Re: Dual Alliances: Double Jeopardy 6.3
Quote:
Originally Posted by
Visorslash
I posted my save in the other thread...
Yeah I found out afterwards, do not worry your .sav went through.
I would suggest posting it at the .org though for future refrence since the player following you is an .org player.
However if you prefer to post it on the .net, while it will be a slight convinence for me its also acceptable.
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
hmm, that save is the fatimid turn 2 one. can you please upload the french turn 3 one. :)
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
I have the save, I'm going to be busy until later today.
Will do before 48 hours are up.
Ok doing it now.
Re: Dual Alliances: Double Jeopardy 6.3
http://www.sendspace.com/file/ggzy6u
My sincere apologies for the delay. RL and my mafia game got in the way.
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
France + Norway is next
France
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3
Heh, that took a while. Ok let's try to knock out these turns as quick as possible to make up for lost time!
Re: Dual Alliances: Double Jeopardy 6.3
considering it was 6 turns in 6 days, ya that took for ever ;)
Re: Dual Alliances: Double Jeopardy 6.3
Thread divergence!
I'll get to this save later today.
By the way did you know that it's a feature of this mod that if you rest a general on one turn, in some circumstances he'll have double movement on the next turn?
Just saying...as it's causing controversy in another game.
Re: Dual Alliances: Double Jeopardy 6.3
Quote:
Originally Posted by
phonicsmonkey
Thread divergence!
I'll get to this save later today.
By the way did you know that it's a feature of this mod that if you rest a general on one turn, in some circumstances he'll have double movement on the next turn?
Just saying...as it's causing controversy in another game.
I did not know that...,
but I guess its acceptable, just the general I hope, not the whole army.
Re: Dual Alliances: Double Jeopardy 6.3
Entire bloody army. Still waiting for an answer from the creators/ any knowledgable person from the SS6.3 forums.
Re: Dual Alliances: Double Jeopardy 6.3
what I think it is is that armies with generals that have movement traits will get increased movement if left unmoved in an enemy territory, although I'll have to do some more test when I get a chance to be sure.
Re: Dual Alliances: Double Jeopardy 6.3
ERE is up
Mu'awiya al Taflisi, Wadih al-Hajjaj and Taj Amir Al-Amir have joined the jihad.
There were a few battles and the defeated armies may not move next turn:
Re: Dual Alliances: Double Jeopardy 6.3
Sheesh, haven't they invented light bulbs yet? I'm surprised your soldiers can see at all.
Re: Dual Alliances: Double Jeopardy 6.3
Re: Dual Alliances: Double Jeopardy 6.3