Re: is M2TW kind of crippled?
I would like more control over the auto-resolving of Both land and naval battles.
I think that adding a mini game might be too much to ask for when the developers could focus their attention elsewhere. It would be cool though if I could see the unit cards lined up and the combat phases taking place. Kind of like in the Hearts of Iron II Game. In battles each unit selects a target and attacks or defends throughout the phases. Things like The Generals Leadearship/Traits, Unit type, Armour, Bonuses, and Attack and Defence Values all come into play and help determine the outcome of the battle. Plus there is a small graphic showing all of this taking place.:clown:
I think something like this would be an easy addition to an expansion and would give the player more control over the auto-resolve option or at least let them know how auto-resolved battles work. I never use auto-resolve (except naval battles) because I dont understand how it works and because I only take 1/3 the casualties by doing the battle manually. :wall:
I would use auto-resolve if I understood it and thought it was fair. A system similar to Hearts of Iron II should be added to improve gameplay and reduce the amount of micromanagement and time needed to complete a long campaign. People who want to play with late period gunpowder units could auto-resolve battles up to that time without feeling like the casualty rate was too high or without having to worry about their 10 star general dying when attacking a grop of rebel peasents.:thumbsdown::idea2:
Re: is M2TW kind of crippled?
Maybe some cinematics instead of an actual fight
Re: is M2TW kind of crippled?
Meh, I'd love sea battles but I don't see it coming anytime soon, if at all. Combat itself is already highly abstracted in this game, sea battles would be even moreso and in theory a LOT slower paced. In short, would be cool, but I'd rather they focused more on bug fixing and putting back in features that some of us felt were left out.
:balloon2:
Re: is M2TW kind of crippled?
Well if we'd get a kind of Colonial: Total War, I'd be all for sea battles because they could be a ton of fun.
In Medieval or Rome (without cannons) they definitely wouldn't be worth the work in my opinion.
Re: is M2TW kind of crippled?
i think its hard to imagine how CA would have sea battles go as far as boarding other ships and stuff. IMO live it how it is!
Re: is M2TW kind of crippled?
many of u think it´s not possible maybe due to a lack of imagination or others say that it would have many bugs but SO WAS THE FOOTBALL game and many others at the begining.
All u have to do is get to it and with the people´s ideas, comments and other things all those drawbacks can be overcome.
Good games rise from impossible ideas (or unthinkable).
Re: is M2TW kind of crippled?
Football game??? Can you be more specific as to what game is it because I'm pretty sure football isn't part of the Total War series
Re: is M2TW kind of crippled?
If you want sea battles get Age of Sail or another good sailing ship game. There are so many other things you could add to make the game better. Heck if they could just get it back to VI playablity id be a happy camper.
Re: is M2TW kind of crippled?
Quote:
Originally Posted by Xdeathfire
Football game??? Can you be more specific as to what game is it because I'm pretty sure football isn't part of the Total War series
Premier League: Total War
Now, if they could only fix the Chelski-bug...
Re: is M2TW kind of crippled?
Chelski bug... is that the one where all your units have disproportionate upkeep costs?
And I suppose the Manchester United bug is the one where your units refuse to leave the city when you sally because of the seige mentality bug?
The Liverpool bug means you sack your neighbours settlements and steal their TV's even when they are your allies?
etc...
*Edit: I don't mean to cause any offence to anyone by this...
except Man Utd supporters obviously. :hmg:
Re: is M2TW kind of crippled?
what a bunch of retards, i´m talking about the complexity of a game not football being a total war game. WAKE UP
Re: is M2TW kind of crippled?
Quote:
Originally Posted by neoiq5719
what a bunch of retards, i´m talking about the complexity of a game not football being a total war game. WAKE UP
Maybe you should try expressing your ideas more indepth, and not insult people. Oh and their posts were most likely a joke.
Re: is M2TW kind of crippled?
Quote:
Originally Posted by Hoplite7
I'm actually glad they left them out, since only a couple of factions actually use navies, and they are never that big on VH. Unless they made the AI work differently, sea battles would just be another tedius aspect of dealing with rebels.
Really after thinking about it, I agree. I agree with the three engine post too. If you think about it you can't really be expecting much. For instance...
1. Your not having a massive armata of ships, mostly just one vs one. Its like an archer firing on an archer and see which one hits which first.
2. A health bar - All ships will take more than one hit so the dreaded health bar that CA leaves out (and a good call on that one to be blunt) will have to come back. Even if they omit it and show ship damage instead, it will still be who can hit who the most quickest.
3. Time to develop - COME ON EVERYONE, to enjoy a good game like this takes time to develop. I would much rather enjoy even an average AI to having yet another broken option with crappy everything on it.
4. Almost no strategy avaliable for the battles. Their are no hills, no buildings, even no trees to hide behind. I guess on the coastline you could hide behind a reef or rocky cliffs but it would most likely a fight between 1 ship and another ship - THATS IT.
Please CA, don't screw up a great game by adding too much ingredience to a perfectly cooked Entree.
Re: is M2TW kind of crippled?
I'm sure they could do it if they really wanted to, but the investement of time and resources wouldn't really make it worthwhile.
Video clips would be good though.
Re: is M2TW kind of crippled?
@ Budwise, I agree mate.
Has anyone played Age of Sail 2?
I have, and let me tell you the graphics and engine would be ideal if grafted onto MTWII, HOWEVER it would be very dull. I say this as in AOS2 you have the benefit of 18/19th Century Naval Combat, with ships armed to the TEETH with cannon. But in medieval time, I would fail to see the fun in chasing a ship round a battle map just to ram it or get a grappling hook on.
Also, in AOS2; to control a fleet of sailing ships is actually quite hard, AND if there was no time slider, I'd probably kill myself, as two ships fighting in 2-3 Knots of wind isn't great.
Naval combat in days of old where men where made of steel and ships of wood was exceedingly horrid and very much a challenge, but I just don't think it would be good for this game. Some gamers might find this an extra challenge, but I would rather concentrate on the land battles and have my Cannae instead of becoming a medieval Nelson!
Re: is M2TW kind of crippled?
Quote:
Originally Posted by neoiq5719
what a bunch of retards, i´m talking about the complexity of a game not football being a total war game. WAKE UP
This is an unacceptable response. Personal attacks will not be tolerated on this forum.
Thread locked.