Quote:
type greek_hoplite_spartan_xgm
skeleton fs_spearman, fs_s1_swordsman
indiv_range 40
texture greek_cities, data/models_unit/textures/UNIT_GREEK_SPARTAN_PHALANGITE.TGA
texture romans_brutii, data/models_unit/textures/UNIT_GREEK_SPARTAN_PHALANGITE.TGA
model_flexi_m xgm/data/models_unit/unit_greek_spartan_phalangite_high.cas, 15
model_flexi_m xgm/data/models_unit/unit_greek_spartan_phalangite_medium.cas, 30
model_flexi_m xgm/data/models_unit/unit_greek_spartan_phalangite_low.cas, 40
model_flexi xgm/data/models_unit/unit_greek_spartan_phalangite_lowest.cas, max
model_sprite greek_cities, 60.0, xgm/data/sprites/greek_cities_greek_spartan_hoplite_sprite.spr
model_sprite romans_brutii, 60.0, xgm/data/sprites/greek_cities_greek_spartan_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
The path to the models is bit I marked in bold - you either need to change EB's descr_model_battle entry for your unit or copy and re-name the XGM model to same name as EB's had and put it in the relevant folder.