Using the launcher from 1.2 for mods?
Has anyone been able to successfully run a campaign mod using the launcher with changes to textures. If so, how?
I have been driving myself silly over here (and not the good kind of silly :dizzy2: ) trying to figure out what is going on... I can launch my mods, but I am only able to play custom battles (in which all of my new textures work fine). When I lauch a campaign, however, the game can't seem to find any of the modded textures and crashes while loading. :wall:
Can anyone tell me what I am doing wrong?
LC
Re: Using the launcher from 1.2 for mods?
LC
Did it work OK in your mod folder prior to using the launcher? I haven't used the launcher yet (as it required editing the registry and I decided I couldn't see any point in that).
However I never had any issues with just using textures in the mod folder (assuming you are talking about ground type textures use din the campaign map).
Re: Using the launcher from 1.2 for mods?
Quote:
Originally Posted by wilddog
LC
Did it work OK in your mod folder prior to using the launcher? I haven't used the launcher yet (as it required editing the registry and I decided I couldn't see any point in that).
I didn't use a mod folder before the launcher.
Quote:
Originally Posted by wilddog
However I never had any issues with just using textures in the mod folder (assuming you are talking about ground type textures use din the campaign map).
I am talking about Strat_map model textures for units like Diplomats, Assassins, etc. Banner symbols...and unit textures on the battlemap.
Re: Using the launcher from 1.2 for mods?
LC
OK sorry. I thought you were talking about textures on the stratmap.
I've only used the mod folder set up and as far as the models_strat changes go they don't get picked up under 1.2 from within a mod folder (at least the banners don't and I guess the same for the others).
However for the textures in the units_models folder this now picks up from the mod folder so I would of guessed they should pick up OK with the launcher.
I know this isn't explicitly about the launcher but as I understood it the launcher just set up a means so people could change their registry as an improvement over using .cfg files and shortcuts/bat files.
Re: Using the launcher from 1.2 for mods?
Quote:
Originally Posted by wilddog
LC
OK sorry. I thought you were talking about textures on the stratmap.
I've only used the mod folder set up and as far as the models_strat changes go they don't get picked up under 1.2 from within a mod folder (at least the banners don't and I guess the same for the others).
However for the textures in the units_models folder this now picks up from the mod folder so I would of guessed they should pick up OK with the launcher.
I know this isn't explicitly about the launcher but as I understood it the launcher just set up a means so people could change their registry as an improvement over using .cfg files and shortcuts/bat files.
Thanks...
For some reason, I thought they sorted this stuff out for 1.2. So, theoretically, I just place all of the changes in the main folder and redirect the filepaths as necessary?
...and setting up the registry for the launcher is very easy...
LC
Re: Using the launcher from 1.2 for mods?
LC
There shouldn't be too much redirecting as far as models_strat goes as it should always look there with the (io first option)
The change for 1.2 was tied to the units_folders. Guess they forgot about the strat map items or thought they were less critical.
Yes alpaca told me what to do on the registry but I couldn't see the point on it if it gave you the same results. I've always been wary about changing registries and if it gives the same result it seems a dangerous way to ask people to change that as a 'safer/easier' option to a .cfg file and shortcut/bat file to call it (particularly as alpaca has now shown how to call up campaigns from within the menu's now).
Re: Using the launcher from 1.2 for mods?
Quote:
Originally Posted by wilddog
(particularly as alpaca has now shown how to call up campaigns from within the menu's now).
Where?
Re: Using the launcher from 1.2 for mods?
https://forums.totalwar.org/vb/showthread.php?t=83333
As for your problem:
You may have to redirect the links to the textures. For example models_strat/textures/ambasador_denmark.tga would become ../mod/data/models_strat/textures/ambasador_denmark.tga
Re: Using the launcher from 1.2 for mods?
Quote:
Originally Posted by alpaca
As for your problem:
You may have to redirect the links to the textures. For example models_strat/textures/ambasador_denmark.tga would become ../mod/data/models_strat/textures/ambasador_denmark.tga
Thanks, but I have tried that and it doesn't work.