I have never succeeded in getting the Sweboz reforms, so this time I made sure the following was in order at 190 BC. In fact it has been in order since 225-ish BC.
Spoiler Alert, click show to read:
At least 190BC,
-A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
- (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
It is now 189 BC and there is no reform. Do I have to demolish the MIC and rebuild it or?
It's possible to not notice you've gotten the reforms. That's what happened to me. The only thing that changes is that Germanic Heavy Infantry and Germanic Heavy Cavalry appear in the recruitment choices in your homeland provinces (with the highest MIC of course). Nothing else spectacular happens, just those two units.
01-26-2010, 00:36
Macilrille
Re: Europa Barbarorum FAQ
That was my initial thought as well. No they are not there :-(
I used the console to create some and paid for them by giving my allies the Mnai they would have cost (approximated).
01-28-2010, 00:43
Fluvius Camillus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Macilrille
That was my initial thought as well. No they are not there :-(
I used the console to create some and paid for them by giving my allies the Mnai they would have cost (approximated).
Did you activate the script?:clown::clown:
01-28-2010, 11:17
Macilrille
Re: Europa Barbarorum FAQ
Come on Fluvius, you know I am an old hand at EB ;-)
01-30-2010, 03:23
athanaric
Re: Europa Barbarorum FAQ
It may be that you have to wait a few turns, perhaps more than one game year. In the meantime, you can rejoice at this wonderful sight:
Something tells me this is just the unit you want :laugh4:
01-30-2010, 14:40
Macilrille
Re: Europa Barbarorum FAQ
It is now 180 BC and still no reform, I suspect it will not happen, so I still use the console to create them, then pay for them by giving allies or neutrals money.
And no it is not that one, it is the German Bodyguard infantry and heavy cavalry. The infantry I already had a few of almost from start for many of the Eleutherui that pops up contain a few of them. If your economy is in order, you can bribe them and thus gain those leet units before their time.
Edited to add there are pics in my albums.
02-15-2010, 22:08
Fluvius Camillus
Re: Europa Barbarorum FAQ
Hello! I have read through this thread for more explanation about the Seleukid Kataphraktoi reform, however some final things are not clear.
What is a large army? Do I have to think in unit number or unit groups? Does the composition matter anything?
Thanks in advance!
~Fluvius
02-15-2010, 23:37
anubis88
Re: Europa Barbarorum FAQ
I'm not sure what a large army is, but i think i read it's more then 10 unit slots. I can also tell you that your enemy doesn't need to have cataphracts, since the sript can't recognise them, they only need to have a few units of cavalry.
I always got the reforms naturally, just by fighting the battles that happeneded by themselves, so it's not really complicated to get them
02-16-2010, 19:26
Fluvius Camillus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by anubis88
I'm not sure what a large army is, but i think i read it's more then 10 unit slots. I can also tell you that your enemy doesn't need to have cataphracts, since the sript can't recognise them, they only need to have a few units of cavalry.
I always got the reforms naturally, just by fighting the battles that happeneded by themselves, so it's not really complicated to get them
That they did not recognize cata's is something I did read here some pages back. I hope that around 10 slots works, because it doesn't come naturally to me, the moments I lose are very rare~D
~Fluvius
03-11-2010, 22:02
capt
Re: Europa Barbarorum FAQ
So as the Macedonians I've conquered Antiocheia and I can't train Companion calvary or Hypaspists there. Buildings are upgraded. Any fixes or ideas why?
03-11-2010, 23:14
XSamatan
Re: Europa Barbarorum FAQ
Welcome to the forum!
You build the highest possible government? Not quite sure if lvl1 is available for the mac down there, but at least lvl2.
XSamatan
03-24-2010, 10:40
Dram
Re: Europa Barbarorum FAQ
Just wondering if anyone has tested the 'increased cash gained from looting' traits as I am not noticing any difference between a general with no bonuses vs a nomad general with 20-30%+ looting gains when enslaving towns with similar numbers of inhabitants. Seems like the amount gained is always about 75% of the number of people enslaved.
03-24-2010, 13:43
Ca Putt
Re: Europa Barbarorum FAQ
can't say for sure but I've once had a gerneral with like + >100% loot bonus (with KH :D ) and I remembered that he always made an awfull lot of money whereas he mostly conquered settlements in Gaul and the alps. just as an Impression.
my favorite FM sofar^^.
03-24-2010, 14:13
Kival
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Dram
Just wondering if anyone has tested the 'increased cash gained from looting' traits as I am not noticing any difference between a general with no bonuses vs a nomad general with 20-30%+ looting gains when enslaving towns with similar numbers of inhabitants. Seems like the amount gained is always about 75% of the number of people enslaved.
It works. Earlier I wasn't sure, too, but I got tons of mnai in a sweboz campaign with some family members with lots of cash-gaining-bonus (Alex.exe).
03-24-2010, 15:37
Dram
Re: Europa Barbarorum FAQ
Im using rtw.exe, not sure if it would be different. but anyway, my saka general is now at +50% loot gains so the next time i have a decent sized city to enslave ill see if it improves.
currently rampaging through the east and approaching babylon :)
04-21-2010, 02:15
Victor_Tadeu
Re: Europa Barbarorum FAQ
Someone can tell me what some units descriptions means?
I mean... what is a "Hardy" or "Superior" unit? "Hardy" means that the unit has more stamina and "Superior" means he is better in combat?
Only "Sapping ability" units can dig under the walls, correct?
Where can I found the descriptions of this abilities?
04-21-2010, 09:49
XSamatan
Re: Europa Barbarorum FAQ
I would search the Internet, can't give you a specific link or similar.
BTW: Those that you mentioned are IIRC the right meaning.
XSamatan
04-21-2010, 10:44
Fluvius Camillus
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Dram
Im using rtw.exe, not sure if it would be different. but anyway, my saka general is now at +50% loot gains so the next time i have a decent sized city to enslave ill see if it improves.
currently rampaging through the east and approaching babylon :)
If the city is easy to take, you can test it.
1. Save your game before you attack.
2. Walk your FMs away from your army (so that a captain now leads the army)
3. Take the city and write down how much you loot.
4. Reload.
5. Attack the city with your bonus FM.
6. Check if you earn more.
If the city is well defended you probably don't want to it twice, so pick an easy one for this test.
Hope that helps!
~Fluvius
04-21-2010, 17:33
Victor_Tadeu
Re: Europa Barbarorum FAQ
Reform problem?
I'm playing as romans and it's 241 BC, I already hold Segesta, Mediolanum, Patavium, Bononia, Lilibeo, Messana and Syracuse but nothing happens!
Should I wait more? The reforms randomly takes places in the next seasons?
The EB Faq says:
-At least year 242
-Hold 2 of these cities (Segesta, Mediolanum, Patavium, Bononia)
-Hold 2 of these cities (Lilibeo, Messana, Syracuse)
This had being change?
04-21-2010, 17:58
Fluvius Camillus
Re: Europa Barbarorum FAQ
Did you activate the script?
And... you need to upgrade your barracks if you want them of course.
Usually an advisor tells you that they happened, but it can be that you missed it.
~Fluvius
04-21-2010, 19:06
anubis88
Re: Europa Barbarorum FAQ
You may also try to wait a few years, but if it takes more then 3 years, answer Fluvius's questions
04-21-2010, 20:11
Victor_Tadeu
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Fluvius Camillus
Did you activate the script?
And... you need to upgrade your barracks if you want them of course.
Usually an advisor tells you that they happened, but it can be that you missed it.
~Fluvius
Yes, the script is actived. I always active it when I load a saved game.
The advisor told me nothing so far. But anyway, how could I upgrade the barracks when the reforms happen? Is a construction like upgrade? Roma has the best barracks and did not show anything like an upgrade on the construction grid. Should I demolish the old barracks?!
I'll wait three years to see if something happens.
I will back to tell what happens.
04-21-2010, 20:45
anubis88
Re: Europa Barbarorum FAQ
You will be able to build a new barrack, no matter what level you have the Camillian on
04-21-2010, 22:50
Victor_Tadeu
Re: Europa Barbarorum FAQ
Well... nothing happens... no reforms even after three years.
Any suggestions?
04-22-2010, 20:54
TWConqueror
Re: Europa Barbarorum FAQ
Will EB work alongside Rome Total Realism?
04-22-2010, 22:54
anubis88
Re: Europa Barbarorum FAQ
yep, both are modfoldered
04-22-2010, 23:08
Victor_Tadeu
Re: Europa Barbarorum FAQ
The reform finally happened.
04-27-2010, 16:00
Qvintvs
Re: Europa Barbarorum FAQ
I need a detailed answer of what happens, if i use BI.exe
04-27-2010, 17:17
anubis88
Re: Europa Barbarorum FAQ
Nothing happens...
Some say the AI is smarter, i use it, and the only difference i see, is that the AI does naval invasions... Also you can use additional features, that are unique to BI, like swiming and night battles
04-28-2010, 08:50
Cute Wolf
Re: Europa Barbarorum FAQ
Quote:
Originally Posted by anubis88
Nothing happens...
Some say the AI is smarter, i use it, and the only difference i see, is that the AI does naval invasions... Also you can use additional features, that are unique to BI, like swiming and night battles
don't forget the shieldwall for hoplites... they are the most accurate "hoplite phalanx" formations available...