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Thread: Dual Alliances: Double Jeopardy 6.3

  1. #31

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Visorslash View Post
    I posted my save in the other thread...
    Yeah I found out afterwards, do not worry your .sav went through.

    I would suggest posting it at the .org though for future refrence since the player following you is an .org player.
    However if you prefer to post it on the .net, while it will be a slight convinence for me its also acceptable.

  2. #32

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Fatmids are Next.

    Farmid

  3. #33
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    ERE
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  4. #34
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    For Rome! Got Rome!!
    For the Admiral!


  5. #35

    Default Re: Dual Alliances: Double Jeopardy 6.3

    France is up

    France

  6. #36
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    hmm, that save is the fatimid turn 2 one. can you please upload the french turn 3 one. :)
    Moderator of The Throne Room
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  7. #37

    Default Re: Dual Alliances: Double Jeopardy 6.3

    This should do it

    France

  8. #38
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  9. #39

    Default Re: Dual Alliances: Double Jeopardy 6.3


  10. #40
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    I have the save, I'm going to be busy until later today.

    Will do before 48 hours are up.


    Ok doing it now.
    Last edited by Askthepizzaguy; 12-08-2010 at 00:20.
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  11. #41
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    http://www.sendspace.com/file/ggzy6u

    My sincere apologies for the delay. RL and my mafia game got in the way.
    #Winstontoostrong
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  12. #42

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Fatamids Are Up!

    Fatamid

  13. #43
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    ERE
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  14. #44
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    For Rome! Got Rome!!
    For the Admiral!


  15. #45

    Default Re: Dual Alliances: Double Jeopardy 6.3

    France + Norway is next

    France

  16. #46
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  17. #47

    Default Re: Dual Alliances: Double Jeopardy 6.3


  18. #48
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    #Winstontoostrong
    #Montytoostronger

  19. #49

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Never mind....
    Last edited by TriforceV; 12-17-2010 at 07:56.

  20. #50

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Fatmids are up!

    Fatamid

  21. #51
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Heh, that took a while. Ok let's try to knock out these turns as quick as possible to make up for lost time!
    #Winstontoostrong
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  22. #52
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    considering it was 6 turns in 6 days, ya that took for ever ;)
    For Rome! Got Rome!!
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  23. #53
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Thread divergence!

    I'll get to this save later today.

    By the way did you know that it's a feature of this mod that if you rest a general on one turn, in some circumstances he'll have double movement on the next turn?

    Just saying...as it's causing controversy in another game.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  24. #54

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by phonicsmonkey View Post
    Thread divergence!

    I'll get to this save later today.

    By the way did you know that it's a feature of this mod that if you rest a general on one turn, in some circumstances he'll have double movement on the next turn?

    Just saying...as it's causing controversy in another game.
    I did not know that...,
    but I guess its acceptable, just the general I hope, not the whole army.

  25. #55

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Entire bloody army. Still waiting for an answer from the creators/ any knowledgable person from the SS6.3 forums.

  26. #56
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    what I think it is is that armies with generals that have movement traits will get increased movement if left unmoved in an enemy territory, although I'll have to do some more test when I get a chance to be sure.
    For Rome! Got Rome!!
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  27. #57
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    ERE is up

    Mu'awiya al Taflisi, Wadih al-Hajjaj and Taj Amir Al-Amir have joined the jihad.

    There were a few battles and the defeated armies may not move next turn:

    Spoiler Alert, click show to read: 



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  28. #58
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    Sheesh, haven't they invented light bulbs yet? I'm surprised your soldiers can see at all.
    #Winstontoostrong
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  29. #59
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    We eat a lot of carrots.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  30. #60
    Knight of the Crusade Member Thanatos Eclipse's Avatar
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    Default Re: Dual Alliances: Double Jeopardy 6.3

    For Rome! Got Rome!!
    For the Admiral!


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