Re: What do you want in E:TW?
Only yesterday I downloaded the May calender from totalwar.com , there was a very interesting date in it. 15th May 1718 is given as the date when a London lawyer patented the first machine gun. :beam:
Yuuup, I guess we are going to see primitive machine guns in ETW .
Re: What do you want in E:TW?
Quote:
Originally Posted by adembroski
Seems kinda odd that the difference between saying a unit can have 3 weapons and can have 3,000 weapons can make that big a difference in memory, but it does. The necessity for a limit is a limitation in computer language... if you set the limit, theoretically, at infinity (far as I know there's no code language that can do that:P), you'd take up infinite memory to hold that integer.
Computer languages are perfectly capable of representing lists, which would permit arbitary number so long as virtual memory suffices. The cost however is slightly more complex access code, memory required, memory fragmentation, and lack of direct indexed access, which explains any preference shown for units having 1 or 2 weapon types with a fixed storage allocation.
Re: What do you want in E:TW?
i want multiplayer war campaign without all the civil buildings, just totally focusing on war campaign, not a series of battles, but how we deploy battalions, how supply lines employed, how we manuever, concentrate. of course, that's just...a dream... :p
Re: What do you want in E:TW?
Strategic resources that can only be accessed by merchants. This makes merchants more important.
For instance having a merchant on timber makes building ships cheaper.
Or having a merchant on salt peter makes building gunpowder units cheaper.
Also merchants can add tradeable goods to all cities.
Re: What do you want in E:TW?
Oh I like that Slicendice! I definately want that in.
Re: What do you want in E:TW?
I want to add that having merchants on all the salt peter makes every faction that does not have a trade agreement with you pay double for gunpowder.
Also I would like some more advanced diplomatic options like embargo, mutual protection, etc.
Re: What do you want in E:TW?
Civ III had a similar system of strategic resources, IIRC it worked quite well since it meant that building an empire was more complicated than simply acquiring more cities than the competition; if you found yourself in a modern age war with no oil, you were essentially finished even if you had the bigger empire. It also meant the diplomacy system actually became useful, since if you had no access to a resource, you would have to trade for it with another faction who had spare, and then hope they wouldn't cut you off at a crucial moment. You could also wage diplomatic warfare, by pursuading your enemy's only supplier of oil to sign a trade embargo against them.
So yes, I think this could be a fun thing to add to Empires, since it makes the trade and diplomacy aspects of the game much more important, both of these being features which were rather underpowered in previous titles.
Re: What do you want in E:TW?
I really would like to see some more importance given to supplies, supply lines(and the ability to cut them, thus interfering with army performance), the ability to set a settlement as a supply depot to support close army operations. In general i think the player could have some logistics management...nothing too heavy but enough to influence the movement and operation of armies and fleets.
Re: What do you want in E:TW?
Quote:
Originally Posted by
asj_india
Only yesterday I downloaded the May calender from totalwar.com , there was a very interesting date in it. 15th May 1718 is given as the date when a London lawyer patented the first machine gun. :beam:
Yuuup, I guess we are going to see primitive machine guns in ETW .
this weapon, i think its called the "clarke gun" is in no way a machine( full auto) weapon, rather a repeating gun, ie like a semiauto or lever action( wich of course is pretty exciting too, and a repeater rifle would of course be a great military advantage)
the first "real" machine guns are the gatling and maxim, and they come into existence around 1860-1880, which as far as I understand is well outside the timeframe of E:TW.
Re: What do you want in E:TW?
Quote:
Originally Posted by
Lusitani
I really would like to see some more importance given to supplies, supply lines(and the ability to cut them, thus interfering with army performance), the ability to set a settlement as a supply depot to support close army operations. In general i think the player could have some logistics management...nothing too heavy but enough to influence the movement and operation of armies and fleets.
so agreed. logistics ( and when they failed, the ability to live of the land) must have been pretty decisive for napoleonic warfare.
Re: What do you want in E:TW?
Quote:
Originally Posted by
anders
so agreed. logistics ( and when they failed, the ability to live of the land) must have been pretty decisive for napoleonic warfare.
I think the napoleonic warfare just adds to it as armies grow in numbers and organization. Artillery and its diferenciated ordnance specially ...not to mention of course food and water for the soldiers and mounts, uniforms. There is the need for a structure to support all that. And naval vessels as well require a lot of logistics also.
Now all that existed before the napoleonic epoch, it just grows bigger.
Of course i dont expect CA to "give" us all that but i believe that at least the possibility to establish logistical centres can be done....imho.
Re: What do you want in E:TW?
Star fortifications with redoubts, bastions and glacis.
Dismounting troops such as Dragoons.
Riderless horses running amok and unhorsed cavalry riders scrambling for cover or fighting it out on foot.
Limbering and unlimbering guns.
Potentional naval bombardments when a waterway is present on the battlefield.
Infantry interacting with cover such as wood edges, walls, hedges.
Infantry taking possession of buildings to shoot from.
Field forfications such as trenchs and gun emplacements available at the deployment phase.
Additional seige options such as bombardment, and counter bombardment.
A degree of generality and backwards compatibility so that medieval and classic era mods can be implemented.
Re: What do you want in E:TW?
Quote:
Originally Posted by
Wodeson
Dismounting troops such as Dragoons.
Limbering and unlimbering guns.
Infantry interacting with cover such as wood edges, walls, hedges.
Infantry taking possession of buildings to shoot from.
These have all been confirmed as being in the game. :beam:
Re: What do you want in E:TW?
1. If you have 1 merchant on a resource, then you have supply of that resource. At a cost.
2. If you have 2 merchants on the same resource, (same or another), then the price of that resource becomes cheaper. ad et cetera...
3. I would like to see an increase in avaiable provinces/ whatever.
4 I would like to see unit identification per region.
5. I would like to see 9 different government types.
fenir