Re: Unit Sprite Generation
Trés cool!
Thanks a lot Caliban!
Re: Unit Sprite Generation
Cool!
Just tried that! it's fantastic! No longer need to use timurid's unit as dismounted hospitaller's sprites.
Hi, Caliban, one question though, the sprite images is in tga format. how to change it to .texture format? My guess is first convert tga to dds then using the community tool to convert .dds to .texture. Could you confirm that?
Thanks in advance
Re: Unit Sprite Generation
Hi zxiang,
Yes, you will need to convert with the current community converter.
I'm glad to hear it works, thanks for testing :)
Caliban
Re: Unit Sprite Generation
Hi Caliban,
I would greatly appreciate if you can take some time to explain if there is a way to disable sprites in battles, and force the units to use LOD models regardless of the distance, just like in RTW where setting 'Unit Detail' to 'Highest' disabled sprites. In M2TW, setting Unit Detail to Highest only increases the distance where sprites kick in.
Alternatively, is there a way to increase the distance over and above the distance for sprites on 'Highest' unit detail setting.
Thanks and regards.
Re: Unit Sprite Generation
Hello!
Tnx for this tutorial!Iw tested it and it works,but...
How did i must generate sprites from moded Units,whos textures and meshes are in unpacked folders ?Did i must write some other command in bat file ?