whats a ford?????
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whats a ford?????
A place where a river or other body of water is shallow enough to be crossed by wading (Dictionary.com)
Foot
Possibly, the bridges could be widened...?Quote:
Originally Posted by Teleklos Archelaou
10-1 it's hardcoded, taking all bets right here!
Bet its not. I bet if we still had shifty on our team he could do this, as the bridges are simply 3d models and shifty worked out how to make new collision meshes for new buildings. I bet if we can get a modeller willing to work on this we could make those changes.Quote:
Originally Posted by Zorba
Foot
I can understand widening the bridge model, and allowing it to be used is interesting; but the question is whether or not the game will cooperate with wider bridges in the battle maps. Maybe...
Post it in the EBH for me. :2thumbsup:
3D battlefield building/structure modellers are the bane of our existence. We have had a few but they all either disappear or have massive cpu failures or just go on to do mods in different time periods or whatever. That's why I'm so sceptical that any ancient-era mods for MTW2 will be anywhere near completed in the next few years.
KH has one great advantage .....gold.
If in doubt do what the Greeks were famous for. Buy success.
Having great fun playinig KH. Thanks.:2thumbsup:
'Buy succes' a.k.a. 'Hire mercs' :idea2:
GOLD??? hell... I wish I could get an income above 18K per turn. I have just enough to make a few buildings and retrain my troops.Quote:
Originally Posted by Tellos Athenaios
same story with my Makedonia and Aedui Campains.
Gold?
Well this is how I managed...
(Note that minimal garrison equals minimal in combat power, so that'd be akontistai, spherdonetai, or toxotai, while maintaining high public order at very high tax rates. In the first few turns you won't have money to build anything, and from then on you need to keep in mind that you can only afford the cheapest buildings, and you need to invest above all in economy infrastructures and public order buildings.)
Turn 1: select your faction leader's army, make him hire all the mercs you can afford - whenever possible mistophoroi hoplitai they're the best -, send your spy into Kydonia, lay siege on Kydonia - and most likely - assault it, propose a ceasefire with Makedonia - they will accept -, propose trade rights - they will accept -, split your fleet in two, ship your faction heir's army to Athenai using 1 boat, send the other boat to Kydonia and send all units except your faction leader's bodyguard from Kydonia to that ship.
You should now have Kydonia, combined with Athens your money making key in your early stage campaign.
Turn 2: ally with Epeiros, get trade rights, use your faction heir's army to lay siege on Chalkis, hire their once again all the mercs you can afford, ship the Cretan army to Athenai, send as much garrison from Athenai to the army near Chalkis, train one unit of toxotai in Sparte.
Turn 3: take Chalkis, leave minimal garrison, ship the combined armies (Kretan + Euboian) to Mytilene, hire mercs, train another unit of toxotai in Sparte if possible, assault Mytilene (no wall present yet...), leave minimal garrison, ship the rest back to Chalkis.
Turn 4: by now (pretty late, seeing that they have nearly a full stack in Korinthos, :dizzy2: ) the Maks will probably have realised that you're eating them alive and they will have used an army to lay siege on either Sparte or Athens - never mind, keep the advantage of initiative - , to Korinthos - so close that you're near the town, if possible lay siege upon it - , train a diplomat, hire mercs, fight off the following joint attacks from Makedonian standing armies and the Korinthian garrison, use one of your fleets to ship your diplomat (that one present from the get go) to Taras, and ally with the Romans who are probably busy beating Epeiros, and thereby secure Greece from future greedy Roman hands + enabling the Epeirotes to focus on weakening Makedonia!
Turn 5: hire mercs, and either assault or lay siege upon Korinthos.
Turn 5/6: use the large army under your faction heir's command to take Korinthos, leave minimal garrison, and lay siege upon Demetrias, hire mercs, fight off the joint attacks from Makedonian armies and the local garrison, send your spy towards Pella, (using the new recruted diplomat) ask the Epeirotes to attack Makedonia - if they ask for military acces, agree, and ask them for the same next, then they will agree too, and thereby you secure a long lasting alliance.
Turn 6/7: drive the Maks from Thessalia, and infiltrate Pella, send your new diplomat towards the Getai.
Turn 7/8: hire mercs, assault Pella, ally with the Getai, and the Maks are gone!
From now on: focus on the Black Sea rebel cities, get rid of the Getai in the process, and consolidate your rule using Empire Building, you can as I did go for an Sicilian adventure - taking Messana, Rhegion and Syrakouse using the main army except for the faction heir's bodyguard. Use your faction heir to hire mercs and use the new army for expansion towards Tylis, Byzantion, Nicomedia, Kallatis, those Getai lands, Olbia, Chersonessos, Pantikapeion. Meanwhile ally yourself to everyone possible, get trade rights whenever possible, sell map info whenever possible, get map info whenever possible, and you'll be the largest faction in no time at all, and more importantly you'll generate 2 stable money making regions (the Black Sea and the Aegean). Get an army ready to conquer everything to the North of the Seleukids in Asia Minor. Take Thermon.
By now you should be making about 2 - 15k profit/turn, so you can afford a long lasting, expensive war with any agressor, and if need be with multiple agressors too.
Eh, he's out? Does that affect the nomad settlements?Quote:
Originally Posted by Foot
He moved on to MTW2, I don't know the status of the nomad settlements.Quote:
Originally Posted by Geoffrey S
Foot
OH BOY!!!!!!!
I just fought a FULL STACK of Potlemoi Elites and beat the S**T out of it!!! (too bad I didn't have Fraps on to take pics of it).
How:
-I was at "slight" uphill slope, so my Phalanx held a long time against Kleruchoi Agameta, and Galatians where not so hard to kill because of the slope.
-Some major generalship on my part + AI bad tacktical decitions = Heroic Victory. :2thumbsup:
I've been kind of wondering, would it be a viable tactic for the KH in a "phalanx push" to use lower-grade phalanxes/hoplites (phalangite mercs would be able to match the Diadochi pikes in lenght, and in conjunction with the hoplites and their shorter spears ought to internally disjoint the enemy line a bit too) in the center of the line and put the Thorakitai Hoplitai at the flanks where they'll hopefully be able to start rolling the enemy pike line up from the sides ? I understand the TH pretty good with their AP swords, so I've been wondering if they could double as shock infantry when needed.
:yes:
That's pretty much what they're for.
As you may conclude from reading their description, they're best used to attack enemies from the side whilst thureophoroi guard their backs.
I don't know... try it out, take pics, and let us know how it went.Quote:
Originally Posted by Watchman
As of TH being used as shock infantry, try them out.... I use them as a phalanxs 9 times out 10.
Well, my current campaign is with Baktria and I suspect I'll be busy with that for a while. Still, TH have attack skill with their swords is 9 which is only one point worse than what for example Samnite Heavies - designated shock troops with AP swords - have, so I suspect they're better regarded as sword infantry with the considerable added bonus of being topnotch phalanx spearmen too.
...mind you, according to the EDU the Getai Komatai Stratiotai have attack 9 AP swords too. Nastier buggers than I thought they were, then.
I don't, anymore, because:Quote:
Originally Posted by NeoSpartan
1) Hoplitai Iphikratai are nearly as good (as phalanx)
2) Successors are better for that task
3) Mercs are better for that task
2+3 = 5) they are wasted against Successors, try mercs instead.
But I have found them effective at the wings of my armies...
I agree with you in everything, but with the "Hoplitai Iphikratai are nearly as good" statement I am with you 50%. Thorakitai Hoplitai can last longer on even ground against Successors's Phenzeroi (sp) and above, but against Pantodapoi Phalangitai they can actually push through and beat. Also Thorakitai Hoplitai survive longer against missile attacks.Quote:
Originally Posted by Tellos Athenaios
I am now Re-Descovering mercs. For some reason I had stopped hiring them a while back in my KH campain. THX!
Still I rely on ground advantage to beat my enemy. Hell, even Kleruchoi Agemata have a hard time breaking my T.H phalanx, even on a SLIGHT SLOPE. :2thumbsup: (However, since I have pushed Ache Seleukeia away from its strong settlements, and its now comming at me with a LOT of Mad Asabara, Thanvabara, and horse javerlin mercs. So I need to change my strategy a bit, because the AI sends its cavalry on a LONG flanking manuver and I don't want that AI cavalry to get the high ground. :book: )
p.s Its Vh/Vh
On the Mercs thingy: why don't you give one of your generals a quick vacation in one of the Black Sea coastal settlements? :idea2:
He can bring some very nice 'souvenirs' with him too... :balloon3:
Especially since they're frigthengly good at shooting pesky Pantodapoi, Pantodapoi Palangitai, and Mad Asabara over there...
He had a total computer failure and lost everything. Thankfully we have a good deal but not all of his work. We just have had problems getting it implemented, but I feel sure that we can still get more of it into the game, just might not have it for 0.8. You'll see some changes in settlements (more yurts in nomad settlements), but it won't be true nomadic settlements yet.Quote:
Originally Posted by Geoffrey S
hum... I don't have any cities deep into the black sea coast. BUT I can def. send a couple of Generals to buy some good Horse Arc, and Arch mercs from there. Thx again dude.Quote:
Originally Posted by Tellos Athenaios