Lets hope that this...Quote:
Originally Posted by TB666
...means that the problem is fixed.Quote:
AI-controlled factions will now make proper use of ships.
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Lets hope that this...Quote:
Originally Posted by TB666
...means that the problem is fixed.Quote:
AI-controlled factions will now make proper use of ships.
Well since scipii and brutii can only expand by using ships then the problem must be there.Quote:
Originally Posted by Kraxis
Atleast that is what I have read from the bug-report(haven't played RTW since I got BI so I haven't seen the problem yet)
Huzzah...no more Huns calling me Strategos ~:)
Very interested in how battles against Roman AI play out now. Might make early Roman Hastati heavy armies a bit more dangerous.
AFAIK, you will get a CTD anytime you face roman_velites in RTW v1.3. Has anyone else encountered this? I've had a look at descr_model_battle.txt, and it looks as though there are couple of things that cause this CTD. Replaced this section of the text with an older version, and things are now working fine, no more CTDs.Quote:
Originally Posted by Rome: Total War Patch 1.5
Here are both sections of the text, note that the second section (containing the potential bugs) has been edited out of the game using semicolons (;).
[EDIT:]I've highlighted in bold where the code changes between the latest and originalCode:type roman_velite
skeleton fs_semi_fast_javelinman, fs_semi_fast_dagger ; throwing spear/javelin & short sword
indiv_range 40
texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga
model_flexi data/models_unit/unit_roman_velite_high.cas, 8
model_flexi data/models_unit/unit_roman_velite_med.cas, 15
model_flexi data/models_unit/unit_roman_velite_low.cas, 30
model_flexi data/models_unit/unit_roman_velite_lowest.cas, max
model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
;type roman_velite_temp
;skeleton fs_fast_javelinman, fs_fast_dagger ; throwing spear/javelin & short sword
;indiv_range 40
;texture romans_julii, data/models_unit/textures/unit_roman_peasant_julii.tga
;texture romans_brutii, data/models_unit/textures/unit_roman_peasant_brutii.tga
;texture romans_scipii, data/models_unit/textures/unit_roman_peasant_scipii.tga
;texture romans_senate, data/models_unit/textures/unit_roman_peasant_senate.tga
;texture slave, data/models_unit/textures/unit_roman_peasant_slave.tga
;model_flexi data/models_unit/unit_roman_velite_high.cas, 8
;model_flexi data/models_unit/unit_roman_velite_med.cas, 15
;model_flexi data/models_unit/unit_roman_velite_low.cas, 30
;model_flexi data/models_unit/unit_roman_velite_lowest.cas, 40
;model_sprite slave, 60.0, data/sprites/slave_roman_velite_sprite.spr
;model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_velite_sprite.spr
;model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_velite_sprite.spr
;model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_velite_sprite.spr
;model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_velite_sprite.spr
;model_tri 400, 0.5f, 0.5f, 0.5f
Huh? I've never had a CTD versus velites in 1.3.
There might be some sort of issue with the max LOD range, but the skeletons work fine elsewhere.
Interesting that many of the listed fixes were previously incorporated in Bug-fixer.
That's good sign.
Tumps up!
P.S.
I hope there will be no need for new bug-fixers anymore...
Referring back to the code, which section is your roman_velite properties (in d_m_b.txt) similar to? Or is it completely different to what I've displayed?Quote:
Originally Posted by Red Harvest
I was puzzled myself earlier when the game kept CTD everytime a Roman army containing velites was faced. Crashed just before it loaded up to the battlefield. Managed to work out which was the offending unit by testing all units (from both armies) one-at-a time in custom battles.
Can you patch right over your game if you installed the bug fixer?Quote:
Originally Posted by player1
Or will a reinstall be a must>?
Bug-fixer is supplied with Original Data folder, with backup of original files that got overwritten with bug-fixer.
Use them to replace bug-fixer files and you get clean 1.3/1.4 version. No need to reinstall.
This just in from Shogun of .com fame regarding ETA of patch:
Should be live in the next 48 hours absolute tops. I will put the link up as soon as I have it!
Linky: http://p223.ezboard.com/fshoguntotal...ID=32268.topic
I didn`t see anything about AI and religion. I take it that they didn`t fix it. :embarassed:
My section looks just like yours (not the temp section.)Quote:
Originally Posted by Seasoned Alcoholic
If it is crashing on you then something is wrong with one of the velites files. Could be that you have a corruption in one of the models, or the skeleton. Do velites crash for all four factions? Or only one of them. If it is just one, then it is either the sprite or texture. If it is all four then it is the model or skeleton.
Skeleton seems unlikely though, because other units use the same skeleton.
I'm pretty sure that this is the offending line:Quote:
Originally Posted by Seasoned Alcoholic
It should read "max" instead of 40Quote:
;model_flexi data/models_unit/unit_roman_velite_lowest.cas, 40
I'm still trying to figure out where his 40 came from. It wasn't like that in the raw patch file.
When is this patch coming out? Like sometime this week?
Shogun/Jerome said some time in the next 48 hours...about 36 hours ago. Very soon.Quote:
Originally Posted by fallen851
anyone else getting that excited tingling feeling :san_laugh:Quote:
Originally Posted by Red Harvest
I got that right now! I really want to continue my Julii campaign from 1.2!