Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Quote:
Originally Posted by
Ja'chyra
I get that, but the gameplay seems much the same.
In actual I'd say warfare is quite similar to HTTT, but there is much more to Vicky than warfare. Whereas EU3 is about controlling territory and COTs, Vicky is about developping your nation's industry, managing your population - and their response to the industrialising world, and competing with other world powers for diplomatic/trade spheres to fuel your economy. To my mind, HTTT is about creating a powerful nation or empire, Vicky is about modernising and industrialising that nation/empire and carving the rest of the world up.
In a way, I'd almost liek to see a renaissance mod for Vicky, that would allow you to have the whole pop/politics thing as well as a bit mroe detail on industry and trade that EU3 doesn't have.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
I'd personaly like to see a save game converter from EU3 to Vicky 2. Sure the rush to africa would become redundant but it would be nice to see a world I've molded snce 1400 enter the imperial age.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
I have to say that it's pretty difficult to "annex" another nation when it's impossible to reach to other nations farthest province. In my game China had this island of a province in Russia, which UK couldn't capture so they had a "war" that lasted for a decade before China just gave in for some reason (maybe it's because they realized that their entire nation was destroyed?).
I'm finally having my first world-war. My infamy is so high that Britain doesn't miss a chance to attack me to contain me (no way no how!!!). I've given up trying to protect my Chinese/Vietnam/Indian possessions because the Brits always outnumbers me. I'm just holding the Mediterranean with my superior (technologically) fleet and building up transports to invade UK proper. Added to that a massive recruiting drive across French Egypt/Africa and a $6m warchest I'm just going to drag this out until I have enough men to conquer UK, and then...THE WORLD!
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
The cause of the crazy rebellions appears to have been found. A missing bracket in the coding. There's a fixed version of the file up for download in post 4.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Flashofsteel.com has a podcast interview with King, the lead designer for Vicky 2. It's excellent listening, it goes into real depth on how the game works.
I can't remember if I posted a link to their first Vicky 2 podcast. Again, much recommended. Three veteran strategy gamers disecting the game shortly after launch.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
1.2 is close, probably next week. Johan is posting parts of the fix list on the official forums. So far we have:
* Politics
- Conservatives now properly allow social reforms at scaled militancy.
- Fixed a consistency with militancy to support reform calculation.
- There is now less of a militancy decrease when enacting a reform.
- You can now only change ruling party once a year.
- Ideology changing on pops from events is no longer divided by 100.
- You can now release union tag countries if nobody with this tag exists (crush krakow->release poland->victory)
- Ruling party is now set to one of the same ideology you had, after a tag change.
- Free peoples now work on union tag countries that already exists
- Pops of the primary culture will never assimilate now.
* Revolutions
- Rebels of union tags can now spawn if no country with culture exist
- Reliability is now applied correctly.
- Rebels now have a bit better organisation, and will be more likely to form in bigger armies.
- Inventions are now inherited when a country is formed.
- When a rebellion ends in any way, all pops who symphatized with that rebelfaction lose militancy.
- Pan-nationalists are now limited in spawning, not in enforcing
- Rebelfactions grow stronger a little faster now.
- Provinces seceding from events will now get militancy&consciousness reset.
- Government change is now updated when rebels enforce their demands, thust nationalists rising under one fog wont change the country they broke free from when they do so, should that country had changed during their insurection.
- All alliances, SoIs and influence cleared by revolutions
- Rebels are now far less likely to rise on their own.
- General risings will now set the organisation of a faction to 0.
- Rebel organisation gains are now colored correctly.
- Soldiers now only revolt when the rest of the faction is close to ready to rise.
- Getting a revolution succeeding in your country now reduces 10% of your current prestige instead of -5.
* Great Powers
- GP intervention now requires the country to have a "Friendly" opinion of the GP
- Once a GP has formed its union tag it no longer gets the free assert hegemnoy CB vs other nations with the union tag.
- Assert Hegemony wargoal changed into removing the all nations within the same culture group from being either in the sphere or being vassals. It also sets the relation back to neutral.
- Changed warscore for Hegemony to 6 for each sphere member or vassal
- Military and industrial score now have higher theoretical maximum
- Halfed impact from leaders on military score.
- In order to intervene in a war, a nation targeted by a wargoal need to have at least cordial opinion of the nation wanting to intervene
- Removing a country from a sphere now incurs an influence drop as well
- Relation now has slightly less effect on suppressing wars if countries have valid CBs
- It's no longer possible to call your sphereleader again and again into a war as a spheree
- Lowered influence cost of discredit, upped the effect(-50% -> -75%)
- You can no longer influence any country you have a truce with.
* Diplomacy
- Its no longer possible to release satellites when at war.
- Relations now have slightly more effect on military access chance
- It's no longer possible to add wargoals to a side that has a Status Quo wargoal added to it
- The first nation that intervenes in a war will always become warleader, subsequent joins will never become warleader
- Called allies never become warleader in Status Quo has been added to that side
- It's no longer possible to negotiate with minors if you have added non-annex wargoals and the other side has added status quo
- All states that are annexed by a minor in a war are now added as "Free people" wargoals(up to 150 warscore worth)
- Status Quo wargoal is now removed if someone annexes a minor(since it will be replaced with Free People wargoals)
- No longer possible to call allies into civil war
- Rebel territory is now disregarded when occupation percentage is compared.
- Releasing nations now reduce infamy and prestige
Looks like I had the right idea, holding off starting any new games until 1.2 was out. This one's going to be best with a fresh game.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Nice little addition to the list:
- Playable Babylon added as a free DLC integrated in the patch
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Is Vicky 2 worth buying for £10? If so, how much time does it take learning about it before you can actually play it?
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Quote:
Originally Posted by
minishog
Is Vicky 2 worth buying for £10? If so, how much time does it take learning about it before you can actually play it?
Yes, its worth that, IMO.
Very steep learning curve, though if you know any of the other paradox games, less so.
Before you feel comfortable taking any country and doing well? Depends on how fast you learn. If you are completely knew, could be upwards of 30-50 hours.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Quote:
Originally Posted by
pevergreen
Yes, its worth that, IMO.
Very steep learning curve, though if you know any of the other paradox games, less so.
Before you feel comfortable taking any country and doing well? Depends on how fast you learn. If you are completely knew, could be upwards of 30-50 hours.
Funny you, I knew almost everything in ~2 hours. Vicky I however did take me 30-50 hours.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
I figured out where everything was in a few hours, but I'm still not good enough to classifly myself as a decent player.
EU3, yes, but I had about 40 hours of failed games before I learnt to play properly. Still learning new stuff, thanks to the forums.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Okay, thanks for the replies. It's the last copy in the shop - I think they want to get rid of it. I'll go get it and hope I can get to grips with it eventually (spent more time on EU2 than any other game ever, and then eventually gave up!).
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
Quote:
Originally Posted by
minishog
Okay, thanks for the replies. It's the last copy in the shop - I think they want to get rid of it. I'll go get it and hope I can get to grips with it eventually (spent more time on EU2 than any other game ever, and then eventually gave up!).
Expect a bit of difference. Even outside of the EU to Vicky transition. Eu2 was very on rails, EU3/Vicky 2 are quite more sandboxy. A lot of people complain on the paradox forums.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
My problem with EU2 was that I couldn't find the rails! No matter how much research I did I simply could not understand how to find any sort of strategy that led anywhere other than to disaster. I followed a model plan to get going and it worked as far as it went but then I didn't have a clue. I tried several times again with the same model but the model never worked again!
I should be okay with Vicky2 provided I can suss some sort intuition of what sort of strategy to follow.
Thanks for your advice.
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
$19.99 on Impulse. I'm tempted to grab it for that price even though I won't likely have time to play it for quite some time....
What do you think? Do these games tend to maintain their price for awhile or if I wait a few months will it cost this much anyhow?
Re: Victoria 2 (and indeed Victoria if there's still anyone left playing it here)
It was $12 on steam a few weeks ago.