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Scythed Chariots are one unit I absolutely do NOT make. They seem pointless.
Scythed Chariots, if used properly, can be a very effective weapon. I would not consider myself an expert on their use, but here's a few things I've learned. First, their main function is not to generate kills. If you zoom close you'll see that they knock more soldiers over than they kill. However, there is a hidden plus to that...they totally disrupt enemy unit formation, making that unit extremely vulnerable to a cavalry charge. This is why I suggested an echelon attack with the chariots leading followed closely by cavalry. I've broken even Spartan Hoplites with ease using this method. Given that chariots don't generate a lot of outright kills, and they become dead meat if they stop moving or become bogged down in melee, you don't target units directly with them but you target a point beyond, usually far to the rear of the enemy army. Your chariots will attempt to move through all enemies they contact, and you reorganize them to repeat their movement back through enemy units if needed.
Scythed Chariots are deadly against cavalry. After sweeping through an enemy cavalry unit, that unit will be lucky to have even half their original numbers left standing. Used in this fashion, Scythed Chariots are a fearsome weapon in the arsenal, IMHO. It just takes a little practice, and a little patience, but the rewards are immense.
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For running off ranged units or enemy light cav I use Greek/Roman Cav.
THE best unit for running off skirmishers, missile units and chasing routers are undoubtedly Arab Cavalry. They are faster than any other cavalry unit except the Macedonian Light Lancer, and if you use them in the desert where they get all their bonuses, they will catch and kill those uncatchable routing generals. Besides, what's not to like about scimitar-wielding maniacs in green and black?~D
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and do not use elephants much, it would take too much effort to try to find out how to use them effectively and training is an issue. Where elephants can be trained, Egypt is there with their Pharoah's Bowmen.
Ummm...one of the main reasons for playing Seleucia is for the Ellies:boxedin: They are simply the best line-buster in the game [and who doesn't like the animation of enemy soldiers tossed through the air like rag dolls~;)] Pharaoh's Bowmen....bah.....if your general is a good one (preferably a cavalry genius with morale-boosting qualities), enemy archers can spend all the time and flame arrows they want trying to cause my ellies to run amok. In fact, I prefer the enemy archers wasting their time trying to do that instead of shooting at a unit where they can do some damage. I've only ever had the "baby" ellies go amok on me...never a War Elephant or a Cataphract Ellie....ever.
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it would take too much effort to try to find out how to use them effectively and training is an issue.
To each their own, but you are missing out on one of Seleucia's main weapons. Training? No more so than the same two turns for Cats or Companions~:confused:
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I pin the enemy with my heavy infantry, then slam them with my heavy cav or lancers
You can do this because the RTW AI is so predictable. Too bad you never played Shogun I because there, after a few setbacks, the AI would see your infantry-heavy army and begin to throw scads of Cavalry Archers and Naginata Cavalry at you. Your infantry would wear themselves out trying to engage such an army.
*...and one of the things Myth has been trying to talk me into is for him to face down one of my Armenian Cataphract armies....an entire 20 unit army composed of nothing but Cataphract Archers and Heavy Cats with one of his Roman Legionary armies:quiet: