Re: The obligatory Unit thread!
Quote:
Originally Posted by Kraxis
Of course, since RTW introduced the culture thing, maybe that can be added to this feature so that the free militia doesn't come unless you have less than 10% culture difference (and then only partially, with more at 5% and the full deal at 0%)? That way would recently conquered places be rather weak and in need of the professional troops,thus slowing down the impossible advances we have been able to perform.
Exactly. For added realism the equipment and number should be determined by the province and castle. A field fortification gets a profesional but small force, a rich trading city gets a slightly bigger, well-equiped militia, a breadbasket province gets many poorly-armed peasants and a few archers, and so on. But perhaps this is a bit too much to ask.
Re: The obligatory Unit thread!
Yes I think it is... But then again I also think what wehave been speculating on in general will not happen at all.
It will likely be considered 'gamey' by the marketing people. It would never sell well as a feature. Only people like us would appreciate it for what it is.
Re: The obligatory Unit thread!
Quote:
Originally Posted by Kraxis
Yes I think it is... But then again I also think what wehave been speculating on in general will not happen at all.
It will likely be considered 'gamey' by the marketing people. It would never sell well as a feature. Only people like us would appreciate it for what it is.
I think it's a great idea as realistic reflection both of the terms a lot of troops would serve under and the speed of empire expansion.
The marketing case of the feature is less micromanagement of 'boring' garrison forces that you're only really interested in when you need them.
Re: The obligatory Unit thread!
Mongol Mangudai, plus various other units to depict the absorbtion of conquered races....Qipchaq light cav, Khwarazmian armoured cav, etc
.........Orda