I think I figured out what the error is.
I've put the fix on the TWC, and here's the link for convenience:
http://www.mediafire.com/?wz0yynznout
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I think I figured out what the error is.
I've put the fix on the TWC, and here's the link for convenience:
http://www.mediafire.com/?wz0yynznout
Thank you a lot!
No problem.
It was a unit I had created myself whose EDU entry was hanging around in the uploaded files, so I cut that.
BTW, just put on another update balancing a few Georgian units.
Remember, changing descr_mount and EDU will NOT screw up your save games, but WILL take effect in your campaigns.
This is very odd :S I´m having the same ctd at the splash screen as before (same error in the log)
I tried replacing this "ere_light_lancer" model in the entry with the one that was present in the original BC EDU "aor_wanatolian_nobles", so it looks like this:
type ere light lancer
dictionary ere_light_lancer ; Hosarii
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier aor_wanatolian_nobles, 32, 0, 1
mount bc heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 1, 12, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 9, 8, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 12, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 860, 400, 120, 95, 860, 4, 180
armour_ug_levels 4
armour_ug_models aor_wanatolian_nobles
ownership byzantium, slave
but after doing that, i am still getting ctds but this time the log looks like this:
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
unit(ere light lancer) does not match up to the ownership for faction(france)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
unit(ere light lancer) does not match up to the ownership for faction(poland)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
unit(ere light lancer) does not match up to the ownership for faction(scotland)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
unit(ere light lancer) does not match up to the ownership for faction(england)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
unit(ere light lancer) does not match up to the ownership for faction(france)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
unit(ere light lancer) does not match up to the ownership for faction(poland)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
unit(ere light lancer) does not match up to the ownership for faction(scotland)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
unit(ere light lancer) does not match up to the ownership for faction(england)
21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 45, column 54
Unknown unit type specified: aor anatolian nobles
I was wondering if the .cfg file may have something to do, i had to download one to fix a CA_LIBS error, mine looks like this:
[features]
mod = broken_crescent
[log]
to=logs/system.log.txt
level =ai.ltgd trace
level =game.script* trace
file = game.script* logs/script.log.txt
file = ai.ltgd logs/ai.log.txt
[ai]
ltgd_logging = true
[video]
movies = false
You could try completely deleting the unit, not sure how that'd work out for you.
I've started working on a version for BC 2.02.
@ gamegeek2, EB team
And do you consider another type of balancing - by quantity of soldeirs per unit?
In EB 1.2 there are just 2 sizes for cav units no matter which faction or unit type - 50 and 20 (for L size) - the latter for general bodyguards and chariots.
While for infantry the unit size changes from 80 to 100 to 120.
Do you plan to differentiate it more for cav in EBII? So, will a unit of - say - roman cavalry have the same size as a unit of parthian cataphracts or Saka's light cav?