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Re: Nusantara Total War : Portugese Invasion
I think we've got enough Dutch names now, I'll now find out the ranks which the VoC had.
Maybe that could be used as ancillary (like the office mod) or traits (EB Senate offices).
OK, there were 17 men (Heeren XVII) who ruled the VoC, they were chosen by the VoC elite.
There was also a High Government (Hoge Regering) which was in Indonesia and was made of Governors (Gouverneurs) and 'residents' (Residenten), the High Government was led by a Governor-General (Gouverneur-Generaal), also caled toean besar . From 1610-1614 it was Pieter Both.
Found a list of 'em at wiki
https://img704.imageshack.us/img704/...orgenerals.png
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Skullheadhq
I think we've got enough Dutch names now, I'll now find out the ranks which the VoC had.
Maybe that could be used as ancillary (like the office mod) or traits (EB Senate offices).
No... unless VOC is playable, we doesn't need AI players get spoiled by ancillaries :laugh4: but VOC are spawn in "Slav Emerging" event... so they'll start out as a horde, and gradually receive reinforcements..... :laugh4:... as well as the Portugese when it was played by the AI :smash:
And about the office mod... personally I like them, but idea of managing office when you are supposed to take war on all fronts (as it historically happened) was a real turn-off
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Cute Wolf
No... unless VOC is playable, we doesn't need AI players get spoiled by ancillaries :laugh4: but VOC are spawn in "Slav Emerging" event... so they'll start out as a horde, and gradually receive reinforcements..... :laugh4:... as well as the Portugese when it was played by the AI :smash:
And about the office mod... personally I like them, but idea of managing office when you are supposed to take war on all fronts (as it historically happened) was a real turn-off
Just to give additional command and influence.
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Skullheadhq
Just to give additional command and influence.
Well, i bet we must wait our trait researchers to done it first ... :embarassed:
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Re: Nusantara Total War : Portugese Invasion
Anyway, got some translations to dutch to do for the unit names?
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Re: Nusantara Total War : Portugese Invasion
Wait for sonic finishing his job... he allready finished factional unit lists for Melayu factions, and European factions are close behind I think....
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Re: Nusantara Total War : Portugese Invasion
Also, we could use E:TW portraits (modified to make them fit, of course) for Europeans.
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Re: Nusantara Total War : Portugese Invasion
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Re: Nusantara Total War : Portugese Invasion
Nice Flag... BTW, after checked about the 12 Tpy script and its ridiculously long campaign issue.... I think it was still a good thing.... this mod is for roleplay purpose, and if you run this mod long enough, then, you'll need a lot of patience... but well, the long campaign mod for M2TW still has their pros too
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Re: Nusantara Total War : Portugese Invasion
Hmm.... after thinking, and testing about modifying the EDB variables for adjusting the built time, maybe we could use your suggested ending time Skull, so, I now officially said that we will use 1654 AD as end date (yeah, 1571 was the last portugese garrison in Java... but 1654 was the last portugese garrison in western Indonesia... that concludes it, thank you very much)
==> BUT THAT MEANZ WE MUST ... add more European units then.... (and yes... according to my approximation, most Dutch (VOC) Units will share models with Portugal... but then it will be stored in EDU under different unit for naming's sake
Hmm... could you give the "translation" of their unit names in dutch? (I"m sure CW will contact some Portugese for naming afterwards) - and if Aventuros and Jinates are special units for Portugese, what special Dutch units did u suggest?
*) Oh yeah... did VOC generals prefer to fight on foot ot fight on horse?
1) Portugese Knights // Portugese Bodyguards
Pri Wp : Lance
Sec Wp : Longsword
2) Lancers
Pri Wp : Lance
Sec Wp : Longsword
3) Cuirassiers
Pri Wp : Longsword
Sec Wp : -
4) Jinetes
Pri Wp : Javelins
Sec Wp : Longsword
5) Colonial Pikemen // aka "horde" pikemen
Pri Wp : Pike
Sec Wp : Shortsword
6) Pikemen
Pri Wp : Pike
Sec Wp : Shortsword
7) Aventuros
Pri Wp : Pike
Sec Wp : Shortsword
8) Halberdiers
Pri Wp : Halberd (2hand spear anim)
Sec Wp : Halberd (2hand axe anim)
9) Swordsmen Militia // The European "basic" militia
Pri Wp : longsword
Sec Wp : -
10) Sword and Bucklermen // Superrior Swordsmen
Pri Wp : longsword
Sec Wp : -
11) Colonial Crossbows // aka "horde" crossbowmen
Pri Wp : Crossbow
Sec Wp : Shortsword
12) Crossbowmen
Pri Wp : Crossbow
Sec Wp : Shortsword
13) Arquebusiers // Line Gunners
Pri Wp : Arquebus
Sec Wp : Shortsword
14) Musketters // Elite "Skirmishers"
Pri Wp : Musket
Sec Wp : Shortsword
15) Sharpshooters // Long Range "Skirmishers"
Pri Wp : Musket
Sec Wp : Shortsword
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Re: Nusantara Total War : Portugese Invasion
Phewwww
I'm so glad that I can at least see the .org again, after 2 WEEKS
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Sonic
*) Oh yeah... did VOC generals prefer to fight on foot ot fight on horse?
1) Portugese Knights // Portugese Bodyguards
Pri Wp : Lance
Sec Wp : Longsword
2) Lancers
Pri Wp : Lance
Sec Wp : Longsword
3) Cuirassiers
Pri Wp : Longsword
Sec Wp : -
4) Jinetes
Pri Wp : Javelins
Sec Wp : Longsword
5) Colonial Pikemen // aka "horde" pikemen
Pri Wp : Pike
Sec Wp : Shortsword
6) Pikemen
Pri Wp : Pike
Sec Wp : Shortsword
7) Aventuros
Pri Wp : Pike
Sec Wp : Shortsword
8) Halberdiers
Pri Wp : Halberd (2hand spear anim)
Sec Wp : Halberd (2hand axe anim)
9) Swordsmen Militia // The European "basic" militia
Pri Wp : longsword
Sec Wp : -
10) Sword and Bucklermen // Superrior Swordsmen
Pri Wp : longsword
Sec Wp : -
11) Colonial Crossbows // aka "horde" crossbowmen
Pri Wp : Crossbow
Sec Wp : Shortsword
12) Crossbowmen
Pri Wp : Crossbow
Sec Wp : Shortsword
13) Arquebusiers // Line Gunners
Pri Wp : Arquebus
Sec Wp : Shortsword
14) Musketters // Elite "Skirmishers"
Pri Wp : Musket
Sec Wp : Shortsword
15) Sharpshooters // Long Range "Skirmishers"
Pri Wp : Musket
Sec Wp : Shortsword
For VoC, we will need some new models.
Also, this is a dutch halbardier (Hellebaardier) armor from our time frame:
http://home.wanadoo.nl/gotscha/piekeniersharnas.jpg
And this are some re-enactors from het Legermuseum, they are completely historical accurate, notice the hat!
http://www.gotscha.nl/piekeman.jpg
Some generals, again notice the hat, this is very important:
http://home.kpn.nl/tette029/lucastettero1.jpg
Also, a musketeer, again the hat:
https://upload.wikimedia.org/wikiped...eyn,_1607).jpg
Another great pic:
https://upload.wikimedia.org/wikiped..._Velazquez.jpg
Also, dutch Pikemen (Piekeniers):
https://upload.wikimedia.org/wikiped...keniere_kl.jpg
Also, generals would be mounted.
Also, the VoC should be spawned with an enormous fleet that can easily take over the seas and destroy all fleets, the sea AI is just perfect for VoC.
1) Portugese Knights // Portugese Bodyguards (Ridders/Lijfwachten)
Pri Wp : Lance
Sec Wp : Longsword
2) Lancers (Lansiers)
Pri Wp : Lance
Sec Wp : Longsword
3) Cuirassiers (Kurassiers)
Pri Wp : Longsword
Sec Wp : -
4) Jinetes (NOT USED BY DUTCH ARMY SO NO DUTCH NAME)
Pri Wp : Javelins
Sec Wp : Longsword
5) Colonial Pikemen // aka "horde" pikemen (Koloniale Piekeniers)
Pri Wp : Pike
Sec Wp : Shortsword
6) Pikemen (Piekeniers)
Pri Wp : Pike
Sec Wp : Shortsword
7) Aventuros (Piekeniers)
Pri Wp : Pike
Sec Wp : Shortsword
8) Halberdiers (Hellebaardiers)
Pri Wp : Halberd (2hand spear anim)
Sec Wp : Halberd (2hand axe anim)
9) Swordsmen Militia // The European "basic" militia (Voetvolk)
Pri Wp : longsword
Sec Wp : -
10) Sword and Bucklermen // Superrior Swordsmen (Zwaardvechters)
Pri Wp : longsword
Sec Wp : -
11) Colonial Crossbows // aka "horde" crossbowmen (Koloniale Kruisboogschutters)
Pri Wp : Crossbow
Sec Wp : Shortsword
12) Crossbowmen (Kruisboogschutters)
Pri Wp : Crossbow
Sec Wp : Shortsword
13) Arquebusiers // Line Gunners (Haakboogschutters)
Pri Wp : Arquebus
Sec Wp : Shortsword
14) Musketters // Elite "Skirmishers" (Musketiers)
Pri Wp : Musket
Sec Wp : Shortsword
15) Sharpshooters // Long Range "Skirmishers" (Musketiers)
Pri Wp : Musket
Sec Wp : Shortsword
I would also recommend a cannon unit (Kannoniers) for the dutch army.
Also, alot of dutch models should have the funny hat with sometimes a feather on it.
This was all for now.
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Re: Nusantara Total War : Portugese Invasion
Updated with "Hopefully final" Native faction Symbol...
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Cute Wolf
Updated with "Hopefully final" Native faction Symbol...
Final if our ever meddling historical team from univ stop whinning.... (they doesn't see your symbol yet... maybe)
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Re: Nusantara Total War : Portugese Invasion
The Unit Concept by Artist : Cute Wolf....
--- Unit who share unit models aren't mentioned... it was just different skin
Serdadu Laot, Laskar Melayu, Kampak Laot, Laskar Tombak Panjang
https://forums.totalwar.org/vb/pictu...pictureid=2119
Pedang Kauman, Tentara Serbu Malaka, Peusangan Askar, Milisi Melayu Dalam
https://forums.totalwar.org/vb/pictu...pictureid=2120
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Re: Nusantara Total War : Portugese Invasion
are you sure it was bamboo shield? Aren't bamboo will break if hitted from side?
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
plutoboyz
are you sure it was bamboo shield? Aren't bamboo will break if hitted from side?
Look at their shield value then :)
And it wasn't just one layer of bamboo basketwork... it was multi layered, with rice straw for dissipating blows stuffed inside their layers... just like "triplek"
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Cute Wolf
Look at their shield value then :)
And it wasn't just one layer of bamboo basketwork... it was multi layered, with rice straw for dissipating blows stuffed inside their layers... just like "triplek"
ok then. :2thumbsup:
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Re: Nusantara Total War : Portugese Invasion
Hahaha.... you finally made it wolf :2thumbsup: -> Every unit pic he draw and present here means he drawn at least 2 previous pics that I (and my historical team) reject... :devil:
So it was allready verified historically... and the least verification is in-game aspects :beam:
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Re: Nusantara Total War : Portugese Invasion
Looks like we must announce our vacacy in modellers... no modellers? then....
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Re: Nusantara Total War : Portugese Invasion
Where's your source for the map?
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Subotan
Where's your source for the map?
If you ask about the territories...
It was from Indonesian History books :beam:, but we did add their closely related "allied kingdoms" who at the start of date have a family relation with their larger kingdom (such as why the Sriwijayan get the Territory of Batak Kingdom of Pematang Purba - The King of Pematang Purba was married to a Sriwijayan Princess, and he was technically vassal to the Sriwijayan throne ; and why Aceh got Muslim area of West Sumatra as their starting territory, because historically, the ruling class on West Sumatra in that time was determined by Acehnese blessing..., and Nearly all Malaysian peninsulla is under Malaka Control Except Pattani...) This fact was somewhat adjusted by their way of history (such as never at war, even until 300 years they are still officially allied), and for anyone who pay close attention to the history, after the Sultanate of malaka fall... their descendants are move to Bentan and found a new sultanate of Melayu there... as that land was a loyal area.
But if you ask about the "Skewed-Fattened-and-WhattheHellAustraliadoingHere" blame CA for getting landmass ratio on their RTW-BI engine :laugh4:
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Cute Wolf
But if you ask about the "Skewed-Fattened-and-WhattheHellAustraliadoingHere" blame CA for getting landmass ratio on their RTW-BI engine :laugh4:
And Don't forget... this is the first large campaign map Cute Wolf ever made :laugh4: so please forgive if he made somwthing ridiculous.... :clown: such as getting more landmass by adding north australia (but actually, in game terms, that Australian Territory will be the place of the "Dutch Horde" to be spawned, before they are teleported... (emerging faction in "Slav Emerge" event could be emerged only in map border territory, and guess, the internal name of VOC (Dutch) will be slav)
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Re: Nusantara Total War : Portugese Invasion
[QUOTE=Cute Wolf;2418049
European Horde Symbol = waiting for Skullheadhq[/QUOTE]
We could just use the normal symbols, amirite?
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Re: Nusantara Total War : Portugese Invasion
I'm just wondering, as you're focusing on a very small part of SE Asia. There was great European involvement in the Moluccas (Hence, the "Spice Islands"; iirc, one of them was swapped for Manhattan! ). The Spanish nabbed the Phillipines, and the Chinese had susbtansial trading links. I've got an atlas at home with all this in, and I'll upload a pdf I have of it up for you (Don't ask where I got it from; but since I already own it, just treat it like I'm showing you :devilish:). Pages 64-65 and 118-119 will be the most useful for you.
http://rapidshare.com/files/34256312...trom_.pdf.html
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Subotan
I'm just wondering, as you're focusing on a very small part of SE Asia. There was great European involvement in the Moluccas (Hence, the "Spice Islands"; iirc, one of them was swapped for Manhattan! ). The Spanish nabbed the Phillipines, and the Chinese had susbtansial trading links. I've got an atlas at home with all this in, and I'll upload a pdf I have of it up for you (Don't ask where I got it from; but since I already own it, just treat it like I'm showing you :devilish:). Pages 64-65 and 118-119 will be the most useful for you.
http://rapidshare.com/files/34256312...trom_.pdf.html
Yeah, we know it, but we focusing on the very important trade route and military center at Sumatra, Jawa, and Malaysia... and we did plan to include the eastern isles... but
1) Everytime I create that map, a landmass ratio CTD occured if I made too large map (damn too much sea... you can look at our discussion at mod discussion before)... and if I made it working, that map will be ridiculously small.... If the M2TW could include multiple religion in one faction (means different FM has different religion), we will use M2TW....
2) The Eastern Islands has 4 Exspansionist empire at that time, the Sultanate of Sulu, Sultanate of Brunei, Kingdom of Gowa-Tallo, and Sultanate of Ternate. Yeah, they will add more factions to the play, but then, their areas are widely spaced by seas... (yeah, landmass CTD again)... and they had really few important cities (which means taking 4 or 5 cities and they're finished), while the western empires has so many urban centers... and would enggage in vicious siege against each other
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Re: Nusantara Total War : Portugese Invasion
Just create a new forum for better managing our mod (but currently we made this forum as a "really drunken" forum....)
http://nu3tara.forumotion.net
Don't get me wrong... as soon as sonic back to bandung and start compiling our progress, we'll create a special sections for our mod there :) If you are interested, just join... the membership is not only for game purpose, but on wider... *cough* funnier purpose :)
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Re: Nusantara Total War : Portugese Invasion
For some reason, the new forum still needs more members... to help us in administering the forum... well... can someone help with forum subtopics suggestions?
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Re: Nusantara Total War : Portugese Invasion
Quote:
Originally Posted by
Sonic
For some reason, the new forum still needs more members... to help us in administering the forum... well... can someone help with forum subtopics suggestions?
one subforum for each faction?
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Re: Nusantara Total War : Portugese Invasion
hmm, our recent testing with 0,1, and multi recruitment turns finally forced the AI to use 0 turn unit spam (to emulate militia), so maybe we'll change our EDU plan and cost again...
0 recruitment units are tend to be really mass produced, if the price is cheap enough
1 recruitment unit are produced, but at slower rate...
2 turn or more units are rare enough to be a really prized units... but the AI have somewhat elephant fethism.... maybe we'll add more limit to the elephant recruitment regions now...