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Re: Capo di Tutti Capi III (Concluded)
Quote:
Chaotix, Death is Yonder, and Split successfully protected DJG (Mafia Don!) from the attack of Gibs, W_E, Khaan, & Dutch
Oops! :sweatdrop:
Well, at least now I know who killed me. :juggle2::juggle2:
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Re: Capo di Tutti Capi III (Concluded)
Well played by LittleGrizzly's family, your efforts were perhaps the most successful against my own.
:shakehands:
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
Crazed Rabbit
We came close during the double lynch on me and Sasaki, though. If Joooray hadn't voted, we would've flooded the votes on ATPG and tied him with the lead vote recipient(s). Of course, there was still khaan to contend with :stare:
Wohoo. I did something good. :sweatdrop:
That was why you tried so hard to convince me that Reenk is crazy. :laugh4: Though I must admit, if there wasn't a urgent phone call I had to make at the time you could have been successful in your effort.
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Re: Capo di Tutti Capi III (Concluded)
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Re: Capo di Tutti Capi III (Concluded)
Me, woad, scottishranger, and centurion1 killed you Jolt. Committed before I knew scottish and cent were mades, though I should have guessed after the kill - it wasn't the usual vigilante kill of lining up four people with tommy guns and shooting the target (Jolt).
CR
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
Askthepizzaguy
Because I was a neutral, I can virtually guarantee I wouldn't have done anything further for the town if I died. I wanted to stay alive VERY BADLY because my entire VC depended on being able to actively influence the game. Without that incentive, I would have no further reason to continue.
Kommodus and TheStranger were good early targets by the mafia. (edit: oh yeah, he died from YLC, nvm...) I know we poo-poo'ed TS' strategy, but if he had been doing pt groups of 5 and vigilante groups of 4, his strategy would have worked to gain at least a few extra doctors. Kommodus leaving the game was also a strike and a half for the mafia. TinCow also did some damage with his vigilante acts and in-thread activity. Reenk was trickier, but once he wasn't director he was vulnerable. All you had to do was find someone who wanted to be director but wasn't interested in pro-town organizing, and stick them in as director instead of Reenk.
Still had Double A, and even without him, I would have stuck 5 townies on me. Taking me down would have meant at least 3 mafia needed to be exposed in the pt group itself. In the later stages I abandoned the idea of 3-person protection groups. Add another 2 people and they never failed.
:yes:
The design of the protection rings was such that you couldn't do a direct assault on me, and you had to undermine the pyramid. That meant that the mafia would be directing hits against those without any roles, at the bottom, which was most of the idea. And that meant I could focus investigations on people not likely to die soon, such as people not even in my organization. If the mafia are directing attacks at non-role townies in the organization, investigations of power roles within the group was done first, and then we checked everyone who wasn't cooperative. Power roles were known and protected, unknown roles were investigated, and townie foot soldiers gave their lives bravely for the town. Being able to better predict the mafia's general strategy made it easier to plan my own. While I wasn't forcing them to attack anyone in particular, there was an incentive to target my groups bottom-up, which caused hits on Diana and Beskar and glyphz and Jolt and any number of regular townies and even wiseguys.
There were ways around it, with the failed protection group strategy. However, every failed protection group would then be deeply scrutinized, and in order for it to be deliberate, one of the members had to be a mafioso, costing the mafia more members. Best case would be an even trade, or a couple of townies for a mafia. And then the next night, another group would step in and replace. It was a giant headache for the mafia, I am sure. The protection rings acted sort of like a testudo formation, keeping the center of the group shielded from projectiles.
I tried to make taking me down, either during the day phase or night, as costly as possible; yet still something to strive for.
thanks for sticking up for me :P too bad i died early, i had some nice plans... didnt follow the game the way i wanted to later, but RL got the better of me.
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Re: Capo di Tutti Capi III (Concluded)
YEY! Town win! :thumbsup:
So CR was it you that killed me. Funny death I might add. But, poor timing! I was going to reveal LG for the Don he was. :wall:
Props to my town/CIA buddies. :bow:
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Re: Capo di Tutti Capi III (Concluded)
CR was mafia though. So how would that make it bad timing?
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Re: Capo di Tutti Capi III (Concluded)
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Originally Posted by
Double A
CR was mafia though. So how would that make it bad timing?
Bad timing for me. :beam:
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Re: Capo di Tutti Capi III (IN PLAY)
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Originally Posted by
Beskar
Sasaki, why did you ignore my pm's? :(
bump
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Re: Capo di Tutti Capi III (Concluded)
ehm... why was the death of Pevergreen so important?
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Re: Capo di Tutti Capi III (IN PLAY)
Quote:
Originally Posted by
Beskar
bump
Did you send me pm's day one? I was busy with other plans, don't remember what you said.
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Re: Capo di Tutti Capi III (Concluded)
and what was beefy's role?
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Re: Capo di Tutti Capi III (Concluded)
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Originally Posted by
The Stranger
and what was beefy's role?
Townie with the "favor" special ability. Roles are listed here.
I note that role list has my ending role as wiseguy, not Doctor... which makes me even more curious as to what went on with the Doctor promotion. Can you shed some light, Seamus?
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Re: Capo di Tutti Capi III (Concluded)
pever was just a wiseguy, he pretty much had the same role as me... why was every one so hysterical about his death... his death was really not that interesting :P
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Re: Capo di Tutti Capi III (Concluded)
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Originally Posted by
TinCow
Townie with the "favor" special ability. Roles are listed
here.
I note that role list has my ending role as wiseguy, not Doctor... which makes me even more curious as to what went on with the Doctor promotion. Can you shed some light,
Seamus?
He might have got the two of us confused. The night you got promoted was my second protection I believe.
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Re: Capo di Tutti Capi III (Concluded)
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Originally Posted by
Sasaki Kojiro
He might have got the two of us confused. The night you got promoted was my second protection I believe.
Did you get promoted too then, or did I somehow poach a promotion you were meant to get?
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
TinCow
Did you get promoted too then, or did I somehow poach a promotion you were meant to get?
I think you poached it :stare:
LG was already killed though, so it didn't matter. Pity I didn't get the promotion earlier, I didn't see early on how useful it would be.
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Re: Capo di Tutti Capi III (Concluded)
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Originally Posted by
Sasaki Kojiro
I think you poached it :stare:
LG was already killed though, so it didn't matter. Pity I didn't get the promotion earlier, I didn't see early on how useful it would be.
Hmmm... I doubt the error would have any impact on the final result though. You probably would have been able to use evidence of the promotion to avoid the lynch, which would have maintained the ending state of 3 docs. With me still as a wiseguy, I would certainly have actually considered going mafioso when I contacted CR & GH late in the game, instead of just faking it, but I doubt I actually would have turned simply because the odds looked very long for the mafia at that point.
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Re: Capo di Tutti Capi III (Concluded)
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
a completely inoffensive name
Who killed me?
YLC did when you posted the youtube link which contained a profanity against God.
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
Askthepizzaguy
Well played by LittleGrizzly's family, your efforts were perhaps the most successful against my own.
:shakehands:
Im convinced we would have won if I had not contacted Gibson early on trying to recruit him, which eventually led to my killing. Seamus, I HATE THE INCORRUPTIBLES! You ruined our Pentangeli reunion :P
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Re: Capo di Tutti Capi III (Concluded)
The incorruptible role seemed like a slight overreaction to the last capo, where a fair number of people went mafia. Should be the townies choice I think.
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Re: Capo di Tutti Capi III (Concluded)
Id like to take credit for the Alice in Wonderland theme too. (suggested it to LG) I was hoping it would take people longer to figure it out, but it provided some nice laughs thankfully :clown:
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Re: Capo di Tutti Capi III (Concluded)
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Originally Posted by
The Stranger
pever was just a wiseguy, he pretty much had the same role as me... why was every one so hysterical about his death... his death was really not that interesting :P
No his death was definitely the most noteworthy event for me personally (any plan I had of playing with a goal in mind was flushed town the toilet :toilet:), and it was of supreme importance to the town.
You see, had pever lived, we would definitely work together in some way. The most likely "way" would be going Mafia (and second was being doctors who protected only each other).
With your choosing to use pever to make doctors and the subsequent failure, you most likely got rid of two Mafia then and there, and remember, had I been Mafia I probably wouldn't have revealed the several names I did to the town and so you can see the game would look very different (obviously an oversimplification, but you get the idea).
So I guess killing pever was a huge boon to the town, maybe the biggest. :laugh4: :beam: :2thumbsup: On the other hand you made me a lost cause and drove me to play like a schizo... :mean:
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Re: Capo di Tutti Capi III (Concluded)
Thanks for hosting Seamus. I didn't do too well this game, time constraints and whatnot. Sorry for that.
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
scottishranger
Im convinced we would have won if I had not contacted Gibson early on trying to recruit him, which eventually led to my killing. Seamus, I HATE THE INCORRUPTIBLES! You ruined our Pentangeli reunion :P
Quote:
Originally Posted by
Sasaki Kojiro
The incorruptible role seemed like a slight overreaction to the last capo, where a fair number of people went mafia. Should be the townies choice I think.
I wouldn't mind with doing away with incorruptible townies - at the start. I wouldn't mind if their was a role that could make other incorruptible, or that the status of incorruptible could be gained, preferably almost the same way wiseguy status could be achieved.
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
Reenk Roink
No his death was definitely the most noteworthy event for me personally (any plan I had of playing with a goal in mind was flushed town the toilet :toilet:), and it was of supreme importance to the town.
You see, had pever lived, we would definitely work together in some way. The most likely "way" would be going Mafia (and second was being doctors who protected only each other).
With your choosing to use pever to make doctors and the subsequent failure, you most likely got rid of two Mafia then and there, and remember, had I been Mafia I probably wouldn't have revealed the several names I did to the town and so you can see the game would look very different (obviously an oversimplification, but you get the idea).
So I guess killing pever was a huge boon to the town, maybe the biggest. :laugh4: :beam: :2thumbsup: On the other hand you made me a lost cause and drove me to play like a schizo... :mean:
ah, :idea2: so i actually helped the town tremendously.. so i deserve some credit!!!! :whip: see... stranger always helps town... but stranger never gets credit :no::wall: soo noooooow stranger is maaaaaaaad :furious3:
~:charge:
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
The Stranger
stranger always helps town...
:laugh4:
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Re: Capo di Tutti Capi III (Concluded)
Quote:
Originally Posted by
Sigurd
:laugh4:
:whip:
I'm the greatest selfproclaimed misunderstood genius of CDTC!!!