You don't want MP. You want better AI.
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You don't want MP. You want better AI.
The reason why I want MP is because of the lack-luster AI in SP. If they fix the AI, it may make me happy. I am tired of getting knifed in the back by the Byzantines when they are fending off the Horde and the Turks. A human player I do not think would do that...
I want both.Quote:
Originally Posted by Divinus Arma
I want a bigfoot in a cage...a Lochness monster in my pool and Santa flying around...:laugh4:Quote:
Originally Posted by Divinus Arma
Hellenes
CA are and always have been very good, and I remember since the STW demo people (me too) have been clamouring for an MP campaign. Practically, it would be extremely difficult to implement - TW is very different from Civ in that we have proper tactical battles. To start with, we have the long turn times and then the battles against AI powers, then we have Player on Player battles. Stop and think for a second about what this means. The gap between turns, some battles take players an hour or so - who'd wait for it? it'd take months or possibly years to complete a game!
If the MP campaign was strictly two-player, then you're away...but that would mean a game without bandits or ronin or barbarians, no revolts etc...again, you loose a lot of the game sacrificing them. Organisation of PBEM for strategic and then when the factions compete have it done over the internet or network? please...like any-one would ever do it...(I might, but then I'm just stupid).
Wooo Hoooo!!!! I've posted at the Org! It must mean theres a new game afoot!
This is my thought how to create an online-campaign, according to my explanation you will have none of the problems that people would suggest such as Endless campaigns.
Why cant they put up some servers? For the campaign, a person just accesses a server if there is a free spot and can select one of the factions that isnt occupied (let them be controlled by the AI when not occupied).
This way you can have a continous campaign that doesnt last ages. you could set a time limit on who long people can think about their moves so if somebody abbodons his pc but leaves it on his turn will automaticly be executed. After 2 or 3 times he will be kicked of the server and be replaced by AI/
If you can only set units to low quality (if you have a not so good pc) this shouldnt matter like in custom battles.
You should ofcourse have the same version of the game! :laughing:
But you should allow private servers if you do, if you want to just play with your friends.
This is pretty viable in my opinion, also wouldnt be that hard to put into works.
What kinda of flaws could be in this system?
Ive heard a flaw already, about the battles: but couldnt they make some kind of detection system that analyses what battles will be fought and executes several games at a time.
If someone whouldnt get attacked, theyd have to wait though.
But a solution would be to have either automatic battles or giving the ones that dont have anything to do a training battle with the AI presenting one of his (enemy) neighbours
Well, since you can only be in one place at a time, the players should choose which battle they want to fight and have the AI auto the rest.
Set a time limit for battles and turns, turns are all together simultaneous.
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Originally Posted by Divinus Arma
I want MP and better AI. AI will make Dumb Mistakes Even if it Better, and a Good Player on a TW game won't make that certian Mistakes. I like MP more anyhow depenidng on the MP,m8..
Fix AI first; let MTW3 introduce MP campaigns.
It's very simple - what if just you and your friend want to play? If the AI r0x0rz, then you and your friend can play two nations while the AI competently covers all the others.
And I'm with Voitkampf - not going to happen for a long while. It costs losts of $$$ to develop a feature like that and make it work; if it doesn't work, CA loses a lot of said cash.
^Give us an SDK and it'll be done within the year.
How about this: You have a little bit of the map as the map for the MP campaign, and have no rebels, and only allow two factions. So like you might have "Greek homeland" map that has the Greeks fighting off the Romans.
One problem with the RIAA's claim is in how they do their accounting for number of sales. The RIAA considers a sale as an album they ship from their warehouses to stores (whether it is eventually sold or not). Back before broadband and p2p music stores would purchase a new release in a quantity to last them say 12 months or longer. As p2p grew, and consumers had a greater ability to sample an album to really find whether it was worth their money, music stores began to purchase less of a new album (say to last them 6 months, at which time if it did well they could reorder). The RIAA sees this trend of msuic stores ordering less (to reduce their chances of sitting with boxes of crap in their backrooms) as a sign that album sales are dropping, and therefore the music industry must be losing money. They look at what could be causing that, and see p2p sharing as the cause because consumers are no longer herds of cattle willing to be fed whatever the RIAA wants to feed them. The fact is that music stores are indeed selling more.Quote:
Originally Posted by RJV
This doesn't just happen in the music industry, but in other markets where retailers are purchasing new releases in smaller quantites (with the intention to restock if it is a strong seller). It's a simple fact of the free market, and the RIAA is trying to do whatever they can in order keep the market in their favor.
To bring this message somewhat back on the topic, I would like to see the possibility of a multiplayer campaign, and I'd freely accept auto-calcing which I do anyway, if it means I could play with some of my friends. The reason I play TW is more for the campaign map gameplay, rather than the RTS battles.
Quote:
^Give us an SDK and it'll be done within the year.
I'll believe that when they release Shogun's source code. :help: