:sweatdrop:
So... playing at 0.05 timescale keeps everything the same? I keep hearing different things and I just can't get my head around it.
Printable View
:sweatdrop:
So... playing at 0.05 timescale keeps everything the same? I keep hearing different things and I just can't get my head around it.
I know very little about early modern Chinese warfare, unfortunately, since very little research has been done in this area (what with the little matter of a century of civil war making records difficult to access), but it is my understanding that late Ming armies used musketeers and cannon extensively. You certainly do not hear of older siege artillery after the adoption of gunpowder (except for those stupid rocket launchers). Whatever the.. shortcomings... of local gunpowder technology, the introduction of European-style firearms following the Japanese invasion of Korea would have helped things along quite a bit. Qing armies were to a large degree musketeers with a healthy sprinkling of pikes and composite bowmen, at least by the reign of Emperor Kangxi.Quote:
Originally Posted by Beefeater
This isn't just Medieval Total War any more, it's also Early Modern Total War. Teching is the greatest part of the game for me. Access all your best units too early and the game becomes boring later on. Might as well play original Medieval (which was great, but gunpowder troops were a huge waste of time). People are already complaining that M2TW doesn't add much compared to previous games, they had to include additional content.
I don't think the timescale can be set that low. The events file (descr_events.txt, it's not even packed) lists the events by years from the campaign start. It's not clear on that point, but it pretty much has to be. Here's a snippet from the file:Quote:
Originally Posted by Quickening
First windmill date 50? 50 turns? 50 years? 50 turns would put it at 1180 if playing the default timescale, 1130 if playing 1 year per turn, 1105 if playing 6 months per turn. I didn't pay attention but 50 years is about when it shows up in the game. I've had the mongol invasion warning show up inQuote:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;; EVENT LIST ;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
event historic first_windmill
date 50
event historic earthquake_in_aleppo
date 58
position 257, 73
event historic science_alchemy_book
date 64
event historic first_european_paper
date 72
event historic first_rudder
date 100
event historic first_magnetic_compass
date 102
event historic first_wheelbarrow
date 120
event historic science_maths_zero_europe
date 122
in both the games I've played so far. This is what the game says about that event:Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
If that was turns, it would be more than a century off.
I've read that you can't set the timescale lower than 0.25 (4 turns per year), but I can't confirm that. I would think anything lower would just be ridiculous. As it is, even playing 1 year per turn I've won two campaigns in the early 1300s, well before the Timurids arrive and before becoming able to go to the new world.
Thanks Dopp, that's very interesting ,and spurred me to look into this more. There is a fascinating paper on the use of firearms by the Qing in the public domain (see link below). It appears to be an early draft as there are large segments missing - and the author's romanisation of Chinese sounds is a bit dodgy.Quote:
Originally Posted by dopp
http://www.oslo2000.uio.no/program/p...1b-dicosmo.pdf
Among the more interesting conclusions:
*Early modern firearms (both small arms and artillery) in China were principally adaptations of the excellent contemporary Ottoman designs, with some input from the Japanese experience.
*Enterprising Chinese generals discovered the concept of the 'battle-wagon' independently of, and around the same time as did, the eastern Europeans - this may be linked to the fact that both groups would have been fighting against mounted nomads.
*The founders of the Qing were indeed mounted nomads, and fought the musket- and artillery- armed Ming either without or with very few firearms of their own. However, they quickly adapted to use captured Chinese firearms.
*At the time of the Qing invasion (early to mid 17th century), available firearms were muskets and culverins. These were supplemented by early grenades and, later, portuguese-style cannons.
*Once established in their control of China, the Qing did not promote further developments in firearm technology. This may be due to the absence of any significant external threat. Without improving their firearms, the Qing were still using musket and culverin based armies (and, one presumes, Chinese halberdiers i.e. pikemen as the main body of their forces) in the late 19th century.
Interesting stuff.
I read a paper some time ago (before college I never bothered with sources) on the Jesuits introducing new cannon casting processes to the Qing (this would be 17-18th century). Cannons were sometimes known as "Frankish machines" in China.
By the 19th century the principle weapon seemed to have been the matchlock musket but you still get a good number of chaps carrying polearms, swords, bows, crossbows etc. Cannon are based on European designs but gunnery is poor.
Quote from the blog for update 2 that just spoiled my day:
As a teaser for Update 2, we’re currently playing with some of the fixes and tweaks and have to say, you will absolutely love the more aggressive Scotland and Mongol campaign AI, more naval assaults, an even more consistent less powerful cavalry charge, less devastating gunpowder units and last but not least, stronger 2-handed axe men and billmen.
Looks like firearms will revert to short-range, kill nothing toys like in MTW. At least they were armored and could fight back then...