Surprised to see Battle AI on some of the lists. If the Battle AI is at least as good as the original, that would be a bonus. I've only played on Normal difficulty and found the AI opponent as wily and unpredictable as a human opponent.
Also non-Japanese units would be a plus.
Trimming up the campaign aspect. Leave the rest as it is.
06-12-2010, 17:06
Sol Invictus
Re: So what would you like to see in S2TW?
I am sure that the Teppo units will be able to construct some sort of defensive barrier. I very rarely used them in the original game because their melee ability was so poor. I also wouldn't mind seeing the Tech Tree disapear for this title because the short time period makes it pointless. The original system was fine with the ability to train most of the units from turn one and to increase their effectiveness by building better training facilities.
06-14-2010, 04:38
antisocialmunky
Re: So what would you like to see in S2TW?
I wouldn't mind a more strategically indepth map with more economic targets and stuff. Maybe treat them like actual small towns and have garrison untis pop up in them they are invaded.
Really, a better AI and more ambience.
06-14-2010, 09:45
Vlad The Impaler
Re: So what would you like to see in S2TW?
- online campaign
- better diplomacy
- unit development like in civ (develop special abilities, traits or retinues kinda stuff for units; for example, if a unit will fight mainly in mountain area they will receive a trait or a commander which is specialized in mountain warfare and boost their abilities in such areas; this kind of system can apply to units too, making them more valuable;
- an easy to mod game: STW II should gather all the good stuff of the previous games; melee or guns, the tactical engine should be the best and suitable for all kind of modding, from Assyria to XVIII century; Napoleon is other thing and belong to modernity, such as American civil war; also the map and the faction/units/provinces slots should allow modders to tackle a lot of periods of history;
- more complicated provinces: being the ruler of the center of a province doesn't mean that you rule all the province; at the edge of the province, various monks monasteries, samurai peasants small clans or ninja villages will not be so willing to follow you; these entities should posses some economical power or wonders (temples, mines) which will make you interested in bringing them under your rule; feudal Japan was a net of clans, small or big.
actually all the historical periods covered by TW games (except NTW & ETW) were a sum of such autonomies, centralized states appeared only later;
- more facilities for online gaming as being the main way to strenghten a community;
06-14-2010, 16:20
seienchin
Re: So what would you like to see in S2TW?
Poor CA... So many fans, so many opinions. They have to dissapoint people. I hope it wont be me.^^
I would love to see mixed units and units who dont react like they should. Forcing you to plan before the battle.
06-14-2010, 17:09
Gorky
Re: So what would you like to see in S2TW?
technikal trees: more crosses - one development depend on more other:
you can use diferent ways (to develope more efecient martial arts or, the christian ways: more effective guns)
special unites need not only knowledge, they need special places (provinces - with sacred palces)
bulding develompment, need not only local basic, they need more provinces (like: to build a chatedral you need at least 4 chatolic temple)
one development has positive and negative effect:
example:
chatolic way: lower moral, abilities to traditonal warriors, good for trade
traditinal way: good for low unrest, poor trade, special unites at special places (like german berserkers, RTW)
more upgrade possibiliti, and more building
village and small town has the posibility to build wooden wall
(make the wooden wall harder to upgrade to stone wall, at rome and medieval, it was realy fast)
06-14-2010, 17:41
Sasaki Kojiro
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by seienchin
Poor CA... So many fans, so many opinions. They have to dissapoint people. I hope it wont be me.^^
I would love to see mixed units and units who dont react like they should. Forcing you to plan before the battle.
Yes, it's amazing the people who want exactly the opposite what made shogun a good game. Hopefully CA will make a solid tactical battle game with none of the frills.
06-14-2010, 18:04
Gregoshi
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by Sasaki Kojiro
Yes, it's amazing the people who want exactly the opposite what made shogun a good game. Hopefully CA will make a solid tactical battle game with none of the frills.
Indeed. However, the campaign does need some improvement - perhaps more throne room activity/action and just enough tweaking to clan mechanics to make the AI clans more competetive strategically. With daimyos and their families getting wiped out too easily in STW, fighting an endless ocean of rebels at end game wasn't fun. A titanic showdown with a major rival clan would be awesome. If you recall, the STW campaign was so shallow that after the first couple of months, the SP forum was all but dead. There just wasn't a lot to discuss about the nuances of the economy/diplomacy etc. However, being swamped with a million decisions before going into battle isn't the answer and isn't what I want either. Simplistic complexity - how's that sound? :laugh4: But I think one of the overriding measures is how well the AI can handle itself. If the AI can't handle a "feature" well, then it will just be a source of frustration to the players.
06-14-2010, 18:52
seienchin
Re: So what would you like to see in S2TW?
Well just as I said before, if CA would go a more realistiv way I would love to see mixed units etc. etc.
But on other hand I love the simple plain challenging style of shogun. It was in my opinion the best TW Game, because of its balance.
When I played it 2weeks ago I was shocked, that my heavy cavallery didnt just wipe everybody from the battlefield like in all other TW games including every mod. Shogun was just incredible fun to play, because of its balancing and risk style canpain map. SOOOOOOOO Epic and exotic. :)
06-14-2010, 23:24
Sasaki Kojiro
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by Gregoshi
Indeed. However, the campaign does need some improvement - perhaps more throne room activity/action and just enough tweaking to clan mechanics to make the AI clans more competetive strategically. With daimyos and their families getting wiped out too easily in STW, fighting an endless ocean of rebels at end game wasn't fun. A titanic showdown with a major rival clan would be awesome. If you recall, the STW campaign was so shallow that after the first couple of months, the SP forum was all but dead. There just wasn't a lot to discuss about the nuances of the economy/diplomacy etc. However, being swamped with a million decisions before going into battle isn't the answer and isn't what I want either. Simplistic complexity - how's that sound? :laugh4: But I think one of the overriding measures is how well the AI can handle itself. If the AI can't handle a "feature" well, then it will just be a source of frustration to the players.
Ah, but discussion of the shogun campaign portion has been the most consistent feature of the forum. We've had consistent campaign stories for a long time. I played it again myself when I saw the shogun 2 announcement, had a lot of fun as takeda with some custom rules (max 8 units for my armies, no "smart campaign start").
06-14-2010, 23:43
seienchin
Re: So what would you like to see in S2TW?
I didnt play Medieval 1, when it came out I still continued playing shogun for like 2 years. It was just so good and satisfying. Off course it always ended with me fighting against endles hordes of shimazu or hojo troops, but still it was great. :)
Sometimes I just had key provinces of the enemy rebell by using endless hordes of spies, then sometimes I assasinated their lords and heirs and other times I just bribed them, but most of the time it was cruel fighting^^. I never rushed the enemy (Except the Hojo, when playing as takeda) and tried to get my hands on key regions and then waited for chances to imrpove my lands, when the other daimyos fought against each other. In Shogun the Ki never only focusses on destroying the player and I had the feeling that diplomacy was much easier and reasonable.
Mongol Invasion on the other hand was kinda lame...^^ No diplomavy, no geishas, the mongols not beeing able to built up the provinces they took, so mostly when playing as the samurai the mongol invasion just bleed out, before even taking whole of kyushu.
By the way, it was my golden Age of gaming back then. Having played Zelda, MGS, FFS starcraft etc. I was just stunned by the scale, sound and style of shogun. It was the peak of my gaming history. :)
By the way, do you think there will be a Mongol Invasion addon or additional campain?^^
06-14-2010, 23:46
Subotan
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by General Malaise
I voted that I'd get it, but only if it is not Steam exclusive.
Quote:
Originally Posted by Asai Nagamasa
I dislike Steam for the same reasons I dislike any intrusive copy protection software or unnecessary commercial bloatware that locks the user in to a single service where the available products are not necessarily at the best available prices...
Quote:
Originally Posted by AnthoniusII
2nd:[No] Steam conection. I didn't buy NTW and ETW because of this fact.
.
Quote:
Originally Posted by drone
No Steam/SecuRom
Quote:
Originally Posted by A Nerd
Edit: Steam smells
Quote:
Originally Posted by Andres
- no Steam
Hello 2004! Welcome to 2010! In the future, the price of PC gaming existing at all is that we have to use a media platform which has gradually improved to the point of become an acceptable service.
Seriously though, all the Steam haters should be lucky that something like this exists, therefore preventing PC gaming from slowly descending into a permanent nadir.
06-15-2010, 00:06
General Malaise
Re: So what would you like to see in S2TW?
PC gaming isn't going anywhere, so the condescending attitude is quite unnecessary. Plenty of game developers out there don't use Steam and do quite well or if they do use it also offer non-Steam options. Many of these are indie companies like matrix games or spiderweb but, frankly, they tend to produce better products than the big companies anyway.
The reason it *looks like* PC gaming is dying is because people only consider it from the standpoint of the big companies, like those involved with TW, who, instead of realizing that the PC gaming audience is quite different to that of the console and that the PC offers different possibilities, are foolishly trying to compete with the console market particularly by focusing on shallow things such as graphical development.
I personally would have no problem if PC games, TW for example, never went past the graphics of STW or MTW as long as they maintained their level of gameplay. Even if PC gaming was somehow to die because I refuse to use Steam, then fine, let it die. There's plenty of good PC games already out there and I'm not going to be corralled into something as a consumer that exists only to limit my freedom especially when the products coming out are of worse and worse quality.
06-15-2010, 00:56
Kagemusha
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by seienchin
I didnt play Medieval 1, when it came out I still continued playing shogun for like 2 years. It was just so good and satisfying. Off course it always ended with me fighting against endles hordes of shimazu or hojo troops, but still it was great. :)
Sometimes I just had key provinces of the enemy rebell by using endless hordes of spies, then sometimes I assasinated their lords and heirs and other times I just bribed them, but most of the time it was cruel fighting^^. I never rushed the enemy (Except the Hojo, when playing as takeda) and tried to get my hands on key regions and then waited for chances to imrpove my lands, when the other daimyos fought against each other. In Shogun the Ki never only focusses on destroying the player and I had the feeling that diplomacy was much easier and reasonable.
Mongol Invasion on the other hand was kinda lame...^^ No diplomavy, no geishas, the mongols not beeing able to built up the provinces they took, so mostly when playing as the samurai the mongol invasion just bleed out, before even taking whole of kyushu.
By the way, it was my golden Age of gaming back then. Having played Zelda, MGS, FFS starcraft etc. I was just stunned by the scale, sound and style of shogun. It was the peak of my gaming history. :)
By the way, do you think there will be a Mongol Invasion addon or additional campain?^^
Im betting that there will be a Korean invasion /Imjin war extension, which should be great with Ming troops and all the neat Korean weapons like Hwatcha rocket launchers and turtle ships.
06-15-2010, 02:10
General Malaise
Re: So what would you like to see in S2TW?
It would also be nice if they added more religious options this time beyond just Christianity and Buddhism. Say, for instance, Shinto/Folk Belief and Confucianism. Even better would be different schools/temples of Buddhism and perhaps a conflict between the Catholic Jesuits and Protestant Christians. However, I kind of get the feeling religion won't be a presence at all this time (although I hope I am wrong).
06-15-2010, 04:42
Tuuvi
Re: So what would you like to see in S2TW?
I never played the original shogun, but I did play RTW and M2TW, and I think the thing I would like to see most is better battle and campaign AI. In the campaign AI it would be really cool if the AI had the ability to think in the long term and set long term goals as well as think in the short term.
I would also like to see an improved, more in depth and more realistic diplomacy system. In RTW and M2 the diplomacy consisted of sending a diplomat over to a faction, clicking a choice and seeing if the AI accepts. In S2 I would really like it if the diplomacy consisted of actual negotiation, the ability to coordinate attacks with your allies, conduct trade, etc. If done right diplomacy could become a very important and fun part of the game.
Family politics should also play a big role in the game, because AFAIK they played a huge role in Japanese politics. It would be cool if all FM's would marry FM's from other clans in the game, and the player could attempt to set up these marriages. Of course this could become tedious so I think that marriages should also be able to happen on their own without player direction. However, if a feature like this were to be implemented I think it should not use agents like in M2TW.
06-15-2010, 09:57
seienchin
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by General Malaise
It would also be nice if they added more religious options this time beyond just Christianity and Buddhism. Say, for instance, Shinto/Folk Belief and Confucianism. Even better would be different schools/temples of Buddhism and perhaps a conflict between the Catholic Jesuits and Protestant Christians. However, I kind of get the feeling religion won't be a presence at all this time (although I hope I am wrong).
Shinto was neglegtable in Sengoku jidai. It became something like a religion in the 19th. century, when the new japanese state was founded.
The folk believes were kind of a mix between shinto, buddhism and lots and lots of superstition. People were afraid of crossing bridges for examples and the kawaras (The rock and sand ground around japanese rivers) were unclean ground, where lots of outcasts lived.
Having superstitiousnes in the game would be great. :)
Confucianism is not quite a religion and for most sengoku daimyos it wasnt as important as it became in the edo jidai.
But there were a lot of different buddhistic schools. If you could choose between them it would be interesting.
PS: There were no protestant christians in japan.
06-15-2010, 16:52
ELITEofWARMANGINGERYBREADMEN88
Re: So what would you like to see in S2TW?
I wish they will add a actual ladder/ranking system for MP like they had in the first one. I think this will make the game very interesting.
I also think they should do something that if your army wins a major battle, there should be a record of all major battles they won, so they can try to "cover themselves in glory" type of thing.
06-15-2010, 18:12
Tera
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by |Sith|R|AntiWarmanCake88
I wish they will add a actual ladder/ranking system for MP like they had in the first one. I think this will make the game very interesting.
I also think they should do something that if your army wins a major battle, there should be a record of all major battles they won, so they can try to "cover themselves in glory" type of thing.
They already said the ladder/ranking system is coming back!
06-15-2010, 20:56
Hax
Re: So what would you like to see in S2TW?
As one of the few Buddhists on these forums (and I guess, the only Shingon Buddhist around) I hope a good representation of the different souhei employed by the various Buddhist sects and a good way to represent the power and wealth of say, Koya-san and the general influence of the different sects in Japan.
Gambatte o-kudasai :bow:
06-15-2010, 22:32
Swoosh So
Re: So what would you like to see in S2TW?
I hope to see the return of the Yari cavalry and their role in the game, excellent v other cav but weak except on the flank vs infantry, They were a great unit in stw good at balancing things out and stopping cav from being to powerful. And always keeping you on your toes with your horse archer units as the yari cav were the fastest. I loved that.
06-16-2010, 03:38
General Malaise
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by seienchin
Shinto was neglegtable in Sengoku jidai. It became something like a religion in the 19th. century, when the new japanese state was founded.
This is a very odd thing to claim, that Shinto was negligible at any point during Japanese history. The Emperor's authority stemmed from the fact he was (and still is really) considered the high priest of the Shinto religion. This is like claiming the Pope is negligible in the middle ages of europe even if the Pope didn't rule in the same way a king did.
I'd like to see more involvement with having to curry the favor of, or at least make it look like you are, of the Imperial family more as well as the peasants, and building/maintaining/defending Shinto shrines could be an interesting way. In the original you could conquer Yamato and the emperor claimed to support you but that was about it and it disappointingly didn't seem to have much effect.
Quote:
The folk believes were kind of a mix between shinto, buddhism and lots and lots of superstition. People were afraid of crossing bridges for examples and the kawaras (The rock and sand ground around japanese rivers) were unclean ground, where lots of outcasts lived.
Having superstitiousnes in the game would be great. :)
This is another reason religion should be more of a factor. If you have say, christian troops, then perhaps they should suffer less of a morale penalty over crossing bridges as they've converted away from "pagan superstitions". Of course, you'd have to balance this out with something else gameplay wise which I can't really think of at the moment.
Quote:
Confucianism is not quite a religion and for most sengoku daimyos it wasnt as important as it became in the edo jidai.
But there were a lot of different buddhistic schools. If you could choose between them it would be interesting.
Confuciansim is very much a religion, at least as much as Taoism is in the sense there are some schools and traditions almost solely focused on rites and others mostly only concerned with secular philosophy although Confucianism at its core was a mix of both, much like Pythagoreanism.
Anyway, the point I'm making here again isn't so much what happened exactly (otherwise you'd be playing a historical narrative with almost no choice) but the possibility to do things yourself that other daimyo may not have done. Religion has always been wielded as a political weapon by ruling classes so having so more options on how to do that that still fit the setting well even if the the years are slightly off would be great with me.
06-16-2010, 04:22
Monk
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by General Malaise
I'd like to see more involvement with having to curry the favor of, or at least make it look like you are, of the Imperial family more as well as the peasants, and building/maintaining/defending Shinto shrines could be an interesting way. In the original you could conquer Yamato and the emperor claimed to support you but that was about it and it disappointingly didn't seem to have much effect.
I like the sound of that. Maybe a loose mission system as well, gaining support from the Emperor by weakening Rivals or taking care of the people. :yes:
06-16-2010, 04:40
quadalpha
Re: So what would you like to see in S2TW?
Am I the only one who liked the Risk-like campaign map? Advantages:
- It can be balanced. A more lucrative province can have more neighbours, which makes it harder to defend. You can also have key strategic provinces that would shorten your lines, etc..
- It allows more variety in battlefields; you never know exactly the kind of terrain you'll be fighting on.
- It just feels more powerful to be moving armies between provinces, rather than micromanaging the tile they're sitting on.
06-16-2010, 07:07
General Malaise
Re: So what would you like to see in S2TW?
I loved the Risk campaign map myself but they'll never go back to it out of fear of "looking backwards". I myself found every campaign after MTW1 tedious and repetitive. People claim there's more freedom on the 3d map, but they're just blinded by the visuals. Mechanically, there's nothing you couldn't just abstract onto a 2d system (like saying, choosing the point of attack into the province and indicating it with arrows, and having armies positioned differently in the province map based on that). The 2d map is simple and manage-able (both for the player and the AI) where the 3d one is endless micro and actually ends up conflating battles into sieges rather than opening up more options.
06-16-2010, 14:24
darius_d
Re: So what would you like to see in S2TW?
Generally, just 2 wishes
- that CA allow some popular requests for advanced playing as an option and not just waste them only because it doesn't fit beginners.
- I also wish CA borrow proven ideas from competition - namely from Magitech (titles like Takeda 3 or Strength and Honour 2). I mean their superior strategical/tactical concepts for campaign.
Specifically though: Campaign
- characters' traits and preferences decide choice for strategic decisions - so player still has a choice but more limited.
It's like engagement in war, evolution of diplomatic relations, direction of economic development, etc.. The decisions are influenced not only by daimyo's preferences but also by power struggle between internal factions within his clan - family members, highest ranking generals, respected samurais and heroes, court officers, family teachers, etc. - all of them having their own views, ambitions and preferences, too (and loyalty level...), their influence depended on their position. It's working great in Magitech games.
- supply lines to be added (plus attrition)
- no more city growing, just developing and upgrading their specialization - big and small cities typically exist at any moment of the history, no need to artificially grow cities!
Battles
- timed and fully customized reinforcements - allowing attempt of surrounding enemy from behind or to counter such manouver by enemy (another great idea from Magitech).
- more than 20 units in battle, but obligatory grouped in no more than - say - 10-12 tactical groups for better tactical control and for more historical accuracy in army composition. Also to allow more complex manouvers (like pincer movement).
Multiplayer
- possibility to set predefined limitators of army composition - for example max koku to spent on army, maximum experience allowed for each unit type, maximum and miminum number of specific unit types, etc. (unless already exist in Empire/Napoleon - I didn't buy it).
06-16-2010, 20:05
Hooahguy
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by darius_d
- more than 20 units in battle,
judging by early screens, this looks unlikely.
06-16-2010, 20:16
Hax
Re: So what would you like to see in S2TW?
Quote:
Shinto was neglegtable in Sengoku jidai. It became something like a religion in the 19th. century, when the new japanese state was founded.
The folk believes were kind of a mix between shinto, buddhism and lots and lots of superstition. People were afraid of crossing bridges for examples and the kawaras (The rock and sand ground around japanese rivers) were unclean ground, where lots of outcasts lived.
Having superstitiousnes in the game would be great. :)
Confucianism is not quite a religion and for most sengoku daimyos it wasnt as important as it became in the edo jidai.
But there were a lot of different buddhistic schools. If you could choose between them it would be interesting.
Shinto existed way before the 19th century, what you're thinking about is called State Shinto or Kokka Shinto. By no means it was negligible, rather, it was not political. The political connotation Shinto got was after the Meiji Restoration in the 18th century.
When it comes to folk beliefs, I don't think I've ever heard something about people being afraid of crossing bridges. Of course, bridges had a very spiritual connotation to them, but being afraid of doing so? I don't really think so. Don't forget that Shinto as a religion hardly has a moral system; it's borrowed from Confucianism.
Speaking about the different Buddhist sects, if we're talking about Sengoku Jidai-era Japan, we have these:
- Koyasan Shingon-shu (Mantrayana esoteric sect; main figure is Dainichi Nyorai (Mahavairocana Buddha); sported their own souhei; fully based around the Wakayama-province (with some influence in Osaka, I believe) and owned large tracts of land. Also an elitist sect)
- Tendai (Related to Tiantai of China; based around Mt. Hiei, also sported own souhei. Not as much an aristocrat sect as Shingon, but still quite elitist)
- Nichiren-shu (Founded by Nichiren Daishounin, Kamakura period; very popular amongst the merchant classes; I'm unsure about whether they sported souhei, but I do think so. Had quite some influence during our period)
- Jodo-shu (Pure Land; main figure is Amida Butsu (Amitabha Buddha); very popular amongst the lowest classes of society; sported own souhei)
- Jodo Shin-shu (True Pure Land; main figure is Amida Butsu; very popular amongst the lowest classes; sported own souhei and often clashed with Jodo)
I might have overlooked one or two here.
06-18-2010, 01:11
General Malaise
Re: So what would you like to see in S2TW?
I don't get why everyone wants more than 20 units per stack. Are you really going to be able to keep track of all them efficiently? More importantly perhaps, will the AI? I thought the 16 per army from Shogun was plenty (especially with huge units and multiple armies), and probably contributed a lot more to the tightness of the AI and MP in it compared to the rest of the series.
Particularly as the maps don't really get any bigger you really just end up running out of space to maneuver properly with so many units. If you want that many a system like Takeda uses with reinforcements placed at different positions coming in during different phases of battle would be better, or even break up a battle map into multiple mini-maps. Tons of units at one time is just more of this shallow "wow-factor" visually in my opinion.
06-18-2010, 13:22
seienchin
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by General Malaise
This is a very odd thing to claim, that Shinto was negligible at any point during Japanese history. The Emperor's authority stemmed from the fact he was (and still is really) considered the high priest of the Shinto religion. This is like claiming the Pope is negligible in the middle ages of europe even if the Pope didn't rule in the same way a king did.
Confuciansim is very much a religion, at least as much as Taoism is in the sense there are some schools and traditions almost solely focused on rites and others mostly only concerned with secular philosophy although Confucianism at its core was a mix of both, much like Pythagoreanism.
Anyway, the point I'm making here again isn't so much what happened exactly (otherwise you'd be playing a historical narrative with almost no choice) but the possibility to do things yourself that other daimyo may not have done. Religion has always been wielded as a political weapon by ruling classes so having so more options on how to do that that still fit the setting well even if the the years are slightly off would be great with me.
Well, the Emperor had nearly nothing to say in Sengoku Jidai and him beeing the high priest of shinto AGAIN is something that came to importance in the meiji times. Off course it is something that roots in the yamato time, but still shinto isnt a continous religion with rules and followers like buddhism. Shinto was always there, but not always an important institution. ;) Buddhists had real power and the thinking of the ruling samurai class was highly influenced by buddhism.
Confucianism is a religion, but not in Japan. ;) There it was a theory about how a govermnent and society should work and it was most important in the edo times.
Anyway I agree that having more choices would be great. ;)
@Hax
Im studying Japanese at the university and I had a course about common believes in sengoku Jidai. Bridges were considered crossings to the afterlife. Still today in many parts of japan, people do not put there chopsticks on there rice bowl like building a bridge, because its considered to bring bad luck.
In many parts of europe there were small statues or crucifix at bridges to protect you from evil too.^^
Anyway I would be glad if you could make wild drinking parties with your retainers. Jesuits coming to japan stated, that japanese were really really hard drinkers. ^^
06-19-2010, 00:35
Hax
Re: So what would you like to see in S2TW?
Quote:
Im studying Japanese at the university and I had a course about common believes in sengoku Jidai. Bridges were considered crossings to the afterlife. Still today in many parts of japan, people do not put there chopsticks on there rice bowl like building a bridge, because its considered to bring bad luck.
I did know about the spiritual importance of bridges, but not about fear of crossing them and them being passages to the afterlife. I will rely on your academic experience on this :bow:
06-19-2010, 04:39
Gregoshi
Re: So what would you like to see in S2TW?
As long as the religious choices have a tangible impact on the course of the game, I'm all for it.
06-19-2010, 23:33
darius_d
Re: So what would you like to see in S2TW?
@ General Malaise
Spoiler Alert, click show to read:
Quote:
Originally Posted by General Malaise
I don't get why everyone wants more than 20 units per stack. Are you really going to be able to keep track of all them efficiently? More importantly perhaps, will the AI? I thought the 16 per army from Shogun was plenty (especially with huge units and multiple armies), and probably contributed a lot more to the tightness of the AI and MP in it compared to the rest of the series.
Particularly as the maps don't really get any bigger you really just end up running out of space to maneuver properly with so many units. If you want that many a system like Takeda uses with reinforcements placed at different positions coming in during different phases of battle would be better, or even break up a battle map into multiple mini-maps. Tons of units at one time is just more of this shallow "wow-factor" visually in my opinion.
It's quite simple. Indeed, micromanaging of 20 units is already too much to play effectively from tactical point of view. Yes, there are shortcuts etc, but it's not very elaborated. It's just getting clickfest.
So I see a lot of sense to forcibly group units into separate tactical groups to keep it all about battle experiance reasonably tactical.
On the other hand, 20 units is not enough to play in historical way, epsecially to simulate historical battles. So it's all about unsufficient historical accuracy in units diversity in composition of armies. With 20 units it's impossible to simulate even 1 roman legion, not to mention full army.
But what I actually suggest is to find a better way to introduce historical compositions within battle engine, compared to what is now, it doesn't really have to mean more units. edit: for example soldiers in 3D battles could symbolise a real-life like number of forces engaged.
So I ask for it now, even if they don't introduce it in S2TW, perhaps there will be a way in the following title.
06-20-2010, 19:20
Gurkhal
Re: So what would you like to see in S2TW?
While Shinto like that may not have been all that politically active as a single power, Japanese mythology and cult practices related to the Kami were to my understanding still important in that period to the Japanese population. If my mind isn't wrong there were for example both shrines constructed to the Kami by samurai warlords.
Not I wouldn't advocate Shinto as a seperate religion beside Buddhism and Christianity. However due to the syncretic nature and fusion, to my understanding and I could of course be wrong, between Buddhism and the practices regarding the Kami I think that building shrines devoted to these and gaining traits regarding their worship would be nice.
06-21-2010, 22:09
Gorky
Re: So what would you like to see in S2TW?
leadership:
the number of an army is depend of general's leadership: it is develope with experience
fire arrow:
fire bow is fire up wariors...?! i think not, but it fire up wood construck: buildings, catapult, wooden wall
capture war machines:
(low quality soilders has the ability to use machines, if they could capture it, they can turn it to the enemy)
castle:
you can only use healthy man in the army, use farmer to make wheet/rice, educated man to profession (money make), and dealer to trade
06-22-2010, 22:27
ReluctantSamurai
So what would you like to see in S2TW?
I've always liked games that implement a system for leaders. Think of all the great conquering armies throughout history.......they had great generals leading them....and not just by field expertise, but with charisma, as well.
Hearts of Iron, for instance, has a system somewhat like that suggested by Gorky...the army size your general can control is related to skill-level. You can place more units in an army for a particular general, but he will have little or no control over units beyond his capabilities. That makes advancement experience related, and adds uncertainty to the battlefield with uncontrolable units.
06-23-2010, 04:33
Devastatin Dave
Re: So what would you like to see in S2TW?
Not sure if this has been mentioned yet but.... NO STEAM!!!!
06-23-2010, 15:07
drone
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by Devastatin Dave
Not sure if this has been mentioned yet but.... NO STEAM!!!!
2) Recruitable ronins and an option for those conqured fractions' general be either executed or released to become ronins if they refuse to serve their new lord.
3) Ikko Ikki uprising especially around the regions from the province of Kaga.
4) Options to choose heir
5) Better market access to arquebus ( and price ) and western naval techology if the fraction leader is a Christian himself or welcome Jesuit priests in his dormain
6) Political marriage carry a certain weightage to the leader's prestage and honour. Breaking such alliance will affect the leader's political credibilities
7) No legendary Geisha units ( please! )
8) To capture Kyoto ( and remain captured for a number of turns ) as one of the main criteria to win the game. Other fractions during this time will either declare war openly of form coalitions.
My list is not complete, maybe you guys have a better idea?
06-24-2010, 19:56
Swoosh So
Re: So what would you like to see in S2TW?
A multiplayer chat foyer
06-25-2010, 05:52
pevergreen
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by Devastatin Dave
Not sure if this has been mentioned yet but.... NO STEAM!!!!
Didn't they already confirm steam?
I got sick of the steam vs anti steam argument back at the launch of ETW. I really don't want another one in every thread. If it starts, maybe we should have a thread solely for it? :tongue:
06-25-2010, 14:03
caravel
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by pevergreen
I got sick of the steam vs anti steam argument back at the launch of ETW. I really don't want another one in every thread. If it starts, maybe we should have a thread solely for it? :tongue:
It's on topic with "So what would you like to see in S2TW?". Just ignore, and do not respond to the "anti-steam" or "pro-steam" posts if they annoy you.
2) Recruitable ronins and an option for those conqured fractions' general be either executed or released to become ronins if they refuse to serve their new lord.
3) Ikko Ikki uprising especially around the regions from the province of Kaga.
4) Options to choose heir
5) Better market access to arquebus ( and price ) and western naval techology if the fraction leader is a Christian himself or welcome Jesuit priests in his dormain
6) Political marriage carry a certain weightage to the leader's prestage and honour. Breaking such alliance will affect the leader's political credibilities
7) No legendary Geisha units ( please! )
8) To capture Kyoto ( and remain captured for a number of turns ) as one of the main criteria to win the game. Other fractions during this time will either declare war openly of form coalitions.
My list is not complete, maybe you guys have a better idea?
I agree on the Ronin. All provinces should be ruled by a clan. Ronin were really Samurai that lost their lands when their side lost a strategic battle. Not really the same as European mercenaries, but similar.
As to the Ikko Ikki uprising -- uprisings in general should be a much greater risk when taxes are high, the daimyo dies, a battle of a certain size takes place, garrisons are weak, etc.
Rather than options to choose an heir -- I would prefer to see the actual leaders not necessarily die on the field of battle -- even if their province is lost. Often even losing the battle, the leader would remain with reduced wealth after submitting to the other leader. Not quite a European vassalage, but close. On a related note, I would like to see more clan members appear as generals and in the line of succession. Also related -- a provincial governor for each province. It can be a clan member, a submitted clan leader, or even a samurai that has served the clan with distinction.
I agree the Geisha was a bit of cheese. I hope the heros are not simply a single man taking on the world either. Give us a hero that leads a unit and has a moral and honor modifier when in command.
As to victory conditions -- I hope the elimination of all clans is gone. Let submission be the criteria. If all the Daimyos submit to a clan leader, he becomes the new Shogun.
Another aspect I would like to see is a seperation of the religious temple warriors from the province military. If we no longer have the risk styled map, we can have more interplay between the religious temple soldiers, the provincial government, and the castle towns. This means that factions can split. This means that uprisings can grow quickly if the temple throws its weight behind the lower class samurai or the provincial governor.
Give me castles, castle towns (town outside the castle walls), merchant towns (with ports), and more population centers within the provinces.
I would also like to see coalition leadership break during a battle with a unit(s) changing sides.
06-26-2010, 08:34
Gurkhal
Re: So what would you like to see in S2TW?
This post got a bit large but I hope you’ll be able to get through it
1. That every province is occupied by Clan from the start is a dead given. This I do not however hold much hope for since I'm convinced that the game will be more or less a re-make of Shogun in this regard. Although if I'm proved wrong in this I will be happy like a little girl.
2. Better naval technology for Christians I also agree with. I also hope that at least some ships will feathure sails, and more importantly guns, as it goes.
3. I totally agree that you shouldn't need to physically conquer 100% of Japan, but that submission should be enough. And that the AI would be less "fight to the death!" in every situation, but rather submit himself, and maybe raise a rebellion later. I think this would also be a somewhat good idea for multiplayer as well since it would add more dimensions, and also not give the winner a reason NOT to simple exterminate every faction/player he can.
4. Geisha wasn't something that I was really that angry about, although perhaps make them somewhat less über. Maybe simply have them as an agent that can't be killed by spies in cities etc. but can only die at the hands of a ninja or other geisha due to, maybe, "the protocol that you aren’t socially allowed violence against a geisha".
5. Since we're having it small in a small area I to would like to be able to see both a regional capital and outlying castles and towns around it that can be conquered/raided or defended. The ability to construct real castles, not just camps, on the strategic map is something that I would really like to see.
6. To be able to take a look at the tactical map when you are standing on the strategic map. This would make it possible to check how the ground where you are, before the tactical battle begins.
7. Something that I would like to see would to get away from the 20/16 unite limits on armies. These limits are ok on the tactical maps, but I somewhat miss the great battles from Shogun and Medival 1, when there would be wave after wave of troops entering the field. Why not keep this effect, and more or less make armies be able to be as large as they want? As unites gets wiped out or flees, new reserves are brought in. Naturally huge armies would be very slow and so would give smaller armies the opportunity to more or less run around their enemies on the strategic map. Another problem this could solve is that I find that the AI is often rather easily beaten, especially in sieges, and so the opportunity to call in more waves might give it some stamina, rather than having a bunch of stacks running around with piecemeal attacks on you.
8. That the game can be modded and modding tools are released. I’m pretty certain it’s already been said this won’t be the case, but I’d still like to see it happen and you never know for sure.
9. Good diplomacy, and the ability to interact with your allies and vassals as well, maybe getting the opportunity to attach their unites to your own armies, and reversed. If submission would be possible it would be great if the AI vassals will possess more brain than half a strawberry and not rebel “just for the hell of it!” (unless you’re a real asshole of an overlord, of course).
10. That the non-Buddhist cults and mythologies of Japan aren’t forgotten in favor of only Buddhism. While Buddhism should of course be mentioned due to its importance in the period, and that such temples and monasteries should be constructible, I think that shrines devoted to various Kami should also be available. Maybe also some reference towards the syncretism between indigenous Japanese cults and mythology with the Buddhism would be played up.
The prospect of a religious dimension to the war between Christianity and Buddhism-Shinto (I use the term Shinto as a gathering term for the cults and mythology around the Kami in this post) would be very interesting, as well as various Buddhist schools if possible. Hopefully this would come with an extensive building tree regarding religious buildings that could be constructed, ranging from missionary stations for the Christians to Cathedrals and from smaller shrines of the Buddhists-Shinto to massive fortress-monasteries. In short I’m hoping for a lot of depth into the religion-part of the game. Traits and ancillaries are also of course something that I dearly would like to se.
11. An expansion over into the Imjin War http://en.wikipedia.org/wiki/Imjin_War. This could either be a separate campaign or that when you have taken over Japan, or at some set time like 1590, the map opens up with the Korean peninsula and a Korean faction that is aided by a stream of Chinese troops from across the border to the north when the war begins.
06-27-2010, 05:16
aimlesswanderer
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by Gurkhal
This post got a bit large but I hope you’ll be able to get through it
2. Better naval technology for Christians I also agree with. I also hope that at least some ships will feathure sails, and more importantly guns, as it goes.
5. Since we're having it small in a small area I to would like to be able to see both a regional capital and outlying castles and towns around it that can be conquered/raided or defended. The ability to construct real castles, not just camps, on the strategic map is something that I would really like to see.
7. Something that I would like to see would to get away from the 20/16 unite limits on armies. These limits are ok on the tactical maps, but I somewhat miss the great battles from Shogun and Medival 1, when there would be wave after wave of troops entering the field. Why not keep this effect, and more or less make armies be able to be as large as they want? As unites gets wiped out or flees, new reserves are brought in. Naturally huge armies would be very slow and so would give smaller armies the opportunity to more or less run around their enemies on the strategic map. Another problem this could solve is that I find that the AI is often rather easily beaten, especially in sieges, and so the opportunity to call in more waves might give it some stamina, rather than having a bunch of stacks running around with piecemeal attacks on you.
I agree with your other ideas.
I must admit that I am not interested in the more sophisticated naval battles. I'd actually like to have the option of going back to the simple autocalc, and focus on the land battles. I do hope to be pleasantly surprised by the naval combat, but don't expect it.
The problem with having heaps of outlying towns and such which can be captured is that the AI will likely send an endless stream of 2 unit armies to pillage them, which is just a complete waste of time. Perhaps only provinces with historically important natural or human resources or strategic locations could have a proportionate number of extra towns/farms/mines/castles/ports. So a province with no important resources should have only the "capital" castle/town, and most provinces will only have between 0 and 2 extra places. That way the number of extra things you have to defend is more limited. In ETW the hordes of tiny armies running around ever single turn doing exactly the same thing and getting killed off in exactly the same way was just infuriating. :furious3: The number of times I fought exactly the same battle in exactly the same place against exactly the same opposition who did exactly the same thing and got massacred in exactly the same way.... all that frustration and wasted hours!:furious3:
Ideally I would like the AI to be smarter, and thus on higher difficulties it would need less "bonus resources" to build massive armies with in order to be competitive. But previous experience suggests otherwise, though I can hope.
06-28-2010, 14:20
Furunculus
Re: So what would you like to see in S2TW?
mod support.
06-29-2010, 19:33
ELITEofWARMANGINGERYBREADMEN88
Re: So what would you like to see in S2TW?
Custom Samurai Armour editor
06-29-2010, 20:47
Gregoshi
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by |Sith|R|AntiWarmanCake88
Custom Samurai Armour editor
Not if that samurai in the awesome, custom armour is going to be dumb as a stick. :laugh4:
06-30-2010, 15:47
Daveybaby
Re: So what would you like to see in S2TW?
What i'd really, really love to see shipped with S2TW is: new patches for the original STW and MTW to make them playable (reliably) on modern machines.
I'm looking forward to S2 immensely, but still i'd love CA to do this - maybe as a gift for all of us who've supported them from the beginning.
06-30-2010, 20:12
andrewt
Re: So what would you like to see in S2TW?
Quote:
Originally Posted by pevergreen
Didn't they already confirm steam?
I got sick of the steam vs anti steam argument back at the launch of ETW. I really don't want another one in every thread. If it starts, maybe we should have a thread solely for it? :tongue:
If you think it's bad here, check civfanatics. Almost every thread is either a Steam whine or by people whose self-esteem is wholly based on if their country is included in the game as a civ. I got completely sick of that forum.
07-03-2010, 15:13
Akka
Re: So what would you like to see in S2TW?
A decent AI is of course on the wishlist since the very first iteration of the game.
But the thing I'd like to be reassured about is the dynamics of the fight. I still have nightmare about the lethargic and ridiculous MTW2 fights, with slow, ponderous and apathetic movements, cavalry charges that barely make a soldier move, and unit clashes that resulted in five duels in the middle and hundred of men nicely waiting for their turn.
Especially afraid they do the same crap again as the lack of moddability makes it dubious it'll be possible to correct it if it happens.