Is this really going to make you put the game away? Amazing.
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Found a plot segment which really caught me last night.
If you haven't been on a fleshy ship, or don't know what I mean by fleshy ship, don't read the following
Spoiler Alert, click show to read:
More than anything else that one little segment demonstrated what's at stake.
I didn't play either. Which may be why I loathe this so much; I haven't seen one of the less stupid predecessors. I'm peeved at the whole idea; how does getting shot in the torso spray blood onto your eyes, which you can't blink off?Quote:
How did you survive playing Gears of War and Call of Duty?
I so very, very, very much preferred how Crysis did it; where ambient sound was dampened and you heard yourself breath hard, and the screen got a little blurry to simulate tunnel vision.
I like to play games on harder difficulties, I find being on the edge on death makes it more challenging and fun. So I do not want to play a game where I'm often seeing a bunch of grotesque veins spread out on my computer. It'll **** me off whenever combat is getting exciting. So I'm going to wait until playing the game isn't going to throw the opposite of eye candy on my screen.
CR
I'm playing again through the game now with my level 49 Renegade from ME1. It feels SO satisfying giving Miss Al-Jilani a fist across the face.
I wish I could do Renegade interrupt on Udina...would be worth it!
Also, started a second playthrough as Engineer (using ME1 import of my Vanguard) and boy you won't need to do much planetary scanning. I got 55000 of each resource and 330.000 credits to start with (plus apparently 25% extra XP since I played through ME2). My character btw looks like Locke from Lost.
Using this face with just added hair.
Although only doing initial missions. Gonna wait for the Hammerhead DLC.
I read that the new dlc might include a hoover tank of some sort and a new female character, a "thief".
I watch Yvonne's show Chuck, so having Miranda in my party is a little weird. I keep expecting her to sound like Yvonne's character, Sarah Walker.
I've only played for about an hour. Apparently my heat sink on my new processor is not good enough to keep my CPU from frying itself, so I can't play till my new one arrives. That said, I don't find the ammo system annoying. I thought I would hate having to use ammo, but for the short time I've played, it hasn't bothered me.
I definitely miss looting! I hated ME1's inventory system, but I wish Bioware hadn't fixed it by eliminating inventory and looting entirely. I also don't like that they reduced the number of skills I can add to when I level up.
Overall, I think it will be a fun game. I enjoyed the first mission enough to be annoyed that I can't play until my new heatsink arrives.
So far, the major change is that there's a new council, but they refuse to see you. Spectre reinstatement is done through Anderson (haven't tried Udina as Councilor, I hate him). The only other major change in the Citadel is the extreme change in attitude of the big game shopkeeper. He, like the new Council, thinks you're lower than pond scum and calls humans (specifically Admiral Hackett) kinslayers for abandoning the Destiny Ascension.
Minor changes here and there, including the advertisement for the film "Citadel" on one of the blue advertisement kiosks, where a badly-cast Shepard utters his famous words to the 5th Fleet to hold position until the Citadel doors open.
Hmm, I'm sure I'm missing something obvious here, but how do I import my ME1 Shep? Nothing comes up when I select Import and I can't find a save folder to put the save into. Apologies if it has been covered here, didn't want to read through in case I came across a spoiler. I have Steam ME1 & 2.
edit: Figured it out, just created save folder in my ME2 folder and copied the save over.
Right. Finished one play-through. Going to lay off for a week or two now.
I wonder how they'll continue the story.....I mean ME1's plot was quite good, and yup, the Vigil bit was done very well....then along comes ME2, nice characters and all that but the ending turned out to be, well....gah :juggle2:
Spoiler Alert, click show to read:
All in all, just slightly disappointed that ME1's actions don't actually have any really groundbreaking outcomes.....I mean I understand that it might be hard development-wise, but still it would've been more fun if the decisions would have made a greater impact....
All that said, ME3 just can't come soon enough for me......
BOOYAH!!
I have rid my game of the scourge of the red veins!
FYI for those interested:
I downloaded texmod and used this tutorial as guidance: https://www.youtube.com/watch?v=d8p2...eature=related
Some notes;
- Use the MassEffect.exe in the binaries folder, not the launcher.exe.
- I saved the texture as a bmp, transparency was black, so I just paintbucket'd the whole image black.
- I was playing very near the beginning, right after
Spoiler Alert, click show to read:- I note this only because when I paused the amount of textures that in texmod were 1974. The red vein texture was about number 1600 or so (+/- 100). It's pretty obvious.
- Also, you need to run texmod every time you run Mass Effect. It's a small program though.
I can email the file I made for use with texmod to anyone interested.
CR
Hopefully you can enjoy the game now.
Heaven forbid you just stay in cover and wait for natural breaks in the shooting.
Also, I am planning on playing with a imported ME1 perfect paragon character that I downloaded from an awesome website that hosts different versions of ME1 shepard, gonna see what the difference is between import and starting brand new. I hear it's night and day.
Well being still-mid way through my first game, with an imported Renegade Shep (who had enough "moral" points left to save the council), I can't make a compariosn, but I can give you an inkling:
Spoiler Alert, click show to read:
Then again, there are more opportunities to be blunt and rude in ME2. The interrupts are a good idea and fun, the only one I haven't used so far is...
Spoiler Alert, click show to read:
Yes, because removing the red veins now means I'm invincible and don't have to do that. :rolleyes:
Well I played a fair bit last night and here's my impressions (not much in the way of spoilers, just didn't want to take up too much space);
Spoiler Alert, click show to read:
Question about planet-scanning; is it necessary to get enough resources, or are the resources you gather not completely necessary to getting enough upgrades? I don't want to spend a bunch of time having to do an ensign's job.
CR
India, regarding your spoiler comment, did you speak to Mordan on your ship after that revelation? He had lots of info on that matter when I spoke to him ... say one or two squad missions later. Basically
Spoiler Alert, click show to read:
Speaking of Mordan, everyone needs to ask him about art when chatting on the ship, then pick the new option which chases on off-hand comment he made during that dialogue. You will need to do his personal quest first. Loved it.
Playing some more, and loving it. They've added different types of armor with different weapons effective against them. Makes the different types useful, which is nice.
Also, went to the citadel, and I'm very amused by all the ambiance and newscasts.
CR
I'm playing through Mass Effect one right now and plan on picking this up sometime next week.
I plan on doing more than one play through but only one of my play throughs will be with an imported save. Does any one know what the "default" settings are if you don't play from an imported save?
For example which decisions stand i.e Wrex for example.
And done. 29 hours, got the best ending. I was somewhat disappointed at how easy it was to do that; I suspect the ending would have had more punch if I'd been less successful.
The short summary of my feelings on it would be this: the game shines when it is tying in to the first, and it does that in a lot of ways and frequently. Plot, writing and presentation wise, I really enjoyed it. If not for the poor presentation of joining Cerberus at the start it'd fare much better and sit on a par with the first game. Instead it's slightly below it. Gameplay wise, not so hot, and I much preferred the first game. This is clearly the middle act of a trilogy and so spent a lot of time bring things forward and setting things up.
I was surprised at how short the plot chain of missions is. Most of the play time comes from doing optional stuff like the loyalty missions.
The incidental material is some of the best. The adverts and conversations you hear as you wander can be hilarius. Humour was on an overall up compared to other Bioware efforts, I felt. Lots of excellent lines throughout the game, and some outstanding conversations.
Elcor Hamlet is awesome. Also, the game needed more Elcor.
My comment earlier on someone being a romance option because they started complaining about dead people was accurate. Amazingly, said romance was quite well done. One of Bioware's better efforts.
Despite its problems and lows, ME2 shows why I called Dragon Age: Origins static, bland and boring in its storytelling and conversations. ME1 was doing all of this, and years ago. ME2 only continues the effort and adds a new trick, the interrupt. In conversations people walk around, sit down, stand up, gesture, have decently animated faces, and do all of the other motions which happen in real life. You can select your next option while the other side are talking, you don't pick word for word what you will say, and it's voice acted so it feels like a proper conversation instead of half of one. Can't the two Bioware teams talk to each other? It's going to be even harder to finish my replay of Dragon Age now.
On the ending specifically:
Spoiler Alert, click show to read:
Some achievements do give in-game bonuses. There's a 25% XP bonus for future characters after completing the game, and you're supposed to be able to pick a squad mate's power when building your next character provided you have their loyalty achievement.
Hmm, yes. Mostly good but the bad annoys me enough to hold it back.
I shall play again with one of my other Shepards. I want to do insanity and reach level 30; not sure that latter is possible without the XP bonus and/or replaying a ME2 character, as I only managed level 26 after porting over my cannon Shepard and doing as much content as I could find.
Reaching level 29 at-least is entirely possible without the xp bonus, with a ported Shepard. I'd used a save file with a level 60 Shepard from ME1 and that gave a XP bonus in the start. After the end game, I was level 29. I did use the wiki to find the side quests though, so that I don't miss out on any of them.
The interrupt system is quite nice :yes: and I do hope they keep it for future games.
I wonder if you get more starting levels if your ME1 Shepard is a higher level? I used the level 51 Shepard I had from my original ME1 playthrough as that's the one with what I regard as my 'true' storyline. I was level 4 when I could first access the squad screen in ME2. I scoured the galaxy for things to do, and did everything I found. I think I was level 26 at the end, I'll have to check.
Well, you gotta admit, the loyalty missions (at least some of them) give plenty of emotional moments, such as Mordin and the dead female krogan. Mordin and Legion's are both my favorite, since they have far reaching consequences in Mass Effect 3 (presumably).
Spoiler Alert, click show to read:
I also like Samara's loyalty mission as well. Not only because there's no combat whatsoever, but also because
Spoiler Alert, click show to read:
From my current playthrough:Quote:
The incidental material is some of the best. The adverts and conversations you hear as you wander can be hilarius. Humour was on an overall up compared to other Bioware efforts, I felt. Lots of excellent lines throughout the game, and some outstanding conversations.
(spoiler tag to avoid clutter, not plot point)
Spoiler Alert, click show to read:
I only noticed this on my second playthrough. Long Service gives you 200k credits and 50k of each resource (you never need to mine for Eezo ever again). I do miss the little bonuses, like getting a 25% bonus to the duration of Marksman for 150 pistol kills, or improving Barrier and Statis recharge time by 10% by completing 15 missions and 35 assignments with Liara.Quote:
Some achievements do give in-game bonuses. There's a 25% XP bonus for future characters after completing the game, and you're supposed to be able to pick a squad mate's power when building your next character provided you have their loyalty achievement.
Yes, some of the best parts of the game came from the loyalty missions. I appreciated how they changed my views on some of the characters by fleshing them out and revealing them to be more than the shallow surface encountered through recruitment and pre-loyalty conversations. Mordin's was probably the best; it posed good questions and was exceptionally well written. He gets loads of good Normandy dialogue after that mission. I did find Jacob's and the DLC merc's to be disappointing. They didn't add much to the characters, and were basic run and gun affairs.
For the plot, I'd expected there to be more involved in getting where I did and doing what I did. The plot itself, minus all character related stuff, is something like 6 missions including the beginning.
Spoiler Alert, click show to read:
The sound cut out during the most important cutscene in that mission and I didn't have subtitles on. I had to choose without hearing the argument.Quote:
I also like Samara's loyalty mission as well.
For anyone else who played the N7: Abandoned Research Station mission (obtained by completing N7: Wrecked Merchant Freighter mission, Neith/Amun/Eagle Nebula), did that mission remind you of System Shock as well, or is it just me?
There were several spots in the game with a faint System Shock vibe. That one was the strongest echo thanks to its special resident.
Heh, and now I realise how many 'something has gone horribly wrong, featuring clinical corridors, audio logs, and dead bodies' sections there were in ME2.
froggy, what is your opinion on the Jack character?
Can someone explain how the ME2 import actually works?
My last save game was just before beating Seren in ME so I'm presuming that there is a save hidden somewhere?
In the ME2 configuration utility there is a option 'save games' under which you'll find a button 'copy mass effect 1 save games'...this'll open aother window and let you browse for and select the folder containing your ME1 save games.
The save which is actually imported is a post end game save which I don't think is visible in the ME1 'load/save' menu. You can see it when you check the save folder in 'My Documents' though.
http://www.examiner.com/x-892-PC-Game-Examiner~y2010m1d27-Mass-Effect-2-How-to-import-your-ME1-save-games
In regard to that Miranda woman, I dislike Australian's used as voice actors. As an Aussie myself, in a game it just feels, awkward. Somewhat cringe-worthy.
Spoiler Alert, click show to read:
Some of those are semi-optinional. You'll need to to do at least a bit of recruiting to continue the main plot chain.
Spoiler Alert, click show to read:
The only problem with the voice of Miranda is that she sounds monotone and is generally uninterested in everything.
Shepard: "The Collectors are kidnapping colonists. We must stop them at any cost!"
Miranda: *shrugs* "Yeah, ok. Whatever."
Now if you want cringe-worthy, listen to Engineer Gabby and her Brooklyn accent.
As a party member, a total disappointment. She's one of the few who gets a power cooldown bonus and she didn't have any powers that I wanted. Gah!
As a character
Spoiler Alert, click show to read:
The plot missions appeared once a set number of the character missions had been done. But you choose which and don't need to do all, meaning that they're all optional. Miranda and Jack are the only characters you are forced to have. Maybe Mordin, from what he does in the plot? None of the loyalty missions are required.
Miranda and Jacob are the only required members (you can choose not to re-activate Legion), since you need to recruit only three members to trigger Horizon (Zaeed counts as one), and six total crewmembers to trigger the Collector Ship mission (and, again, Zaeed counts toward this total). This means that three out of eleven crewmembers are totally optional. Other than Miranda and Jacob, you are free to choose who you want if you don't want to spend the time for a full crew.
On a side note, I have discovered that it is entirely possible to get level 30 on a single playthrough; you just need the Long Service Medal for the 25% experience bonus. Having a level 50 or 60 character does not matter, since I used my imported level 49 character. I obtained level 30 after the Reaper IFF mission. All you need to do is just complete every side-quest available (barring a few, since I missed Conrad during my ME1 Renedage playthrough), and you'll get it after the Reaper IFF's 1250 exp gain.
EDIT: I don't know why, but it brings me much amusement to hear Tricia Helfer/Caprica Six/EDI say "Really, Commander?" and "Probing Uranus."
Dark Energy;
Spoiler Alert, click show to read:
http://nasascience.nasa.gov/astrophy...is-dark-energy
Mass Effect 2 is pulling a "Star Trek," taking scientific jargon and making it seem more fantastic or plausible than it really is.
Right. Got that. But I wondering more along the lines of in-game implications...it can't be co-incidence, that they're mentioning it again and again.....
Anyone listen to the game salesman on the Citadel?
Spoiler Alert, click show to read:
Gee, I wonder what that is referring to. :book:
Also, I wonder if I'm one of the few who liked driving the Mako on the PC. It reminded me of tribes 2, which was a big plus, plus it was a heck of a lot easier to drive than the Tribes 2 wheeled command center.
CR
Cerberus Armor and Eviscerator Shotgun DLC Available Feb 9
Quote:
Cerberus Assault Armor
Cerberus assault armor is designed for shock troops, turn the tide of battle against creatures or forces that would decimate normal soldiers.
Increases heavy weapon ammo capacity by +10%
Increases shields by +10%
Increases health by +10%
M-22a Eviscerator Shotgun
The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.
hmm, i will need to check whether or not it will be better then what armor i can piece together on my own.
Just finished the game a few minutes ago. For the record, I found Mass Effect 1 to be interesting, but entirely average, bordering on the negative more than the positive. Having finished Mass Effect 2, I feel comfortable saying it's in my top 5 RPGs of all time. That's a very strange thing for me to say, but I honestly feel its true. ME2 started as a TPS first and a RPG second, which is the reverse of ME1, and I think that's where it succeeded. Instead of trying to be an RPG and then dumbing itself down, it tried to be a TPS and added RPS elements to itself. The simplified gameplay was far less distracting and far more entertaining. The NPCs were, bar none, much more interesting and I actually got invested in them in a way I never did with ME1. The main storyline may have been less 'grand' than ME1, but there was a level of sheer balls-to-the-wall entertainment in the last 1/4 of the main plotline that had me absolutely riveted to the game. It was, simply put, great entertainment. I am extremely eager for the sequel; Bioware have outdone themselves with this game
Finished the game about an hour ago.
Thougts about combat;
I liked that it kept the danger up through the end, constantly. In my ME1 game plus play through on hardcore, I'd run up to a guy in the middle of a battlefield and shoot at him for 10 seconds while he shot at me and so did his buddies. And I'd be fine. ME2 worked well at keeping combat dangerous all the time.
But...the sticky cover system was terrible. Half of my deaths were due to hitting the shift key (remapped from spacebar) and vaulting over a box into the firing arc of three machine guns instead of backing off the cover, or not being able to crouch if not directly behind cover, or getting shot from behind and having to stand up to shoot the person.
Why, why, why oh why didn't they just add a crouch toggle key?! Or at least make the "go into cover key" different from the "leap out out of cover" key.
I still don't like taking all the armor and weapons and mods out.
About the ending...
Spoiler Alert, click show to read:
About romances...
Spoiler Alert, click show to read:
I loved all the side conversations. One conversation between nameless crew members on the Normandy struck me...
Spoiler Alert, click show to read:
Overall, a great game.
CR
Spoiler Alert, click show to read:
Without going into detail. I don't know if it just me, but I found the end a bit too easy.
Spoiler Alert, click show to read:
That's my only gripe. Otherwise, it's a decent game. And I am glad that it came out when it did, as I dodged the Dragon Age bullet. :thumbsup:
Spoiler Alert, click show to read:
I've only played about 10 minutes of the first GoW, so none of that for me.Quote:
Without going into detail. I don't know if it just me, but I found the end a bit too easy.
Spoiler Alert, click show to read:
That's my only gripe. Otherwise, it's a decent game. And I am glad that it came out when it did, as I dodged the Dragon Age bullet. :thumbsup:
One minor gripe; why can't you change your helmet during the mission? Going helmet-less in non-earth environments just seems wrong. It perturbs the engineer in me.
CR
Completed with my level 50 imported character, reached level 28, 43 hours played.
Spoiler Alert, click show to read:
Decent article with a rundown of the highs and lows of ME2. All spoilers are concealed until you request the page displays them, and are labelled so you know what to expect. NB: language warning.
I'm putting ME2 to one side for a bit. I've done everything I want to with it except my insanity/renegade run. That can wait until the experience is less fresh in my mind.
The achievements are far easier to come by this time, kind of disappointing. I replayed ME1 many times before I reached 100%. I've got 50/51 with a single playthrough and 45 minutes of play on a new game+. Insanity is the only one I am missing.
I reloaded some old saves today to try finish building 'relations' with Legion; He says some interesting things in the final two chats.
Spoiler Alert, click show to read:
I ended up finishing it there last tuesday night at about 5 in the morning god I have not done that for years.
I am already salivating for the last one its sad I know.
The planetary scanning is pants get rid it Bioware or reform it at the least and another minor quibble the lack of a baddie to boo at like Saren kind of felt a bit lacking for me but overall its my game of the year already
I feel this might have significance later
Spoiler Alert, click show to read:
I have just realised that I both love and hate this game as in I hate the silly stuff we can do without like minigames but I am in love with the story and interaction .
To be honest if there were only four weapons and one suit of armor for the character I would not mind in the slightest.
Still my favorite game of the year even with all the things I hate in it and reading the thread I realised there were a lot of them I hated I still cant wait for the next instalment of the story.
I'm sure its in the Minos Wasteland
Spoiler Alert, click show to read:
I've been going through the systems, it seems there is an average of 1 anomaly for every 2 systems. Some are puzzles, others combat missions. The best have been those with follow-up missions, e.g. tracking a freighter's route, stop by stop.
This has meant alot of scanning, although i stopped picking anything up a while ago (nothing left to research). I'm a little frustrated that I can pick up endless resources but have nothing to do with them, and instead have want turns out to be limited cash for buying upgrades. I know this is not Elite or Freelancer but why can't I sell some of these damn resources?
I think that if you do all the side missions and the story missions, then by the end of the game you have almost all the upgrades, without having to buy any......AFAIK the ones at the shops are freely available during some missions too, and some at the end of the missions.
But then again, there are so many upgrades that I might well be wrong.
Edit:
On a different note, I just realised that the way ME2 focuses on Shepard's face many times throughout the game dialogue, has a lot to do with how one actually feels attached to the character.....And I realised that in Dragon Age, save in a few precious cut-scenes, there isn't a single place where the player character's face comes into focus....I don't know what my Cousland nobleman looks with his mouth open :P
Just finished my first play through now, I wont use any spoiler tags as well, I'll include no spoilers.
I personally loved everything about it, it took what ME1 had and made it go further as well as tweaking some of the other faults with the first one. Only major gripe is the whole paragon and renegade system I still feel isn't 100% good. I mean, essentially, for 100% success in the suicide mission 100% paragon or renegade is needed to secure the loyalty of all your crew. Those who have completed the game will know what I mean when I say certain "confrontations". Anyway, 100% paragon or renegade is needed to have a desirable outcome from such "confrontations". Most are aware it isn't as clear cut as that. Maybe I want my Shepherd to be a bit of both, a nice guy who isn't afraid to bust some balls if he needs to. Under the current system this isn't really possible if you want to "win the game".
I think I'll finish of my other save game from this play through tomorrow just to secure my other love interest. I'm curious to see if Bioware will be good on their word that a ME1 love interest will have a more dominant role in ME3. I hope so seeming their apearences in this one were pretty terrible..
I played as a female Shepard and I think the romance options for her were better in ME2 than in ME1. Personally I hope there's an option to continue with the ME2 romance the player doesn't feel like going back to the ME1 love interest.
Spoiler Alert, click show to read:
From what I can see of the story in the game and the literature outside the game Liara is the cannon romance interest Ashley is really only included for renegades and should really always be left on Virmire for a paragon.
I kind of disagree with that. For one you'll have to point out the literature you're referring to.....Secondly, Ashley/Kaiden are the canon romances. Liara is the second choice regardless of gender. Like Morrigan/Alistair in Dragon Age and Leliana regardless of gender.
Furthermore on starting a new ME2 game (not importing an ME1 save that is), by default for a male Shepard, Ashley is dead and for a female Shepard, Kaiden is dead. Which I think is done so that the player can check out the new romance options in the game.
Well the literature I mentioned came with my edition of the game it is a comic called Mass Effect Redemption. Liara is searching for Shepards body and the collectors and illusive man are also the feel of the story is Liara is the love interest so far anyway to my mind.
I accept your reasoning if you had no romance and you generate a character without a save but Kaidan and Ashley really cannot be cannon because they do not both survive one has to die in ME1. The story needs a person who survives regardless hence Liara this game was always meant to have consequences on the next one so my money is on that I am right but it is only a game and doest really affect the playing experience too much
The game will start with liara on the normandy if you saved that romance and she has way more dialouge in the game with you.
I'm just wondering, if you don't import a save then is there still a picture on the desk in Shepards room or is it simply absent?
I don't think you can call it Canon either way. The point about Mass effect is there is no real canon, the games are designed so you choose what is canon and what isn't canon. If Liara is meant to be the main love interest in the game then it doesn't really show over the other choices. Sure, Ashely/kaiden are fairly cold when you see them on Horizon but the way Liara is written is just as bad. She basically doesn't acknowledge you as a love interest and talks to you like your one of her employees.
She's an Asari too, meaning that because her lifespan is so huge, 2 years should be nothing to her. The way in which Asari comprehend time, apparently, is vastly different from the way humans comprehend it. 2 years should only feel like months to her, if not less.
Oh well, hopefully we will find out in ME3.
Right, I'm err....sorry I remembered it wrongly :embarassed: Actually Ashley survives for the male Shepard and Kaiden for the female, by default when not importing a save that is......
No idea about the picture, I'd read the info in the wiki. Never did start a new game myself.