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Fantasy Interactive: The land of Arnamar
This is the realm or Arnamor. It is well upon this earth, but it cannot evr be reached. They have the technology of our Middle ages, yet theirs is vastly surperior. They have perfected the technology, practically turning battle into an artform. What is their fate, who shall reign supreme? Thet, my friend, is up to you to decide.
Geological (original) Map:
https://i95.photobucket.com/albums/l...doftheWest.jpghttps://i95.photobucket.com/albums/l..._Great/map.jpghttps://i95.photobucket.com/albums/l...doftheeast.jpg
Campaign Map:
https://i95.photobucket.com/albums/l...terative-1.jpghttps://i95.photobucket.com/albums/l...eractive_1.jpghttps://i95.photobucket.com/albums/l...eractive_1.jpg
Playable Factions From The Middle Lands:
!!!!!!!!!!!!each faction will get terrain bonuses dependent on their homelands basic terrain.
;;;The Grand Sollian Empire (regular blue)- {{Motep dra Uha Dnia Mazzat}} specialize i water warfare, mountain warfare/ weak cavalry/ use of elves and dwarves
;;;Temillian Empire (red)-{{Csar}} specialize in heavy units/ weak light cavalry
Somarian Republic (sky Blue)- specialize in water warfare/ powerfull navy/ weak cavalry and infantry
Elesmar (purple)- specialize in all-terrain warfare/ powerful archers, heavy infantry and cavalry/ weak with light infantry/ have use of dwarves and elves
;;;Menan (pink)- {{Julian}} specialize in cavalry and archers/ weak heavy infanrtry/ weak in mountians
;;;Almon 're (yellow)- {{Stig}} specialize in cavalry and heavy infantry/ weak archers/ weak in mountains
Republic of Noordmar (orange)- Specialize in mountain and forest warfare/ weak on the plains/ weak cavalry/ weak heavy infantry/ exceptional archers/ have use of dwarves and elves
Barien (muddy brown)- specialize in mountain warfare/ have use of dwarves
Nostralos (pale pink)- specialize in cavalry/ weak heavy infantry
Empire of Somalia (dark blue)- specialize in archers and heavy cavalry/ weak infantry
Jiomer (dark red)- specialize in light infantry/ weak heavy cavalry and infantry
;;;Remault (grey-brown)- {{Warluster}} specialize in desert/ mountian warfare/ weak fighting in the "wet lands"/ use camels and desert dwelling elves
;;;Caleimian Empire (green)- {{AggonyDuck}} specialize in cavalry/ weak with their infantry/ weak in mountains
;;;Thoria (golden roddish)- {{Marshal Murat}} specialize in mountain warfare and heavy infantry/ weak with cavalry/ have use of dwarves
Non Playable Factions From the Land to The West:
These mysterious people are very agressive towards outsiders. Will not ally with outsiders.
They are beginning to form grand and powerful empires.
People of Aramoor (pale brown)- unknown/ get elephants
Romaria (light pink)- superb cavalry/ weak infantry/ good in mountains and in plains/ weak in trees/ get elephants
Remon (dark grey)- unknown
Mollan Empire (beige clor)- great seawarfare/ weak cavalry and infantry/ get elephants
Nelam (pale green)- good cavalry/ good haavy infantry/ weak light infantry and archers/ get elephants
Non Playable Factions from the lands to the East:
This was once a land of Great empires, cities that streched hundreds of miles! But a great cataclysm tore the lands apart, and destroyed the great cities. But the people still remain.
marian republic (pale bown)- good cavalry/ weak infantry/ good sea warfare
Lands of The Cooramoor (pale yellow green)- great sea warfare/ weak cavalry/ have use of dwarves
Sholm ( pale blue) - great sea wrfare/ weak cavalry/ use of elves and dwarves
The dark ones (dark grey)- specialize in necro- warfare/ use the armies of the dead/ strong in all terrains/ use of dragons/ use of sea-dragons
Basis:
I will give choices for each nation to make. These do not need to be followed, and you are free to make your own choices. Pm the choices to me, or you can make them public and post them here. Once all of these choices are in, I shall make a chapter out of them. If said chioces lead to a battle, I will compute army strength, quality, and terrain to determine what army will win.
I will need each joining player to post information about the current army size. If you are moving troops, note the percentage of your army that is being moved. Population will be increased every turn by 1 percent. If your army size exeeds 10 percent of your population total, you face riots and other signs of civil unrest.
Everybody is neutral at the beginning.
As it is a fantasy interactive, there will be Dragons and all that stuff.
Every nation has 30,000 people (to start) per city.
example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.
Population Numbers (will be updated after every chapter)
::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
Leme-30,000
Lomar- 30,000
Mon'non'amar- 30,000
Sol- 30,000
Guavea- 30,000
Alm- 30,000
Egel- 30,000
::::::::Temillian Empire {{Csar}}
Shaoger- 30,000
Aai'Sesai- 30,000
Temil- 30,000
;;;;;;;;Elesmar
Elesma- 30,000
Maen-Mar- 30,000
Les Astos- 30,000
Shen-po- 30,000
;;;;;;;;Caleimian Empire {{AggonyDuck}}
Alnomos- 30,000
Caleim- 30,000
Nai'wen- 30,000
Fronconia- 30,000
Wiana- 30,000
;;;;;;;;Thoria {{Marshal Murat}}
Thor- 30,000
Sohma- 30,000
;;;;;;;;Somarian Republic
Eamon- 30,000
Semar- 30,000
Namine- 30,000
Jelduno- 30,000
;;;;;;;;Jiomer
Jiomer- 30,000
Amashmen- 30,000
Serim- 30,000
;;;;;;;;Menan {{ Julian}}
Menan- 30,000
Non Matr- 30,000
Licent- 30,000
;;;;;;;;Almon'Re {{Stig}}
Almon-30,000
Shreport- 30,000
Vnuk Syd- 30,000
Al' Gon' ma- 30,000
;;;;;;;;Republic of Noordmar
Galeina- 30,000
Noordmar- 30,000
Sahaid- 30,000
;;;;;;;;Barien
Daneme- 30,000
Barien- 30,000
Relemar- 30,000
Del- 30,000
Notal- 30,000
Nor Shadar- 30,000
;;;;;;;;Nostrolos
Solace- 30,000
Nostralos- 30,000
Nes Salis- 30,000
Nanen- 30,000
Telmachus- 30,000
Tel' Martook- 30,000
;;;;;;;;Empire of Somalia
Somal-30,000
Mon'Natae- 30,000
;;;;;;;;Remault {{Warluster}}
Natenum- 30,000
Remault- 30,000
Shan Mar Narina- 30,000
Desert Villages- 30,000
Further note: If your nation loses all of its cities, you have two turns to successfully revolt before you lose. Revolts have a 25% to 75% success rate, depending on your captors actions after they take the city and how they take it.
Factors:
slaughtering populace: very bad
enslavement; bad
occupation; eh
war; bad
diplomacy; eh
revolt; good
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Re: Fantasy Interactive: The land of Arnamar
This might actually be pretty interesting, so sign me up for the Caleimian Empire.
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Re: Fantasy Interactive: The land of Arnamar
Can we have elfs, dragons and stuff (as in a real fantasy) if so I'm interested, Almon 'Re in that case
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Re: Fantasy Interactive: The land of Arnamar
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Re: Fantasy Interactive: The land of Arnamar
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Re: Fantasy Interactive: The land of Arnamar
I've got a question how do we know populations and stuff?
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Re: Fantasy Interactive: The land of Arnamar
I suppose Motep will have to come up with them. :yes:
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Re: Fantasy Interactive: The land of Arnamar
I say that each city be alloted X peoples, and then divide the remaining land into squares, and populate them with X people.
Thats just me.
Which nation has Thor as a city? I want them.
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Re: Fantasy Interactive: The land of Arnamar
Every nation has 30,000 people (to start) per city.
example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.
My personal file (will be posted after every chapter)
::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
Leme-30,000
Lomar- 30,000
Mon'non'amar- 30,000
Sol- 30,000
Guavea- 30,000
Alm- 30,000
::::::::Temillian Empire {{Csar}}
Shaoger- 30,000
Aai'Sesai- 30,000
Temil- 30,000
;;;;;;;;Elesmar {{Warluster}}
Elesma- 30,000
Maen-Mar- 30,000
Les Astos- 30,000
Shen-po- 30,000
;;;;;;;;Caleimian Empire {{AggonyDuck}}
Alnomos- 30,000
Caleim- 30,000
Nai'wen- 30,000
Fronconia- 30,000
;;;;;;;;Thoria {{Marshal Murat}}
Thor- 30,000
Sohma- 30,000
;;;;;;;;Somarian Republic
Eamon- 30,000
Semar- 30,000
Namine- 30,000
;;;;;;;;Jiomer
Jiomer- 30,000
Amashmen- 30,000
Serim- 30,000
;;;;;;;;Menan
Menan- 30,000
Non Matr- 30,000
Licent- 30,000
;;;;;;;;Almon'Re {{Stig}}
Almon-30,000
Shreport- 30,000
;;;;;;;;Republic of Noordmar
Galeina- 30,000
Noordmar- 30,000
Sahaid- 30,000
;;;;;;;;Barien
Daneme- 30,000
Barien- 30,000
Relemar- 30,000
Del- 30,000
Notal- 30,000
Nor Shadar- 30,000
;;;;;;;;Nostrolos
Solace- 30,000
Nostralos- 30,000
Nes Salis- 30,000
Nanen- 30,000
;;;;;;;;Empire of Somalia
Somal-30,000
Mon'Natae- 30,000
;;;;;;;;Remault
Natenum- 30,000
Remault- 30,000
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Re: Fantasy Interactive: The land of Arnamar
You know Somalia is an actual country right?
Okay thanks for the info.
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Re: Fantasy Interactive: The land of Arnamar
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Re: Fantasy Interactive: The land of Arnamar
Looking forward to this game.
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Re: Fantasy Interactive: The land of Arnamar
I can start it early if ya want...
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Re: Fantasy Interactive: The land of Arnamar
Well I was hoping more people would join. It's up to you.
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Re: Fantasy Interactive: The land of Arnamar
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Re: Fantasy Interactive: The land of Arnamar
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Re: Fantasy Interactive: The land of Arnamar
Would you rather I start it now, or increase the map sixe by 200% now?
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Re: Fantasy Interactive: The land of Arnamar
Quote:
Originally Posted by Motep dra Uha Dnia Mazzat
Would you rather I start it now, or increase the map sixe by 200% now?
What do you mean about increasing the map?
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Re: Fantasy Interactive: The land of Arnamar
I am adding more land
And the Lands have been updated!
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Re: Fantasy Interactive: The land of Arnamar
Options for the first chapter:
Temillian Empire:
1) Attack (specify where and who)
5) Diplomacy
6) Nothing
7) Custom
Caleimian Empire:
1) Attack The People Of Thagan (wheatish color)
2) Attack (specify where and who)
2) Diplomacy
8) Nothing
9) Custom
Menan:
1) Attack Nelamians (mint color)
2) Attack (specify where and who)
3)diplomacy
4) nothing
5) custom
Almon 'Re:
1)Attack Nelamians (minty color)
2) Attack (specify where and who)
3) Diplomacy
4) Nothing
5)Custom
Remault:
1) Attack the People Of Thagan (wheatish color)
2) Attack the Marians (Dull Orange to the East)
3) Diplomacy
4) Custom
5) Nothing
6) attack (specify where and who)
Thoria:
1) attack (specify where and who)
2) diplomacy
3) nothing
4) custom
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Re: Fantasy Interactive: The land of Arnamar
What might be necessary is to add some more identity and detail to this land and the different nations sharing it. Currently these countries are nothing but colours, numbers and names. Colours, numbers and names do not make an interesting interactive history. The world needs to be vibrant, full with detail and differences. Also the different factions will need to know more about their armies and if they have distinct strengths and weaknesses etc.
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Re: Fantasy Interactive: The land of Arnamar
I agree with Ducky, you need to tell us what races live in the certain countries. How strong the armies are, what orientation they have etc etc.
Never rush IH, they take time, loads of time, but it's better to make 1 very good one then 5 average ones
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Re: Fantasy Interactive: The land of Arnamar
Thats what I was going to do today. I was beat when I added the lands.
edit: look at the first post, it has been updated
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Re: Fantasy Interactive: The land of Arnamar
Already looks a lot better, thanks. :2thumbsup:
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Re: Fantasy Interactive: The land of Arnamar
Number 4 please. Diplomacy
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Re: Fantasy Interactive: The land of Arnamar
Rumors Of War:
In The northern middle-lands, there are rumors of war spreading. This Rumor is usally disregarded as nonsense, but many will argue that untill the sky turns green and the grass turns red.
In the lands of the west, rumors of the sort are also spreading, although these are more usually believed.
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Re: Fantasy Interactive: The land of Arnamar
How is the consistency of the armies decided? For example what decides the ratio of different troop types? Say I have 15 000 men, but does this mean I can decide that I have 2 500 heavy cavalry, 4 000 light cavalry and 8 500 infantry? Or are the ratio of troop types decided by you?
Also what is the practical meaning of elves/dwarves/camels/elephants?
How are navies incorporated and do some factions have a starting navy?
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Re: Fantasy Interactive: The land of Arnamar
Can I change my faction to Elesmar? If it is already taken then I will keep my orignal.
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Re: Fantasy Interactive: The land of Arnamar
I give in Warluster...you can have Elesmar
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Re: Fantasy Interactive: The land of Arnamar
Still need dicisions from: Thoria, Almon're, and Menan.
Also: I propose an alliance with The Temillian and Caleimian empires.