Page 3 of 3 FirstFirst 123
Results 61 to 88 of 88

Thread: Cav balance

  1. #61
    Member Member WinsingtonIII's Avatar
    Join Date
    Jul 2009
    Location
    Boston, USA
    Posts
    564

    Default Re: Cav balance

    Quote Originally Posted by Grade_A_Beef View Post
    Wait so what about Getai BGs? I checked the stats and Getai BGs are in general superior. The only thing Epeirote BGs really have over them is very good stamina as opposed to good stamina. The Getai BGs get a much better secondary, a shield, and have the same lethality spear.....am I missing something here?
    Wow, I didn't realize Dacian BG cavalry had 0.225 lethality long swords as secondaries (which is ironic considering my sig...). I've always loved the Getai, but in all of my campaigns I guess I never realized the true potential of these guys (although I certainly realized they were good), maybe because I go very infantry heavy as the Getai. That said, stats can be misleading, I haven't seen a one on one match up of Epeiros BG's and Getai BG's, so I am unsure as to how it would turn out. I'm fairly sure that in addition to somewhat better stamina, however, Epeiros BG's also are faster than Getai BG's. Of course, I may be wrong, because that stat is not listed in the online unit list, and I am not on my gaming comp with the EDU right now.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  2. #62

    Default Re: Cav balance

    Quote Originally Posted by Grade_A_Beef View Post
    Wait so what about Getai BGs? I checked the stats and Getai BGs are in general superior. The only thing Epeirote BGs really have over them is very good stamina as opposed to good stamina. The Getai BGs get a much better secondary, a shield, and have the same lethality spear.....am I missing something here?
    I don't know their stamina values. I believe the Getai have 0.225 lethal sword, Epirote 0.11. Getai have 1 more armour, and 3 shield (which Epirote do not have). Lance is same but Epirote has 2 extra charge. Don't forget though, that the Epirote has AP sword. All this considered, they seem equal to me.

    You are referring to the Somatophylakes Strategou (Hellenic Bodyguard Cavalry) and Phylakes Daoi (Dacian Bodyguard Cavalry), are you not?
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  3. #63
    amrtaka Member machinor's Avatar
    Join Date
    Feb 2008
    Location
    Austria 'n Italy
    Posts
    464

    Default Re: Cav balance

    Epeirote BGs are the Molosson Agema, not the usual Hellenistic Somatophylakes Strategou. Molosson Agema have less Armor but more Stamina (not sure about the charge).
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
    <-- My "From Basileion to Arche - A Makedonian AAR" Memorial Balloon.

  4. #64
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Cav balance

    Molosson Agema have Stamina + Defense + Speed.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #65
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Cav balance

    Quote Originally Posted by machinor View Post
    Epeirote BGs are the Molosson Agema, not the usual Hellenistic Somatophylakes Strategou. Molosson Agema have less Armor but more Stamina (not sure about the charge).
    Well are you sure its the regular Molosson or is there a BG version? Their charge is lower, their armor and morale aswell.
    Last edited by ziegenpeter; 01-27-2010 at 17:50.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  6. #66
    Member Member WinsingtonIII's Avatar
    Join Date
    Jul 2009
    Location
    Boston, USA
    Posts
    564

    Default Re: Cav balance

    Quote Originally Posted by ziegenpeter View Post
    Well are you shure its the regular Molosson or is there a BG version? Their charge is lower, their armor and morale aswell.
    There is a BG version. It is called Somatophylakes Strategou just like the Mak and AS BG's, but it has different stats that are pretty much identical to the Molosson Agema. The only difference is that the BG version has more morale, 18 instead of the normal 16.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  7. #67

    Default Re: Cav balance

    No, I'm not by my computer and haven't played as Getai for a while, but I'm pretty sure they are also fast moving. The Epeirote BGs have very good stamina as opposed to good stamina with regards to speed. It's also listed that the Epeirotes are Very Hardy as opposed to the normal Hardy of the Getai BGs. The Hardy trait slows down stamina drain and boosts stamina recovery, right? I'm not sure.

    And from what I can tell from the tests on secondaries (Pahalava late vs Baktrian late), .225 lethality trumps .11 lethality with AP...and that's with the Baktrians having the armor advantage. That advantage of the longsword will probably be even more pronounced considering the Getai and the Epeirotes have comparatively lower armor values.
    Last edited by Grade_A_Beef; 01-27-2010 at 21:28.

  8. #68
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Cav balance

    Lance is still better for horse vs horse....
    Last edited by antisocialmunky; 01-28-2010 at 01:41.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  9. #69

    Default Re: Cav balance

    Can't argue against that.....but still, the longsword is much more useful in general than the kopis.

    I'm very very biased against the kopis, despite using secondaries in a melee and having AS as one of my favorite factions....

  10. #70
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Cav balance

    True, and they are much much better against unarmored infantry/horse.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  11. #71
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    For all interested, I'm working on balancing the Broken Crescent units to function like units in EB. I've been pretty successful so far, and will post some screenies.

    It is for medieval units, but it's on the M2TW engine and there are analogous units.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  12. #72
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    One thing I didn't do was make the lances AP - I tested it and it had significant balance problems, mainly being overpowered since lethality can't really be adjusted to EB levels anymore. The charge values are still high, but not as high as EB ones, though significantly higher than M2TW ones; the base attack of lances is small, making them nigh-useless in melee. This gives units that have a lance as a secondary a problem in melee, while those that use a small spear in melee get significant advantages over the ones with lances.

    The following trial is on VH battle difficulty, which does not give unit bonuses/penalties in M2TW AFAIK.



    These are the Khwarezmian Cataphract Lancers, our stand-in for sword-armed cataphracts. Here are their stats:

    Primary: Lance; Atk 1, Chg 20
    Secondary: Sword; Atk 6, Chg 2
    Defense: 23 armour, 8 skill, 4 shield
    Mount Mass: 3.9



    These are the Royal Ghulam lancers, our stand-in for Hetairoi (and very analogous in stats compared with other units). They have a lance, and their secondary weapon is an armour-piercing mace, which receives the same stats as a kopis under my system. They use their shield in melee, but not when charging.

    Primary: Lance; Atk 1, Chg 18
    Secondary: Mace; Atk 4, Chg 2; ap
    Defense: Armour 17, Skill 8, Shield 4
    Mount Mass: 3.2

    On defense skill, under my system they both get a +4 skill bonus for being upper-tier elite troops, but a -1 penalty for being mounted. As they are heavily armoured, no bonus is awarded (a +1 is given for medium armour and a +2 for light armour). The base defense skill for all units in my system is 5.



    Our cataphracts charge into the Ghulams and cause 3 casualties upon impact, before the melee ensues. It ensues continuously, and both sides reduce each other to half strength (25 out of 50 starting troops) at the same time.

    I ran a reverse trial, with me commanding the Ghulams and the AI with the cataphracts. This time, both sides lowered lances and charged, but the cataphracts were a bit late in doing so, and only some got the charge bonus. 2 Ghulams and 4 Cataphracts were killed on impact. The melee was again continuous, and the Ghulams had 30 men remaining when the cataphracts were reduced to half strength.

    I re-ran the trial, but this time, the Cataphracts fought the Monaspa Lancers, shown below:



    Under my system they have the following stats:

    Primary: Lance; Atk 1, Chg 18
    Secondary: Sword; Atk 6, Chg 2
    Defense: Armour 17, Skill 8, Shield 4
    Mount Mass: 3.2

    Their stats are identical to those of the Ghulams, except with swords instead of maces.

    First I fought twice as the cataphracts, who both smashed into the Monaspa, causing 5-6 casualties upon impact (suffering none of their own), as the Monaspa were late in lowering to charge. It was a slaughter, with the Cataphracts having 41-42 men left when the Monaspa were reduced to half strength.

    I switched sides and fought as the Monaspa twice. The cataphracts were a bit late in lowering to charge, but still dealt the Monaspa 2-3 casualties on impact, while the Cataphracts took 1-2. Both times the Cataphracts had 41 men when the Monaspa were reduced to half strength.

    So, this system passes one test the EB system fails - making ap weapons good at their job (piercing armour).
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  13. #73
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Cav balance

    Cool, please tell us, when its done. BC was always a very appealing mod - Except for the weird cav!

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  14. #74
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    I'm done with most factions - have to do Oman, Makuria, the Rajputs, and the various merc units - then I'll be done. First I'll release the EDU for unit balance, then I might make a cost balance one as well.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  15. #75
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Cav balance

    Quote Originally Posted by ziegenpeter View Post
    Cool, please tell us, when its done. BC was always a very appealing mod - Except for the weird cav!
    Seconded, I have yet to see a M2TW mod with decent cav stats.


  16. #76
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    EDIT: Made a crucial update, added the descr_mount file, which is essential to the rebalancing.
    Last edited by gamegeek2; 02-06-2010 at 05:26.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  17. #77
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    I've uploaded the modified EDU for Broken Crescent v2.0 - the download link can be found here

    I'd love to hear feedback, preferably soon. Thanks guys!
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  18. #78
    Member Member Bucefalo's Avatar
    Join Date
    Feb 2009
    Location
    Spain
    Posts
    170

    Default Re: Cav balance

    Quote Originally Posted by gamegeek2 View Post
    I've uploaded the modified EDU for Broken Crescent v2.0 - the download link can be found here

    I'd love to hear feedback, preferably soon. Thanks guys!

    What version of BC are you running? I tried using your EDU with BC 2.02 but i am getting a error just at the splash screen. The error have to do with aor units and nobles, so perhaps it is something added after BC 2.0? I will try to reinstall BC up to 2.0 (without 2.02 patch) and report if i manage to start the game with your EDU. I also encourage other people to try! :)

  19. #79
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    I've updated it.

    http://www.twcenter.net/forums/showt...21#post6733621

    AOR units? Hmm...check system.log and tell me the error.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  20. #80
    Member Member Bucefalo's Avatar
    Join Date
    Feb 2009
    Location
    Spain
    Posts
    170

    Default Re: Cav balance

    Ok i reinstalled BC 2.0 and got it to work after installing a fix (CA_LIBS error). Then i placed your two files (edu and descr_mount) in data but the game is not starting now, this is the error in the log

    15:00:20.000 [script.err] [error] Script Error in broken_crescent/data/export_descr_unit.txt, at line 13111, column 1
    Could not find soldier battle model for unit type 'ere_light_lancer'.

    15:00:20.000 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file broken_crescent/data/export_descr_unit.txt.

  21. #81
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    I think I figured out what the error is.

    I've put the fix on the TWC, and here's the link for convenience:

    http://www.mediafire.com/?wz0yynznout
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  22. #82
    EB on ALX player Member ziegenpeter's Avatar
    Join Date
    Mar 2008
    Location
    COLONIA CLAVDIA ARA AGRIPPINENSIVM
    Posts
    741

    Default Re: Cav balance

    Thank you a lot!

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  23. #83
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    No problem.

    It was a unit I had created myself whose EDU entry was hanging around in the uploaded files, so I cut that.

    BTW, just put on another update balancing a few Georgian units.

    Remember, changing descr_mount and EDU will NOT screw up your save games, but WILL take effect in your campaigns.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  24. #84
    Member Member Bucefalo's Avatar
    Join Date
    Feb 2009
    Location
    Spain
    Posts
    170

    Default Re: Cav balance

    This is very odd :S I´m having the same ctd at the splash screen as before (same error in the log)
    I tried replacing this "ere_light_lancer" model in the entry with the one that was present in the original BC EDU "aor_wanatolian_nobles", so it looks like this:

    type ere light lancer
    dictionary ere_light_lancer ; Hosarii
    category cavalry
    class heavy
    voice_type Heavy
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier aor_wanatolian_nobles, 32, 0, 1
    mount bc heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
    formation 2, 4.4, 3, 6, 2, square, wedge
    stat_health 1, 0
    stat_pri 1, 12, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    stat_pri_attr no
    stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    stat_sec_attr no
    stat_pri_armour 9, 8, 4, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 12, impetuous, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 860, 400, 120, 95, 860, 4, 180
    armour_ug_levels 4
    armour_ug_models aor_wanatolian_nobles
    ownership byzantium, slave

    but after doing that, i am still getting ctds but this time the log looks like this:

    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
    unit(ere light lancer) does not match up to the ownership for faction(france)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
    unit(ere light lancer) does not match up to the ownership for faction(poland)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
    unit(ere light lancer) does not match up to the ownership for faction(scotland)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 43, column 197
    unit(ere light lancer) does not match up to the ownership for faction(england)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
    unit(ere light lancer) does not match up to the ownership for faction(france)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
    unit(ere light lancer) does not match up to the ownership for faction(poland)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
    unit(ere light lancer) does not match up to the ownership for faction(scotland)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 44, column 187
    unit(ere light lancer) does not match up to the ownership for faction(england)
    21:08:24.843 [script.err] [error] Script Error in broken_crescent/data/export_descr_buildings.txt, at line 45, column 54
    Unknown unit type specified: aor anatolian nobles

    I was wondering if the .cfg file may have something to do, i had to download one to fix a CA_LIBS error, mine looks like this:

    [features]
    mod = broken_crescent

    [log]
    to=logs/system.log.txt
    level =ai.ltgd trace
    level =game.script* trace
    file = game.script* logs/script.log.txt
    file = ai.ltgd logs/ai.log.txt

    [ai]
    ltgd_logging = true

    [video]
    movies = false

  25. #85
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    You could try completely deleting the unit, not sure how that'd work out for you.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  26. #86
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: Cav balance

    I've started working on a version for BC 2.02.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  27. #87
    ‘Abdü’l-Mecīd-i evvel Member Kival's Avatar
    Join Date
    Aug 2009
    Location
    Hamburg, Germany
    Posts
    767

    Default Re: Cav balance

    Quote Originally Posted by gamegeek2 View Post
    You could try completely deleting the unit, not sure how that'd work out for you.
    I've had that idea befor and tried it a few hours ago and it does not solve the problem. Do you want to know in detail which delete/copy actions I've tried and which failure occurs?

    ‘Abdü’l-Mecīd-i evvel

  28. #88
    busy mercenary Member darius_d's Avatar
    Join Date
    May 2009
    Location
    tribu Sequani, 15 milia north of Epomanduodurum. (origin Locus Venedi)
    Posts
    97

    Default Re: Cav balance

    @ gamegeek2, EB team

    And do you consider another type of balancing - by quantity of soldeirs per unit?
    In EB 1.2 there are just 2 sizes for cav units no matter which faction or unit type - 50 and 20 (for L size) - the latter for general bodyguards and chariots.
    While for infantry the unit size changes from 80 to 100 to 120.

    Do you plan to differentiate it more for cav in EBII? So, will a unit of - say - roman cavalry have the same size as a unit of parthian cataphracts or Saka's light cav?

Page 3 of 3 FirstFirst 123

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO