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Thread: How to jump to a future year

  1. #1

    Default How to jump to a future year

    Barbarian Invasion players out there may recall that I once released a Year Jump mod for BI which allowed you to give your control of your faction to the AI and the game would then auto-pilot to the year of your choice.

    I was going to release a similar mod for M2, however CA have made it so staggeringly easy that no modding is required!

    Here's what to do:

    Have a look in your Medieval II Total War folder and you'll see a file called medieval2.preference.cfg - right click on this file and go to Edit and the file will open in Notepad.

    Add the following three lines to the [multiplayer] section (which were originally posted here):

    [multiplayer]
    playable = true
    hotseat_turns = true
    hotseat_scroll = false


    Then start a campaign as normal and select the faction you want to play as (remember to deselect any other factions additionally highlighted).

    Launch the campaign and bring down the M2 console by pressing the ' key.

    Type in:

    control timurids
    control the name of your faction

    The game will then autopilot you - at any time, type:

    control the name of your faction

    again and the game will stop at your faction's next turn and give you control.



    Jumping 50 turns from the start of the game, as in this example, means you'll be facing far stronger and more developed opponents.
    Last edited by Epistolary Richard; 12-20-2006 at 01:51.
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  2. #2

    Default Re: How to jump to a future year

    very cool!

    I quoted you to TWcenter as well (if you don't mind!)
    http://www.twcenter.net/forums/showp...&postcount=111

  3. #3

    Default Re: How to jump to a future year

    Not at all

    As was noted in the Mongols thread, this is a good way of testing mods to see what, if any, long lasting campaign impact they may have. Like the old -ai command, but with the ability to stop and look around at any point - and also, of course with M2, having a campaign script running at the same time.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: How to jump to a future year

    Hi Richard this did'nt work for me.

    I did the following:

    1. Copy pasted the text above:
    playable = true
    hotseat_turns = true
    hotseat_scroll = false

    Into the cfg file and saved the file.

    2. Launched game
    3. Selected ONE highlighted faction and started.
    4. Dropped console and typed control timurids... then control england but got the message "console disabled for hotseat multiplayer"
    If you remember me from M:TW days add me on Steam, do mention your org name.

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  5. #5

    Default Re: How to jump to a future year

    Are you using the patch? This has to be v1.1 to function.

    I've played through my campaign for a while now, as noted elsewhere, the limit to the functionality is that if you're attacked by the enemy the battle is auto-resolved - which I imagine is something some people will like and others not so much.

    A benefit I realised though, is that you can YearJump any number of times. For example in my England campaign I took over the kingdom in a pretty dire state. Now I've really turned it around and am crusading against France, but it's getting a little boring so I might skip the next sixty years or so again.
    Last edited by Epistolary Richard; 12-22-2006 at 09:28.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  6. #6
    Cynic Senior Member sapi's Avatar
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    Default Re: How to jump to a future year

    Actually mate you made the same mistake in your other thread - you forgot to note that the multiplayer console is disabled by default, and you have to enable it while you're putting in the other stuff for this to work.
    From wise men, O Lord, protect us -anon
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  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: How to jump to a future year

    Yeah I have patched the game to 1.1.

    How do you enable the MP console ?
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  8. #8

    Default Re: How to jump to a future year

    How do you enable the MP console? I hit the same problem. In the CFG file there is a command

    hotseat_disable_console = 1

    But no matter what I try here it doesn't seem to make any difference (including deleting the line completely).

  9. #9

    Default Re: How to jump to a future year

    Have you set your cfg file to read only?

  10. #10
    Member Member Atalus's Avatar
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    Default Re: How to jump to a future year

    nice little trick thank you

  11. #11

    Default Re: How to jump to a future year

    OK I resolved it I just needed to add the command

    disable_console = 0

    to my .cfg file

    Now does anyone know how you run it and still see the radar map, turn go etc that's all at the bottom of the screen. As soon as I run it I get a full screen of the map only so have to guess when to stop the game to see what is happening.

  12. #12

    Default Re: How to jump to a future year

    Could you please post instructions for 1.2 patch?

    And using my other pC (with 1.1) all I ever get, trying every different option I can think off is "Console disabled". I have tried every possible combination for the console. No result...

    help plz!

  13. #13
    Member Member Razor1952's Avatar
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    Default Re: How to jump to a future year

    I just installed it on 1.2 with no problems as per thread above.

    I also added autoresolve_battles =0 so battles weren't autoresolved
    Such is life- Ned Kelly -his last words just before he was hanged.

  14. #14

    Default Re: How to jump to a future year

    Okay, I'm a little dumb, so can anyone help out?

    I don't seem to have a [multiplayer] section in my medieval2.preference.cfg file.

    I am running the unnoficial 1.02 patch.

    Should I place the three additional lines under [hotseat] ?

    John

  15. #15

    Default Re: How to jump to a future year

    Same as John_C here; I don't seem to have a [multiplayer] section.

  16. #16
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: How to jump to a future year

    Have a look at the setting up a hotseat thread in the PBM section :)
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  17. #17
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: How to jump to a future year

    Isn't this a thread necromancy?

  18. #18
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: How to jump to a future year

    Yes it is, but new policy allows some...
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  19. #19

    Default Re: How to jump to a future year

    i have a problem with this

    so, i go to my m2tw folder, i open medieval2.preference and add the three lines to [multiplayer]. then set hotseat_autoresolve_battles to 0, save, close and set it back to read-only

    now i launch the game, and start a campaign as england (only england is flashing), siege rennes with the starting army in france, do other things then end turn
    the next turn i find my army retreated and with lost units - they sallied and the battle was autoresolve without any battle scroll to appear

  20. #20
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: How to jump to a future year

    As much as I know you can't fight defensive battles in HotSeats. You can fight battles when you are attacker. That line you altered (hotseat_autoresolve_battles to 0) will allows you to fight battles when you are attacker but if it is set to 1 then all battles will be autoresolved.

  21. #21

    Default Re: How to jump to a future year

    ohh.. i see :(

    thanx anyway

  22. #22

    Default Re: How to jump to a future year

    can someone help me, i want to play as mongols/timurids, i have the 1.03 patch for medieval 2 total war, i have tried to follow E. Richards instructions but they dont seem to be working for me, what should i have in my preferences.cfg file

  23. #23
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: How to jump to a future year

    Hi @cometomyrescue

    There are some more detailed instructions on how to set up a hotseat campaign in the throne room FAQ

    If you follow the instructions there on setting up a hotseat, all you'll then need to do is use console commands to set all factions to AI-control except the mongols

    make sure your preference file is set to 'read only' after you modify it or the game will sometimes re-write it to default settings.

    in the console you type:

    control mongols (which will toggle the mongols from AI to human control)
    then control [faction name] for each faction which you originally selected in the campaign setup screen, to switch it from human to AI-controlled

    the game will then 'auto-pilot' to the mongol invasion with you in control of the horde

    This can take a really long time so be patient while the game plays through all the turns leading up to the invasion for all factions. If you hit space to speed up movement and agent actions that helps.

    make sure you edit your descr_strat file first to make the mongols playable, or you won't be able to save the game and reload it.

    Back up all your files before you mod them!
    Last edited by phonicsmonkey; 03-12-2012 at 23:38.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  24. #24

    Default Re: How to jump to a future year

    thanks dude, btw does it matter if i have 1.0, 1.2,1.3
    Last edited by Nelson; 03-15-2012 at 02:34. Reason: language

  25. #25

    Default Re: How to jump to a future year

    i got it to work, thx mate, i love you (no homo)

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  26. #26
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: How to jump to a future year

    Quote Originally Posted by cometomyrescue View Post
    i got it to work, thx mate, i love you (no homo)
    Glad to be able to help! When you get tired of fighting the AI come to the Thone Room and try your hand at a hotseat. We even have a Mongols vs the World game going on...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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