I understand. But please mind the tone.
:inquisitive:
Your post was somewhat ambiguous on that point. OK, I'll take your word for it and reverse the warning.
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Jup that's what I meant tho I have to admit that I expressed myself rather unclear :(Quote:
I don't think there is, which is a pity since I would be interested in it as well. BTW, law and happiness work: it's the loyalty bonus that does not do anything.
->In EB the Loyality bonus is Called "Public order" (in contrast to "public order through Law/Happyness") or my version is silly but that's what shows up ingame whereas the code calls it loyality.
If noone else wants to deal with this problem I would do It myself but I would need some tips on changeing the respective file(I currently forgot the name but I know where to change these things) as last time It caused massive CTDs :( although I think the changes worked. I merely changed Moral to experience, Loyality to law and multiplied the tax bonus by 5 (so 5% 10% 15%...)for all civs and temples ^^
BTW, should we change the morale bonus to half the experience? if directly give experience, then, my romans just become armoured sweboz....
Ceres temple in places with a lot of commerce, Jupiter in all the other cities , except maybe some mars temples to make war inclined fms
Concur,
Ceres everywhere except for where corruption is high (Jupiter), or if I am using the city for a training ground for generals (Mars). Gotta love Mars!
Like above, I tend to build alot of Temples to Ceres.
What I do is build temples to Ceres in almost all coastal towns and cities, especially those with natural harbours for the largest port upgrades and those that will be major recruiting centres. As you get to the Marian reforms and really start consolidating your conquests the Mediterranean becomes a giant marketplace, population factory and recruitment centre with the fastest highway in the game slap bang in the centre. For towns and cities that are further inland and less likely to be used to recruit from, or offer little to recruit and therefore grow without restriction then I build temples to Jupiter.
I do have one question, does the Mons Capitalinus temple to Jupiter work like a temple to Jupiter with the trait bonuses for Governers stationed in Rome?
I take a rather different approach to managing my cities. For newly conquered cities with a low population due to dispersion or enslavement and high corruption due to culture shock, I would see if I can leave the city alone with an allied governor without the need for troop garrisons. If the public order is over 65%, I would build a temple of Juno to increase health, promoting happiness and growth in the long run. Over time, when the city is alive and prospering, I would destroy the temple and replace with a temple of Ceres, where I would obtain massive income due to high population. If, however, I cannot contain the city without troop garrisons within 4 turns, I would build a temple of Jupiter to quickly stabilize order for short term purposes. Once I see that public order is stabilized and corruption is not nearly as high, I would go back to the initial strategy.
For Rome though, I would allow for the upgrades of temple of Jupiter, because of the superstition that Jupiter promotes better leadership in family members.