Because I was a neutral, I can virtually
guarantee I wouldn't have done anything further for the town if I died. I wanted to stay alive VERY BADLY because my entire VC depended on being able to actively influence the game. Without that incentive, I would have no further reason to continue.
Kommodus and TheStranger were good early targets by the mafia. (edit: oh yeah, he died from YLC, nvm...) I know we poo-poo'ed TS' strategy, but if he had been doing pt groups of 5 and vigilante groups of 4, his strategy would have worked to gain at least a few extra doctors. Kommodus leaving the game was also a strike and a half for the mafia. TinCow also did some damage with his vigilante acts and in-thread activity. Reenk was trickier, but once he wasn't director he was vulnerable. All you had to do was find someone who wanted to be director but wasn't interested in pro-town organizing, and stick them in as director instead of Reenk.
Still had Double A, and even without him, I would have stuck 5 townies on me. Taking me down would have meant at least 3 mafia needed to be exposed in the pt group itself. In the later stages I abandoned the idea of 3-person protection groups. Add another 2 people and they never failed.
The design of the protection rings was such that you couldn't do a direct assault on me, and you had to
undermine the pyramid. That meant that the mafia would be directing hits against those without any roles, at the bottom, which was most of the idea. And that meant I could focus investigations on people not likely to die soon, such as people not even in my organization. If the mafia are directing attacks at non-role townies in the organization, investigations of power roles within the group was done first, and then we checked everyone who wasn't cooperative. Power roles were known and protected, unknown roles were investigated, and townie foot soldiers gave their lives bravely for the town. Being able to better predict the mafia's general strategy made it easier to plan my own. While I wasn't forcing them to attack anyone in particular, there was an incentive to target my groups bottom-up, which caused hits on Diana and Beskar and glyphz and Jolt and any number of regular townies and even wiseguys.
There were ways around it, with the failed protection group strategy. However, every failed protection group would then be deeply scrutinized, and in order for it to be deliberate, one of the members had to be a mafioso, costing the mafia more members. Best case would be an even trade, or a couple of townies for a mafia. And then the next night, another group would step in and replace. It was a giant headache for the mafia, I am sure. The protection rings acted sort of like a
testudo formation, keeping the center of the group shielded from projectiles.
I tried to make taking me down, either during the day phase or night, as costly as possible; yet still something to strive for.
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