Re: crash on 'start battle'
Any chance it could be related to voice files? I seem to remember it was when we had that problem a long time ago...
Re: crash on 'start battle'
nope, thanks but I finally just found it....
when you generate sprites into a folder which already has sprites (something I now would not recommend) if anything has same name it gives you a new tga file but does not apparently update the .spr file. So if you have for instance slave_horse_light_sprite.spr which didn't get updated (being about the only unit that shared a name with old bi units) and in order to clean file you sort by date and remove all old ones, then it leaves slave_horse_light_sprite.tga.dds's but deletes the .spr That apparently does not give you the normal can't find error message, loads battle fine, just crashes when you try and start the battle.
Strangely though I had non-slave factions using that sprite in custom battles and though I can see now, when I know to look for it, that the sprite is invisible it doesn't CTD.
Now bearing in mind I started trying to find what it was by replacing folders, started with World and UI as I had, had trouble with those before.... Then went alphabetically down from 'A' in attempt to find problem, and eventually found it in Sprites folder, in sprite starting Slave_....
Maky is not a very happy bunny tonight!
Re: crash on 'start battle'
LOL. It's always the way...
I used a sprites/sprites_new folder for FATW.
Sprites are weird things sometimes. Glad you found it. And good luck with what I suspect you are doing ;)