What kind of game Yuuki 2v2, 4v4?
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What kind of game Yuuki 2v2, 4v4?
Is it one of those maps that just will not load and CTD?
There were a few others in the original map pack that did this and/or caused chaos with army deployment. You could tell that the Map Designer had something in mind, however this may not have been a 4v4 or 3v3. For the game to crash I'd say there are model errors somewhere. Maps with lots of models do look very nice but models can seriously impede unit pathfinding, so houses too close together, closely clumped trees, carts etc can make your units perform crazy little manoeuvres, often walking strangely to their death http://www.totalwar.org/forum/non-cg...ns/gc-oops.gif http://www.totalwar.org/forum/non-cg...ons/gc-yes.gif
I have seen quite a few maps where individual trees are used to form wooded areas...It's a shame we don't have the 'scrubland' texture that we had with STW, that allowed wooded areas without the density...so no hiding. When maps are discussed, I always try to emphasise simplicity. It's not for me to try and tell others what to do, but when things are kept simple you get no problems. I use models in some of my maps but these usually strategic ( make you go where you'd rather not ) or placed 'out of the way' as part of the scenery. The majority are just textures and terrain, I think you can achieve all you need for a good map with just these alone.
One small point Tosa..(mL)_O_Mizulands 12.... I'd call it flat. Did you list it as a mountain map because of the quarry hole? It certainly changes your normal game http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif I remember the comment made by CBR...
"Rest of the map is fine...maybe edit that hole??" http://www.totalwar.org/forum/non-cg.../gc-jester.gif http://www.totalwar.org/forum/non-cg.../gc-jester.gif
It's really important that people test their maps in all formats, from 1v1 to 4v4 and make sure these non players don't arise. Buggy custom maps will be just another reason for the community to ignore the Map pack.
Btw...I lost to Jochi on Mizulands 12 last night http://www.totalwar.org/forum/non-cg...cons/frown.gif http://www.totalwar.org/forum/non-cg...ns/biggrin.gif I still like that big hole http://www.totalwar.org/forum/non-cg...icons/wink.gif
.......Orda
Konnichiwa,
I've played (fL)_CBAR_Great_Redoubt again in custom 4v4 today. My experience with STW maps was, that if a map works fine in custom 4v4, it will also work in MP.
That map is mostly 'steppe' with two lines of wood and some nice scenery bits. It has something which looks like a crater surrounded by stakes. The 4v4 ran fine, the stakes did not cause any problems. I've loaded the map in the mapeditor, because the camera there can reveil some potential flaws: land that's actually sea and models that are placed below land surface (a keep is put in there, terrain raised, burried and forgotten and a source of trouble).
I haven't found such things. I'm clueless why it doesn't work and I doubt that the map's responsible for the crash(es). Could be though, but it's a nice map and it should be granted a few more tries.
m is miscellanous Orda. Used for maps that are different, but also maps I failed to classify as hilly or flat. When is a hill a hill? The same gopher bump from a large map looks like a mountain in small maps. What to call a map that has both a big hill and large plains?
I agree about buggy maps, buggy maps should not be in a MP mappack. It already takes quite some time to get a game going.
Hard maps are a different story. What's annoying for one, is paradise for others.
Miscellaneous...Of course I remember now, we even discussed it. My apologies http://www.totalwar.org/forum/non-cg.../gc-dizzy2.gif
.....Mountains ?? heh
......Orda
Custom battle, (fL)_CBAR_Great_Redoubt, high era, lush, normal difficulty, spring, clear weather, 5000 florins, no time limit, fatigue on, morale on, limited ammo, human attacker = almohad, computer defender = byzantine.
Take a v0 Faris for the human and a v0 Byz lancer for the computer. Start the battle and march quickly toward the redoubt. The computer will retreat it's Byz lancer. The game will freeze shortly after your Faris crosses the map's center before reaching the redoubt as you try to move teh camera forward, and CTD about 15 seconds after that. I tested this twice with exactly the same result each time. I use the -ian switch in my shortcut.
Online [FF]Heart was hosting, and is a very solid host for 4v4. I was experiencing severe mouse lag during deploy unlike anything I've ever seen before. AMP dropped during deploy. He was right next to me, and I never saw any of his unit move. About 30 sec after that another player dropped, and I CTD'ed.
Thanks Yuuki. I'll try the setup you mentioned.
One question.
I know if you mod the game you then can't play on MP unless you restore to the original (or have a seperate installation).
If you install this map pack can you than play against people, using the original maps, who haven't installed it http://www.totalwar.org/forum/non-cg.../gc-dizzy2.gif
Sure you can. Just they can't join the games that you host on a custom map.
Any unit or projectile mods are incompatible though.
In that case I will download it tonight http://www.totalwar.org/forum/non-cg...c-computer.gif http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Hi Ja'chyra
Is that your mp online name?
....Jochi
Almost, I play as Jacheera as you can't use the apostrophe and I had problems logging in.
I should be on tonight at some point http://www.totalwar.org/forum/non-cg...ons/cheers.gif
And now installed, I'll use them later http://www.totalwar.org/forum/non-cg...s/gc-smile.gif
Simple get the MapPack http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Im bored of the the standard maps im sure a lot of others are also so for once you lazy community get the maps so we can play different maps and I dont have to host the standard ones in my multi hosting.
Please, please,please
GET THE MAPS.
MizuSp00n
I bump it a litlle for a few guys who can't happen to see it...
Louis,
I tried the (fL)_CBAR_Great_Redoubt map in several custom battles today, and it worked ok. I couldn't recreate the crash. It could be the crash is a hard thing to recreate. I know Toda had a lot of trouble with a map with stakes he made with obscure crashes in multiplayer. I believe he was eventually able to fix the map, but it took many test battles before he was confident the map was ok. I made a map with stakes that I've never seen crash, but I also stayed well under the maximum model limit on that map as Orda advised. The (fL)_CBAR_Great_Redoubt map is max'ed out on models. You can't place anymore models on that map.
I've tried 3 times to host a map pack game http://www.totalwar.org/forum/non-cg...ns/gc-help.gif and I've never evn had one person join http://www.totalwar.org/forum/non-cg...c-furious3.gif
Still, I'll keep trying, you never know http://www.totalwar.org/forum/non-cg...s/handball.gif
It does get very frustrating I know. At times it seems that the players in the Lobby are not frequent visitors here. I am sure that all who visit .Org are aware of the maps. I can only encourage members of Clans who have the pack to promote them among your Clanmates. These maps offer so much to rejuvenate the game and tactics need to be adjusted a bit now that there isn't always a hill on attackers right...generally with some trees on it http://www.totalwar.org/forum/non-cg...s/rolleyes.gif
But there are those who value Steppe and its precious fairness http://www.totalwar.org/forum/non-cg...s/rolleyes.gif http://www.totalwar.org/forum/non-cg...s/rolleyes.gif ( Is war fair? ) and others who won't install anything, map or mod http://www.totalwar.org/forum/non-cg...cons/frown.gif
I have always preferred maps with features and I like historical maps too. I am currently working on a new series of maps which hopefully people will find enjoyable.
Just to re emphasize Test all maps fully before releasing them
.......Orda
Such a thing could be Yuuki. I guess that lower spec video cards will be more vulnerable there. Those stakes are deceiving, I didn't notice a load of models.
The "overload" of models is a really strange beast. For example, Bachs_Gambit2 was designed using "Dark Ages Lush" as the climate. I never even thought to test it in other climates.
It works just fine on Dark Ages Lush, with no error messages. But if you use, for example, "Temperate" then it gives you the "too many models" error.
All of that being said, I've never had the map crash on me and I've played numerous 4v4's on it. Its got a ton of models on it (tombstones and wells, fences, hedges, you name it) but never had a problem with it (other than the occasional error message, but not crashes).
So who knows what causes the crash? Its just one of those mysteries of the universe.
Lol http://www.totalwar.org/forum/non-cg...s/bigthumb.gifQuote:
Originally Posted by [b
CBR
TosaInu,
I do use an older Voodoo V3/3000 32 MB video card, and I am restricted to playing battles in 800x600 with that card since 1024x768 is likely to give "surface lost" errors and then a game freeze. My video card does meet and exceed MTW requrements, but maybe I'm likely to see problems that someone using a newer video card would not see.
Can these maps be used by the SP Campaign and come up as additional maps in the Battles. This way you can have different maps. I am starting to get real familiar with the original maps and was wondering whether this will help to add to the variety.
Konnichiwa kiwitt san,
These maps can be used in SP, but the campaign won't use them just like that. My guess is that you have to rename them to flatinlands25 and so on as flatinland24 is the last in that series. Same with flatinlandriver, flattomountaininland and other series. That should add more maps to the campaign pool. Don't skip numbers, I guess that starting at flatinlands26 will cause the game to think: 1,2..24, no 25 -> no more. Never tried it, but that's how I guess it will work.
Yes, if you want to use them in the SP-campaign of MTW you must rename them: How Tosa said to hillyinland01, hillyinland02..., mountaininland01, flattomountaininland01, hillyinlandriver01, and so on.
You can search for the used names in the "Maps" (Battle/Maps) folder.
There are about 18 or 19 names which are used to represent landscape-styles (without the castles).
So rename them and use for every name some maps which are right for a specific landscape (it depends how many regions are defined for a specific terrain, like for mountains) in the startpos.txt)) with numbers from 01 - ... .
Its very easy, but a hell of a work ;)
Konnichiwa Antalis:: san,
That is a possibilty that must work, but it's a proces of replacing rather than adding. Do you know whether adding works when you continue numbering where the game stops?
I don´t believe that there is an end of numbering: from 01- no end of the numbers, but I don´t know exactly.
I installed both packs and I'm wondering if I need to install texture packs to go with it. I tried 3 maps and all of them seemed to be lacking the hedge texture, it looked very odd. Or is this a convention of MP maps to speed up the game? Thanks so much for compiling these
as far as i can tell that is how it works,Quote:
Originally Posted by [b
skip a number the anything beyond that gets "overlooked"
B.
Hedges are actually models not textures, and the number of models you can have on a map is limited. Most of the custom maps don't use hedges.