Originally Posted by Foz
Technically, the sky is probably the limit. The in-game settings determine the multiplier the game applies to the file export_descr_unit.txt in order to figure out how many men to display, but that file itself actually determines the base sizes for each unit. If you were to go in and say triple the base unit size of each unit, then every in-game setting would in fact make 3-times as many soldiers show up in the unit than it would with a vanilla export_descr_unit file. This is not recommended though, as even a top-of-the-line box can probably be brought to its knees if you try to render 5- or 6-figure armies with insane graphical settings. Plus, if you make the units much bigger than huge settings would normally have them, you'll be dealing with so many soldiers on the battlefield that it will probably be absolutely impractical to have a siege, ever. If you've got extra computing power even in really big sieges I'd just recommend jacking the vid settings as high as they'll go and enjoying the fact that you can still run the game flawlessly - there appear to be few people that can boast that at the moment. For an example, be sure to test your settings out w/ 2 full stacks against each other in a citadel assault, for instance: your fps will take a huge hit in the larger settlements, most especially if you have vid settings at or near the max.