This is a quick and easy fix (the hardest part was actually figuring out the map coordinates) for the issue with the mines in the Dahyu Daha province - the mine building is there from the start, it just doesn't produce anything. This sorta crimps the Pahlavas' style in the early game, but fear ye not - help is here.
Anyway, do the following:
1) delete "map.rwm" from the "\EB\Data\world\maps\base" folder.
2) backup "\EB\Data\world\maps\base\DESCR_REGIONS.TXT" and "\EB\Data\world\maps\campaign\imperial_campaign\descr_strat.txt".
3) open "DESCR_REGIONS.TXT" and search for the Dahyu_Daha entry - it should look like this:...and add "gold," to the list of resources, so it looks something like this:Code:Dahyu_Daha
Nisa
parthia
Parni
192 137 84
hides, textiles, camels, nomad, pahlavahome, EA, A, n1, y2, n4, y8
5
1
Save the file, we're done here.Code:Dahyu_Daha
Nisa
parthia
Parni
192 137 84
gold, hides, textiles, camels, nomad, pahlavahome, EA, A, n1, y2, n4, y8
5
1
4) open "descr_strat.txt" and search for the word "gold" - you should now be at a long list, part of which looks like this:Now add to the list the line "resource gold, 283, 158", so you get something like this:Code:resource incense, 199, 93
resource incense, 180, 75
resource gold, 20, 140
resource gold, 140, 120
Save the file.Code:resource incense, 199, 93
resource incense, 180, 75
resource gold, 20, 140
resource gold, 283, 158
resource gold, 140, 120
The next time you start a new campaign, there should be a pretty little mine churning out money at the tip of that mountain ridge to the west of the settlement of Nisa, and the Pahlava are a that much happier bunch of bowlegged nomadic conquerors with silly moustaches. :2thumbsup:
Alas, like AFAIK all modifications to the "\world\maps\" folders, this doesn't do a thing to ongoing campaigns. Can't have everything. :sweatdrop: