Thx Sinan for the offer...
And thx also for the kind words about the group on the Crusade thread...
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Thx Sinan for the offer...
And thx also for the kind words about the group on the Crusade thread...
Sinan I'm going to have to take you up on your offer, thanks very much for making it. I will PM you the password and the link is here: http://www.totalwar.org/patrons/pbm/2Teutonic-2-7.sav
Great. Thanks, will repost when I'm done. BTW are there any rule threads or any other operational details I need to read ?
See the first post of this thread for rules... It is basically simple, no use of exploits and you'll be fine...
Almost wish we can keep you onboard...
Perhaps the only thing you will miss is how MOSH stood diplomaticllay speaking... Maybe the way his forces are stacked will help nonetheless to understand what he was up to...
I second that... :yes:Quote:
Originally Posted by Tristan de Castelreng
As far as I could tell, the Mongols were still up in the air. No one I talked to in-game really knew what they were up to. They might be some sort of diplomatic "blank slate". Of course people might have had secret deals with MOSH but I don't know about those because... they are secret. :clown:Quote:
Perhaps the only thing you will miss is how MOSH stood diplomaticllay speaking... Maybe the way his forces are stacked will help nonetheless to understand what he was up to...
Yes, maybe they are even secret for him... That's why he can't disclose them...:yes:Quote:
Originally Posted by Privateerkev
Are you saying the Mongol diplomatic deals are so secret that not even MOSH knows what they are?
:laugh4:
Right on the mark...
Something completely different...
https://forums.totalwar.org/vb/showp...&postcount=148
Nice to know what is in store for me...
I will have to bear my (black) cross...:knight:
I was quite vague on details and it's nothing you hadn't already figured out. ^_^
Mongols are still here
I had so much work lately that i could not manage to play.
http://www.totalwar.org/patrons/pbm/2Teutonic-3-1.sav
Greetings All!
Well I worked within the rules. Considering it was my first time in this, I did a lot of thinking, that's what strategy games are supposed to be about right ? Anyway here's the save well within the 48 hour limit (zipped as I did'nt have WINRar installed for whatever reason):
Save is up!: http://www.totalwar.org/patrons/pbm/2Teutonic-3-1.zip
NB: That upload dir is an absolute mess. What a disaster. IMO someone needs to clean that up and file each savegame to it's own new folder dir. This means work ofc.
Quote:
Originally Posted by Tristan de Castelreng
Thanks, I'd like to stay on, but playing Mongols is not really a lot of fun with Auto Resolve. HAs are pretty useless in autoresolve from what I recall.Quote:
Originally Posted by Privateerkev
Maybe I could join as HRE or Danes. However, I should say that I might have to drop out at a later stage because I may be travelling at the end of the month. I'm not entirely sure what the exact plans will be. Also I would most likely not have time for extensive AARs. If you guys can accept that I may (most likely will) have to drop out, then I'm game for as long as I can play. I would prefer to play a faction which has units that are actually useful in the game.
This should be no surprise. As the most powerful autoresolve faction in the game, it should be expected that you're unlikely to have allies.Quote:
Originally Posted by Tristan de Castelreng
Hi MOSH007! Glad to see you back.Quote:
Originally Posted by MOSH007
You might have missed it but you lost your turn this round. Anyway it's upto the Game Master to apply his decision on which save is used. I have competed the turn the best that I could. I will PM you the details shortly, if my save is used. It's a pity that both of us spent time on this save, this is something to be avoided. I have no objection to your save being used by the way.
Good Luck !
Wish I could say MOUNT UP ! WE RIDE !!!!! .... but I can't...
Spoiler Alert, click show to read:
I think we need a ruling from EF so Tristan knows which Mongol save to play off of.
:dizzy2:
Greetings, Sinan. We do have to get you into one of these games.
hmmmm, I've had a good think about this and I think Tristan should use MOSH's save just this once. It is more logical as he is the actual Mongol player however in future the rule will be 48hrs to play your turn or give me a reason why you need longer, then I have 24hrs to find a replacement giving them an extra 48hrs to play it, if I don't find a replacement the turn will be skipped to avoid slowing down the game (I will update the first post to show this). I'm letting MOSH off now as this rule was not made clear earlier and it is not fair to punish someone for something they didn't know. Thank you very much anyway Sinan :) .
we should probably make clear that MOSH's save (and the one we are progressing off of) is this one: http://www.totalwar.org/patrons/pbm/2Teutonic-3-1.sav
MOSH's and Sinan's save names are identical except that Sinan zipped his and MOSH didn't.
Hey guys ! That's cool, I think that's fair too. MOSH if you want to use the Golden Horde banner for an AAR or sig etc, help yourself, it's freeware.
It was good playing this turn, much more interesting than SP, even without the battles. I think it's kind of hard to blitz actually since the battles can take up a lot of casualties.
Hi all,
All this mess because finally the players are active... except me...
Its more than fair that the 48 hour should be the MAX period without justification. As far as I could read Sinan is not only very interested in playing but as well, very welcome and desired in the game.
Since i'am involved in several other hotseat games i accept that Sinan can substitute me definitly (for the cheers of some!!).
I regret any problems i cause concerning the delays, always anoying, and hope we can still engage in future hotseat games.
Welcome SINAN the new KAN of te Mongols. Therefore Use is file.
:shame:
Hi MOSH007, it's not your fault that you had stuff to do, I'm sure nobody is annoyed, though we do tend to whine! like little girls in pink dresses! (joking!). I just popped in since I thought that would be useful and I wanted to check out a PBM for a while now.
It's really kind of you to offer your spot but remember there's two other spots which are open, HRE & Denmark. I'd much rather take one of those. As I said my own schedule is pretty uncertain so I almost surely be dropping out eventually.
Personally I would'nt want to play Mongols for 3 reasons.
One, because I usually play all cavalry armies and that I cannot do (...my Sultan!) when battles are autocalced. Your turn was like playing a whole new game for me. Their primary strength lies in all cavalry armies hitting slower enemy armies behind the front line, in fact there should be no 'real' front line, if you're playing all cav, you'll be hitting as far as you can ride. This strength is negated because it's a different playing style for autocalc.
Secondly Mongols have King's Purse of -2,500FL/Turn. Combined with a poor economy, basic troops, quite strong neighbours does'nt stack well. If the battles were played online, you have a fair chance being outnumbered and outclassed, but in autocalc you absolutely do not have any chance at all. I would go so far as to say the Mongols are lost without an exceptionally smart and tactful player.
Lastly, The starting generals for the Mongols have no traits whatsoever, almost no stars, and as we know stars matter in autocalc. Considering these hinderances it would be very challenging and no doubt very frustrating game for me to play a game as Mongols, for my first autocalc PBeM in M2:TW.
I've had a look for you guys and Nebuchadnezzar has made a set of fixes for the Teutonic Campaign. This may be useful in a future game, particularly if there is a Danish player.. Teutonic Campaign Bugfixer for Kingdoms.
Teutonic Campaign bug fixes by Nebuchadnezzar.
1. Mongol faction now playable with long & short campaign objectives.
2. Mongol leader, heir & generals given basic starting traits.
3. Hochmeister skin now correctly transfers to new faction leaders.
4. Mangonels now recruitable from siegeworks for Teutonic Order.
5. Norway unique units now recruitable by Denmark after Kalmar Union event.
6. Enabled missing unit recruitment for Norway.
7. Missing longboat image added to Norway.
8. Replaced Norway starting Mailed knight at Agder with Svenner as Mailed knights are not a recruitable option for Norway.
9. Corrected Viking raiders double entry recruitment slot for Denmark Fortress.
10. Added missing Viking raiders recruitment pool to Denmark Citadels.
11. Removed drydock/carrack from building browser as this is not a upgradeable option in this campaign.
12. Corrected obsolete script for mercenary rocket launchers. Now recruitable in specific regions after gunpowder event.
13. Corrected Lithuanian astrologer bug where every general/governor would aquire this ancillary.
14. Lithuanian Arquebusiers fire rate corrected to match other arquebusiers.
15. Corrected bug where Sword Brethren did not collect points towards swordsman guild.(compliments to uanime5)
M2TW Bugfixes (transferred to Kingdoms from GC)
1. Fixed broken Apothecary ancillary.
2. Custom armour now triggers correctly with City amourer and upgrades.
3. Marco polo ancillary works correctly for generals only.
4. Corrected bug with all gunpowder event related ancillaries.
5. Fixed problem with Spy guild appearing in almost every AI city.
Minor balances
1. Reduced chance of Drink, Gambling & Girls trait for first level brothel.
2. Reduced incidence of ignorance trait.
3. Harsh judge ancillary occurs only for +2 or more Dread governors & City hall upgrade.
4. Removed Picking On Weak Battle Dread trigger. Prejudiced gameplay while rebels pop up everywhere.
5. Mongol kings_purse altered from -2500 to -500 (compliments to Shaka)
Hope that's useful in some way ! GAME ON !
Hi MOSH,
Don't think I (for one) will be glad to see you go... It was just teasing and taunting on my part (something I can't refrain from doing)...
Plus, I really ( and I mean really) understand that real life can mess up your schedule...
@ EF : So what save should I use ? MOSH/SINAN ? The most advantageous to me of them :devil: ?
MOSH, sorry to see you go. I was slightly annoyed but only because you did not tell us you were taking a week off. PO took a week off as well but he informed us ahead of time. My patience is much larger for people that keep the community informed. But regardless, I know all too well that life gets busy and I hope to see you around in other games when your life calms down a little.
As for which save to take, I don't know. We need a Mongol player. MOSH just quit and handed the faction of to Sinan. But Sinan doesn't want the Mongols. So, do we try to drum up a new Mongol player? Do we skip their turns? In the meantime, do we have Tristan play off of MOSH's save? My guess at the last question would be yes since that's how EF ruled. But we should see how he wants to handle this.
As for the bug-fixer, I hesitate at having mods in MP games. If it's something that everyone needs on their computer, it can cause logistical problems. We have enough trouble coordinating sometimes as it is. Thats just how I feel about it.
oh damn, I wrote a post earlier but I must have forgot to hit the post button :wall:
ummmm I said something along the lines of HRE and Denmark are taken Sinan, so I don't know where you got that from and then we should see if Sinan would be interested in taking over permanently as it looks like MOSH wants to leave. Tristan can use the save of the future player when that has been decided.
OK, I've got the two saves downloaded...
I put them on hold until EF gives me the go...
@ Sinan : I know that playing the Mongols seems a challenge but sensing a lot of red dots crisscrossing my Teutonic chest is a challenge also...
And most of the pleasure comes from the diplomatic chat with the other players...
Yeah, I have no idea how Sinan thought that the Danes and HRE are actually open. Sinan, a table showing factions and their players is up on the first post of the thread. Norway was the only faction left without a player but the game would have to be restarted and modded to make them player controlled. 6 of the factions are taken by active players. The Mongol player just left so that one is open. Other options are to see if someone else wants to start another game or to start one yourself and get some players.
As for the Mongols, it seems that they were never really meant to be played by a human. They are there for flavor but kept underpowered so they don't take over the whole Baltic like they do in my SP games.
:inquisitive: Hmm :laugh4: Well I have no idea how I figured HRE and Danes are open. Just had another look at the first thread. I'm gonna pass on this one guys, but hope to catch you in the next one.
If anyone needs me to sub for someone gimme a shout !:2thumbsup:
well seeing as Sinan isn't going to play ful time Tristan can use MOSH's save as there is a chance he will come back.
Ok,
I played "from" MOSH save
The new save is here
http://www.totalwar.org/patrons/pbm/2Teutonic-3-2.rar
hi guys - I was browsing these threads as I am interested in playing a hotseat campaign. if you need someone to step in as the mongols I'd be interested.
I have never played one of these campaigns before so I would need a little help to get started, but let me know if you want me to join in...I don't care if they're in a bad position or whatnot, should be fun regardless
We're waiting on MOSH at the moment to know if he is still in...
Otherwise, Let Elite Ferret know of your offer and he'll surely take you up on it...
Your turn comes last as the Mongols as the 3rd turn has just begun... So it should happen by the end of the week, maybe sooner...
You are welcome to join PhonicsMonkey if MOSH decides that he will be leaving the game permanently, if he does not then you will be the top of my list of people to ask if someone drops out.