump to a future year
Could you please post instructions for 1.2 patch?
And using my other pC (with 1.1) all I ever get, trying every different option I can think off is "Console disabled". I have tried every possible combination for the console. No result...
help plz!
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Re: How to jump to a future year
I just installed it on 1.2 with no problems as per thread above.
I also added autoresolve_battles =0 so battles weren't autoresolved
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Re: How to jump to a future year
Okay, I'm a little dumb, so can anyone help out?
I don't seem to have a [multiplayer] section in my medieval2.preference.cfg file.
I am running the unnoficial 1.02 patch.
Should I place the three additional lines under [hotseat] ?
John
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Re: How to jump to a future year
Same as John_C here; I don't seem to have a [multiplayer] section.
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Re: How to jump to a future year
Have a look at the setting up a hotseat thread in the PBM section :)
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Re: How to jump to a future year
Isn't this a thread necromancy?:inquisitive:
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Re: How to jump to a future year
Yes it is, but new policy allows some...
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Re: How to jump to a future year
i have a problem with this :help:
so, i go to my m2tw folder, i open medieval2.preference and add the three lines to [multiplayer]. then set hotseat_autoresolve_battles to 0, save, close and set it back to read-only
now i launch the game, and start a campaign as england (only england is flashing), siege rennes with the starting army in france, do other things then end turn
the next turn i find my army retreated and with lost units - they sallied and the battle was autoresolve without any battle scroll to appear :furious3: :help:
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Re: How to jump to a future year
As much as I know you can't fight defensive battles in HotSeats. You can fight battles when you are attacker. That line you altered (hotseat_autoresolve_battles to 0) will allows you to fight battles when you are attacker but if it is set to 1 then all battles will be autoresolved.
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Re: How to jump to a future year
ohh.. i see :(
thanx anyway
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Re: How to jump to a future year
can someone help me, i want to play as mongols/timurids, i have the 1.03 patch for medieval 2 total war, i have tried to follow E. Richards instructions but they dont seem to be working for me, what should i have in my preferences.cfg file
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Re: How to jump to a future year
Hi @cometomyrescue
There are some more detailed instructions on how to set up a hotseat campaign in the throne room FAQ
If you follow the instructions there on setting up a hotseat, all you'll then need to do is use console commands to set all factions to AI-control except the mongols
make sure your preference file is set to 'read only' after you modify it or the game will sometimes re-write it to default settings.
in the console you type:
control mongols (which will toggle the mongols from AI to human control)
then control [faction name] for each faction which you originally selected in the campaign setup screen, to switch it from human to AI-controlled
the game will then 'auto-pilot' to the mongol invasion with you in control of the horde
This can take a really long time so be patient while the game plays through all the turns leading up to the invasion for all factions. If you hit space to speed up movement and agent actions that helps.
make sure you edit your descr_strat file first to make the mongols playable, or you won't be able to save the game and reload it.
Back up all your files before you mod them!
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Re: How to jump to a future year
thanks dude, btw does it matter if i have 1.0, 1.2,1.3
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Re: How to jump to a future year
i got it to work, thx mate, i love you (no homo)
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Re: How to jump to a future year
Quote:
Originally Posted by
cometomyrescue
i got it to work, thx mate, i love you (no homo)
Glad to be able to help! When you get tired of fighting the AI come to the Thone Room and try your hand at a hotseat. We even have a Mongols vs the World game going on...