Re: PIke and Musket TW 1.5 RELEASED !
Quote:
Originally Posted by cegorach1
I was thinking similar about Hungary in Religious Turmoil , but after several turns I made it. I will try the Barbary States anyway, any notes are usefull to make the mod better - I have found several mistakes, errors or even bugs but they are beeing eliminated.
Regards Cegorach:book:
I haven't been able to produce some of the Irish units that are supposed to be available. The list says they can make Galloglaidh (B), Enniskillen Fusiliers, Oaghancocharan, Highland Clansmen (Scotland), Redshanks, Omacach, Taghhoba, Hobilar, Irish Pikemen, and Taghcach. However, I have nearly all of the buildings built and the only units I can build in Ireland are Galloglaidh, the kern-looking units, Redshanks, Scottish Musketeers, and Scottish Pikemen. I don't remember for sure, but I don't think some of the horse buildings were available. And I KNOW that I could only build the first and or second gun building. Perhaps this is why some of those units aren't available. I'm in the year 1680 something, if that helps.
Re: PIke and Musket TW 1.5 RELEASED !
OK. I played Barbary States in 30 turns time I took Sicily, Grenada, Murcia , Valentia and Marocco. I am fighting war vs. Spain - tough enemy, with much better units, but I was always able to remove their cavalry with my own, slaughter musketeers and the pikemen couldn't hope to defeat me alone - still a lot of running away, retreating and sending Baladi and Feudal Levy in suicidal charges.
I say they are playable, but couple of alliances and dmination in seas is essental.
Maltanese Knights are tough, even too tough to attack too early, besides Spain is somehow easier to figh if theeir forces remaind divided by your armies.
In addition I hired numerous mercenaries - usually cavalry and cannons - I had a lot of siegework to do.:2thumbsup:
Of course I played on expert - I always do.
Now I will check Ireland.:inquisitive:
Re: PIke and Musket TW 1.5 RELEASED !
Quote:
Originally Posted by Galagros
I haven't been able to produce some of the Irish units that are supposed to be available. The list says they can make Galloglaidh (B), Enniskillen Fusiliers, Oaghancocharan, Highland Clansmen (Scotland), Redshanks, Omacach, Taghhoba, Hobilar, Irish Pikemen, and Taghcach. However, I have nearly all of the buildings built and the only units I can build in Ireland are Galloglaidh, the kern-looking units, Redshanks, Scottish Musketeers, and Scottish Pikemen. I don't remember for sure, but I don't think some of the horse buildings were available. And I KNOW that I could only build the first and or second gun building. Perhaps this is why some of those units aren't available. I'm in the year 1680 something, if that helps.
I have checked and there is nothing wrong, it works fine - I was recruiting everything. Maybe the reforms were not build or something, but I was unable to find any problems. Maybe only I will add more buildings to allow producing more units from the start :inquisitive:
Re: PIke and Musket TW 1.5 RELEASED !
*sigh*:sweatdrop:
I'm an idiot with a bad memory, you're right about the Irish. I eventually got them all.
Re: PIke and Musket TW 1.5 RELEASED !
Just to prove that I am working on the patch I will throw some screenshots
New shields will be added in the game -
https://i23.photobucket.com/albums/b...h/SHIELDS1.jpg
https://i23.photobucket.com/albums/b...h/SHIELDS2.jpg
Age of Explorations will hace optional expansion pack adding two factions
Bundschuh are one of them
https://i23.photobucket.com/albums/b.../BUNDSCHUH.jpg
Regards Cegorach :book:
Re: PIke and Musket TW 1.5 RELEASED !
Re: PIke and Musket TW 1.5 RELEASED !
I take it you play EU2? Nice shots!
Re: PIke and Musket TW 1.5 RELEASED !
ABOUT THE PATCH
It will consist of 4 install files:
1. main patch install - the only one required.
optional ones:
2. MP pack which will correct unit costs for MP battles, add features allowing identifying easily the units from very late era i.e. after 1680 or later which is very important in MP and of course limit unit allowance to the factions which really should be able to use some of those.
In addition MP pack will numerous new units only for MP including entire new faction Uzbek-Khazakh Khorde.
3. Expansion nr 1 for Age of Exploration adding two new factions: Emirate of Granada and Bunschuh.
4. Expansion nr 2 for Age of Exploration adding two factions: Bunschuh and Kazan Khanate.
Both supplementar expansions will be using faction
slots saved for the factions from later periods - the Dutch and the Cossacks whch means that both these factions will use Kazan/Granada and Bunschuh shields and flags if you will decide to play with Dutch or Cossacks AFTER installing any of these two expansions.
For this reason I will discourage from playing later campaigns with the expansions installed.
Both expansions will be easy to remove, so no worries, they will give some additional flavour to the SP games since all three factions will have unique units to play with.
I have discovered that there is even more space for more units and I am afraid that in the final edition in July the number might indeed reach 1000...
Regards Cegorach :book:
Re: PIke and Musket TW 1.5 RELEASED !
Wow that patch is really going to contain some good work! I am already waiting for it, cos I downloaded PMTW and I must say it is really great! Well done cegorach1 :2thumbsup: !
Thanks,
Aenarion
Re: PIke and Musket TW 1.5 RELEASED !
The same goes for me, though I get my back whipped in the battles. I´m still learing how to use the Renaissance era units, it´s quite different from MTW, after all.