You are, of course, correct about the province restriction as to where you can train Ellies. One tactic I use (for any faction that gets Ellies) especially when I land on distant shores with them is to keep a replacement unit or two sitting off-shore in a fleet. That way I can simply debark the replacement unit and bring my fighting units back to full strength. I also do this with mercs.
Probably the only way to fight them off in numbers. The Shogun AI always went after your Cavalry Archers with Yari Cav (the fastest unit in the game). I learned real quick to keep some of my own Yari Cav nearby to my Cav Archers to keep enemy cav away or kill them.Now I typically counter cav archers with light cav, if I fight a cav archer army I use bring more light cav than usual. Good strategy or no?
Naginata Cavalry:
http://wiki.totalwar.com/w/Naginata_...%28STW_unit%29
Cataphract Archers will decimate even heavy infantry with archery alone even from the front:Anyway, heavy infantry, at least in RTW, have the defense to withstand CAs
http://rtw.heavengames.com/rtw/strat...tle/CataClass/
Because of their mobility of getting to the flanks or rear, they force infantry units to turn and face them (retaining their shield bonus) and that's when the heavy Cats go to work
Scroll down the list to find them. Vanilla stat is a missile attack of 7....add 1 more for each missile upgrade....add 1 more for each experience chevron (up to nine)....add bonus modifiers from a cavalry general.......well, you get the idea.
It worked this way even historically:
http://en.wikipedia.org/wiki/Battle_of_Carrhae
In Shogun, the purpose of Cavalry Archers was harassment. You got enemy formations to break up trying to either defend against them, or chase them. If the AI broke off some foot archers to deal with them, you sent the cavalry to melee to destroy them. If the AI sent Yari Cav after them, your own Yari engaged. A tough nut to crack either way....
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