Re: RTW: Diplomacy - A waste of time?
Odd behaviour? Definitely.
I have Thrace on the rack and demanded 1100 denarii for 4 turns. No way!
Ok so I decided on a one off payment of 2000. They offered me 1200 which I accepted. I then made another demand, this time for 1500 and they offered me 1000. Just for a laugh I made demand after demand until they had payed me over 4000 denarii. My original demand would have been payable over 4 turns, yet I achieved this in one turn! I am not impressed with this example of negotiation
Re: RTW: Diplomacy - A waste of time?
Quote:
Originally Posted by Colovion
In 2 years of diplomacy with the Thracians I turned our bitter war into a peaceful Protectorate - nicely skyrocketting their economy in the process.
Enlighten me here -- what's the onus on you when somebody becomes your protectorate? Are you obligated to defend them? Do you need to station troops on their borders? I haven't tried this yet, and I'm really curious about how it works.
Re: RTW: Diplomacy - A waste of time?
I usually fill up my money by selling them Map Information every turn.
Re: RTW: Diplomacy - A waste of time?
Quote:
Originally Posted by Sociopsychoactive
What several of you seem to be missing is that factions have a level of like/dislike toward you and others.
Take an example, you as Julii take all spanish cities but one, and park near the last with a large army and rquest a cease fire. They refuse point blank every time. This is because they hate your guts, every single one of them would rather fight and die than let a single roman citizen live.
It is better to live today, and fight tomorrow..........
Logic suggests that if i had one province and there was a big roman army that would kick my ass easily, and they offered me a ceasefire before they killed me off for good, i would immediately accept it, knowing full well i would be able to attempt to come back at a later stage. But that would be common sense wouldn't it, something the AI will never have. :dizzy2:
Re: RTW: Diplomacy - A waste of time?
Ok, hows a modern day example then. Your a small dictatorship, your goverment loses a war with a large superpower and the country is conquered, occupied and a puppet leader put in place, then the superpower starts preaching about peace, unity and goodwill, do you accept and live hapily, or start fight back in whatever way possible?
I won't answer the question, otherwise I might instigate a flame war, but do you see my point? A nation or a culture that hates another nation or culture will NEVER take common sense over violent refusal.
Re: RTW: Diplomacy - A waste of time?
Quote:
Originally Posted by Sociopsychoactive
Your a small dictatorship, your goverment loses a war with a large superpower and the country is conquered, occupied and a puppet leader put in place, then the superpower starts preaching about peace, unity and goodwill, do you accept and live hapily, or start fight back in whatever way possible?
An interesting hypothetical example, but not a precise one. In your purely speculative Messapotamean country, you're talking about resistance after conquest. In RTW we deal with this through enslavement or mass killing, which is sensible all around.
Let's make the analogy more spot-on: You're a small dictatorship, and your gov loses every battle with a superpower, getting smashed and bloodied out of every city except, say, some fictional place called Tikrit. Now, do you accept a ceasefire when offered, and live to defy the Great Satan, or do you hunker down and scream defiance at the obviously overwhelming invaders?
Don't confuse resistance (or "insurgency") with wacky diplomatic non-maneuvering.
Re: RTW: Diplomacy - A waste of time?
I was out of line on that post about murder, and apologize.