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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
First impressions after playing a bit with ALX.exe and the ALX MEGA pack :
It seems that the game is much more unstable than before ( RTW with EB 1.2 on ) , I had frequent CTD's , including the well known after battle CTD and new , seemingly random ( to me at least ) , CTD's on the campaign map .
The order I installed the files was :
- Total War Gold
- Alx add-on
- EB1.1
- EB1.2
- MEGA pack for Alx
If there's anythings specific I can do for you , concerning playtesting , let me know , I won't mind for a bit I guess . I should inform you that I have no modding knowledge and/or computer skills so I can't really say I'd be useful .
Still , it's a nice initiative of your part , keep up the good work mate .
Satyros
P.S. : Is the RTW version more stable ?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Satyros
First impressions after playing a bit with ALX.exe and the ALX MEGA pack :
It seems that the game is much more unstable than before ( RTW with EB 1.2 on ) , I had frequent CTD's , including the well known after battle CTD and new , seemingly random ( to me at least ) , CTD's on the campaign map .
The order I installed the files was :
- Total War Gold
- Alx add-on
- EB1.1
- EB1.2
- MEGA pack for Alx
If there's anythings specific I can do for you , concerning playtesting , let me know , I won't mind for a bit I guess . I should inform you that I have no modding knowledge and/or computer skills so I can't really say I'd be useful .
Still , it's a nice initiative of your part , keep up the good work mate .
Satyros
P.S. : Is the RTW version more stable ?
I wouldn't bet my life on it, though look on the bright side, when you should be working, frustrating yourself with the crashes makes you get to your job more quickly :laugh4:
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Heh , ditto .
Let's hope that eventually a more stable version will come up , since I do believe that most of the contents of the MEGA pack are more than a welcome addition to the supreme mod that EB is .
Again , thank you for the time you put into this .
Cheers .
Satyros
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
About the CTDs when scrolling: it happens when you pass the cursor over rebel "towers". You have one such near casse in the province of modern Wales if I am not mistaken. Just conquer it quickly and the crashes will stop. Also you have one such near Kangha with Baktria.
Also how to get rid of the floating banners on the battlefield. It annoys me a lot. I tried to change the preferences file to false, but did not work.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
martin-bs
About the CTDs when scrolling: it happens when you pass the cursor over rebel "towers". You have one such near casse in the province of modern Wales if I am not mistaken. Just conquer it quickly and the crashes will stop. Also you have one such near Kangha with Baktria.
Also how to get rid of the floating banners on the battlefield. It annoys me a lot. I tried to change the preferences file to false, but did not work.
EB\preferences\preferences.txt\ change the SHOW_BANNERS to False
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi Jirisys,
The post battle CTD is a real PITA. My error reads in part (when you check the details screen in the error report) "offset 00acae67". No idea what it means but it is the same error I get when I get the occasional pre-battle CTD. Maybe a Windows guru can explain it! I am using potatoheads suggestion regarding setting core affinity and as you sugggested in that post, using core 1 instead of core 0. I am also using the large address aware extension for the RTW-Alex exe file and 3Gig switch for my Windows xp sp 3 system. I have 4G RAM. FWIW I think your Mod is great - that's why I am persevereing with it :) but the CTDs are still a real problem.
Regards
Vermin
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Ah, nevermind. I've got it working. But is it compatible with the RS2 texture pack?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Alexandros_III
Ah, nevermind. I've got it working. But is it compatible with the RS2 texture pack?
It has it, but only the water. Texture is fine. Battlemap is too ustable, crashes every 3 battles :sad:
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi Jirisy,
I went back to no Large address aware and no 3Gig switch and this greatly reduced my post battle CTDs. Still getting a few pre-battle and other random ones. Especially noticeable is the CTD on clicling "Continue campaign"...
Having said that I really like the mod :balloon2: so if you have any ideas about some of these CTDs please let me know and I can test therm.
Regards
Vermin
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Does this include the RS textures?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Skullheadhq
Does this include the RS textures?
Water only.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hello I like the mod, and it seems to run alot smoother than regular EB does. But there is something weird going on with the eleutheroi AI. Most of the Eleutheroi cities appear to empty themselves of their armies leaving the general unit alone and walk around the countryside. This makes expansion occur way to fast.
I was playing as Macedon and after destroying the Koinon Hellenon I made peace and alliance with Epirus. Immediately they blitzed through Eastern Europe, I saw Pyrrhus besieging Ak-ink alone, versus the Barbarian general. He won and by now I think Epirus is bordering the Boii, who for some odd reason don't have a deathstack that I can see. The Getai expanded straight north and took Bastarnoz very early. When I started expanding north the Eleutheroi had a few weak armies wandering leaderless and I could quickly conquer all the cities in about three turns.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
tobit
Hello I like the mod, and it seems to run alot smoother than regular EB does. But there is something weird going on with the eleutheroi AI. Most of the Eleutheroi cities appear to empty themselves of their armies leaving the general unit alone and walk around the countryside. This makes expansion occur way to fast.
I was playing as Macedon and after destroying the Koinon Hellenon I made peace and alliance with Epirus. Immediately they blitzed through Eastern Europe, I saw Pyrrhus besieging Ak-ink alone, versus the Barbarian general. He won and by now I think Epirus is bordering the Boii, who for some odd reason don't have a deathstack that I can see. The Getai expanded straight north and took Bastarnoz very early. When I started expanding north the Eleutheroi had a few weak armies wandering leaderless and I could quickly conquer all the cities in about three turns.
Yep, this happened to me too when I had this installed. I recently had to completely re-install EB, and it doesn't happen now that I don't have this modpack installed. Some mod is/was making all the Eleutheroi armies wander around with only one unit left inside the cities.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
CashMunny
Yep, this happened to me too when I had this installed. I recently had to completely re-install EB, and it doesn't happen now that I don't have this modpack installed. Some mod is/was making all the Eleutheroi armies wander around with only one unit left inside the cities.
That's weird. I will look on to it.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I have RTW gold (so RTW and BI). I use the BI exe. Do I just need to install the RTW version?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hello,
1. I just downloaded the mod and it runned fine firstly, but then i had several CTDs. I have read about this in first pages and i saw that you are working to fix that. It happends to me sometimes when I try to load Autosaved savegames, and also before and after battles(playing Makedon and Romani).
2. I dont know if it has something to do with that, but I installed Rome + BI + 1.5 + EB1.1 + EB1.2 + Megamod, so no wrong steps right?
3. I also read about minimal AI, what does it change during game? I dont understand it(sorry) :wall: .
4. Did you modify the mining income thing? I feel like Im earning so much less
Thanks for trying to solve this :wink:
Anyway, nice mod :crown:, I really liked the movement points increasement, and the trait changes(get some stars of command in H or VH difficulty, and the baktria thing you explain on description).
It would be insane if you could make AI to recruit more cavalry, because when I fight them, its armies are like 15 infantry 1 cavarly(general) most of the times.
Greetings :drummer:
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Just to say, this sub-mod is DEADLY, particularly the realistic movement, makes life more interesting IMHO
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
mikeloco
Hello,
1. I just downloaded the mod and it runned fine firstly, but then i had several CTDs. I have read about this in first pages and i saw that you are working to fix that. It happends to me sometimes when I try to load Autosaved savegames, and also before and after battles(playing Makedon and Romani).
2. I dont know if it has something to do with that, but I installed Rome + BI + 1.5 + EB1.1 + EB1.2 + Megamod, so no wrong steps right?
3. I also read about minimal AI, what does it change during game? I dont understand it(sorry) :wall: .
4. Did you modify the mining income thing? I feel like Im earning so much less
Thanks for trying to solve this :wink:
Anyway, nice mod :crown:, I really liked the movement points increasement, and the trait changes(get some stars of command in H or VH difficulty, and the baktria thing you explain on description).
It would be insane if you could make AI to recruit more cavalry, because when I fight them, its armies are like 15 infantry 1 cavarly(general) most of the times.
Greetings :drummer:
I've started with a Romani campaign myself too, only had one pre-Battle CTD with Windows 7 no UAC. Of course, I got 4 GB of RAM, so that may help.
Quote:
Originally Posted by
MagisterEquites
Just to say, this sub-mod is DEADLY, particularly the realistic movement, makes life more interesting IMHO
Well, I have a 12 turn per year script implemented in my own JAEBMMP game (without the realistic movement ofc) and it makes the game a lot better. PM me if you want it :wink:
Though I lost the org's appeal since I don't go around the EB stuff anymore that often, though I sometimes come here.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hey there Jirisys! First of all I would like to thank you for upgrading my already great EB experience with these fine mods, besides a small movement bug (my diplomats could traverse all that way from Baktria to Alexandria in about 3 turn ... :D) I recieved no CTDs, and upgraded the overall experience. Now onto the matter at hand: I enjoy EB: Alex with this mod alot due to the better battles (in my opinion) vs BI which has ofc the advantage of night battles, and the AI seems to prefer naval invasions (which is very intresting regarding a Rome vs Karthadast war some 15 years into the game with Karthadast transporting 4-5-6 half stacks of troops to my defenseless main cities [due to the legions conquering Illyria and Massalia, coastline of Iberia]), however when playing with Alex the AI exhibits small to none intrests in landing armies in my homeland, whilst fighting my main armies on their colonial turf, this factor reduces the challenge Karthadast gives early on to the Romanii in my opinion. Is there by chance a way to make this mod work with BI? (I have seen that you wrote no mod is being planned for BI being so RTW and BI have much in common) however, is there perhaps a way to make it work with BI regardless of CTD spams? Which I am willing to risk, just to enjoy the great work you and your modding collegues have exhibited.
Thanks in advance:
- Diodredai
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Diodredai
Hey there Jirisys! First of all I would like to thank you for upgrading my already great EB experience with these fine mods, besides a small movement bug (my diplomats could traverse all that way from Baktria to Alexandria in about 3 turn ... :D) I recieved no CTDs, and upgraded the overall experience. Now onto the matter at hand: I enjoy EB: Alex with this mod alot due to the better battles (in my opinion) vs BI which has ofc the advantage of night battles, and the AI seems to prefer naval invasions (which is very intresting regarding a Rome vs Karthadast war some 15 years into the game with Karthadast transporting 4-5-6 half stacks of troops to my defenseless main cities [due to the legions conquering Illyria and Massalia, coastline of Iberia]), however when playing with Alex the AI exhibits small to none intrests in landing armies in my homeland, whilst fighting my main armies on their colonial turf, this factor reduces the challenge Karthadast gives early on to the Romanii in my opinion. Is there by chance a way to make this mod work with BI? (I have seen that you wrote no mod is being planned for BI being so RTW and BI have much in common) however, is there perhaps a way to make it work with BI regardless of CTD spams? Which I am willing to risk, just to enjoy the great work you and your modding collegues have exhibited.
Thanks in advance:
- Diodredai
Well you could. Simply install the RTW (not alex) mod. Make a shortcut for BI with the mod (like the alex shortcut) and that's it.
Now that the shieldwall ability is in BI; I reccomend you edit the EDU adding it to the hoplites and whatnot.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Thank you very much for your reply on such a short notice, I will keep you posted on my overall experience as soon as I have the time to launch an extensive Karthadast campaign
I am in your debt
- Diodredai
(PS: The funniest thing happened with me, in the forementioned Karthadast => Rome Campaign on BI with VH/VH guess where the rascals landed a full stack army consisting of 2 elephants and mainly Libyan levies? In Illyria, with the intention of cutting of my supply line I guess, but I made peace with them, and in turn they landed their army on Epeirot soil (being at war with them) and killed Pyrrhos who was taking his evening stroll I guess, remembering his failed assault on Sicily. I have, out of curiosity instantly ended the turns for 15 years the result is that Karthadast has now taken all of Macedon, and is planing on taking Byzantium, (having an alliance with KH)) ;= due to these events, I think I shall for the sake of save file compatability play this intresting episode of fictional history.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Diodredai
(PS: The funniest thing happened with me, in the forementioned Karthadast => Rome Campaign on BI with VH/VH guess where the rascals landed a full stack army consisting of 2 elephants and mainly Libyan levies? In Illyria, with the intention of cutting of my supply line I guess, but I made peace with them, and in turn they landed their army on Epeirot soil (being at war with them) and killed Pyrrhos who was taking his evening stroll I guess, remembering his failed assault on Sicily. I have, out of curiosity instantly ended the turns for 15 years the result is that Karthadast has now taken all of Macedon, and is planing on taking Byzantium, (having an alliance with KH)) ;= due to these events, I think I shall for the sake of save file compatability play this intresting episode of fictional history.
:laugh4:
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Just wanted to tell you how much I've enjoyed your mod. I've had one of the most fufilling Epirus campaigns in a long time.
For instance I was able to maintain peace with the Getai for nearly 90 years, while sharing borders with them at several places. Only after my armies had conquered as far as Persepolis did they attempt to backstab me. I very regretful backstabbing I might add.
Also something very strange (and awesome) happened to me in the Anatolia area. I had been at war with the Ptolemies for quite sometime, they had a strong presence in the southern part, while Pontos controlled most of the middle. After declaring war on Pontos I was surprised to see Armenia send a FULL stack to declare war on me near Nikaia. They marched through Pontic lands either to honor they're alliance to the Ptolemies or to stop me from picking on they're neighbors. Either way I had oh @#$% moment which is very nice.
I was so excited I saved pictures if anyone is interested!!! haha
The only problem I have with this mod is the additional movement points that everyone has. I find that it is far easier for the player to take advantage of this than the silly AI can. Whereas I can attack cities deep in enemy territory, the AI it seems will always march to my closest city, wasting the potential they have. Anyway its something that I've easily changed back and I do understand the realism that is intended.
Also I do not find the crashes is this mod to be much worse than an unmodded EB. I even play with the RS2 battle environments added in myself. Patience is a virtue and requirement for this game anyway, regardless of the mods added.
Thanks so much for your awesome mod and the same to all the creators of the mods you included. Keep up the excellent work.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
You can, just ask me for my 12 tpy mod, which has original movement but with added turns. Too fun for blitzers though.
Or you can just simply go to \EB\Data\descr_characters\; and in the beggining you will find something related to movement points that has 260 as value, just change it to 80 and that's it.
However with both methods, you need to restart your campaign for it to work.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Im thinking of using this mod ..... only thing that bugs me is the camera on tyhe alex engine u clcik a unit and the camera won t locate it.... kinda :daisy:
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
lionhard
Im thinking of using this mod ..... only thing that bugs me is the camera on tyhe alex engine u clcik a unit and the camera won t locate it.... kinda :daisy:
You can use the RTW only mod.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
Yes, it is a problem with mods, you can either have some possible solutions:
Run EB alone without any background program, play it windowed, play with the campaign map zoomed out, set core afinity to any other core (task manager, proceses, right click, set affinity, unmark your first CPU)
Also, buy more memory. I have the same problem too but I have to swallow it sadly.
~Jirisys ()
Jirisys, your tip about running it in Window mode has reduced the CTDs AFTER the battles by 5x at least, I would say! It did not solve much of the CTDs BEFORE battles. But it makes the game run slower. I have 4 GB of RAM. Do I really need more? Now the affinity part, can you explain that? What is that setting really doing? Should I change it only for the EB/Rome process?
Thanks!
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
zamolxe
Jirisys, your tip about running it in Window mode has reduced the CTDs AFTER the battles by 5x at least, I would say! It did not solve much of the CTDs BEFORE battles. But it makes the game run slower. I have 4 GB of RAM. Do I really need more? Now the affinity part, can you explain that? What is that setting really doing? Should I change it only for the EB/Rome process?
Thanks!
Well, then your video card is not that good. I have the same 4GB and cruddy gpu. Well. Go to task manager, processes, right click on Alex.exe or RTW.exe (whichever you use), then go to the "Set Affinity" option, and uncheck Core0 if you have 2 cores.
Only the EB/Rome process. It helps to reduce memory leaks, but it will run slower.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I downloaded RTW, RTW 1.5, Alex (already patched to 1.9), EB 11, EB 12, then the Alexander mod pack. There is an error in the descr.model.battle file that won't let me play it.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
kingman1337
I downloaded RTW, RTW 1.5, Alex (already patched to 1.9), EB 11, EB 12, then the Alexander mod pack. There is an error in the descr.model.battle file that won't let me play it.
What version did you download?
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
pruxoid
Thank you!
You're... Welcome?
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Could you maybe, in the future, repackage the installer so we can pick-and-choose which particular minimods we would like to install (like with tickboxes at the install menu) ? I am interested in getting this, but there are a few modifications included that I would prefer not to install.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Paul D
Could you maybe, in the future, repackage the installer so we can pick-and-choose which particular minimods we would like to install (like with tickboxes at the install menu) ? I am interested in getting this, but there are a few modifications included that I would prefer not to install.
Yes, though the installer didn't let me... I'll ask Vartan about his or go look for a thread I remember had one.
Expect some work soon :)
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hey man, first off let me say that this mod pack look quite epic, unfortunatly it doesn't seem to work for me.
I have RTW 1.5 with EB 1.1 then EB 1.2, I then download your RTW.exe mod pack and install it, I then play the game and absolutly nothing appears to have changed, it's just the same old 1.2 EB
Have I done something wrong?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
That's weird. I will look on to it.
~Jirisys ()
It is due to the increased movement- they slave faction tries to combine all its armies together, even if it means abandoning all their cities. They are more likely to try this kind of stunt if it is possible to reach multiple settlements in one turn, the AI generally doesn't like to make moves that would take more than one turn to complete.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Forget every I have said about this not working, I am just a silly, silly person.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Paul D
It is due to the increased movement- they slave faction tries to combine all its armies together, even if it means abandoning all their cities. They are more likely to try this kind of stunt if it is possible to reach multiple settlements in one turn, the AI generally doesn't like to make moves that would take more than one turn to complete.
While it may look weird IMHO it makes the game more interesting: Less sieges and more field battles =)
Btw, jirisys, some time ago you talked about implementing the victory conditions submod in your pack, have you dropped the idea? Does it realy works? I would be nice to see ai rome not completely ignoring italy and sicily for once.....
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
LusitanianWolf
While it may look weird IMHO it makes the game more interesting: Less sieges and more field battles =)
Btw, jirisys, some time ago you talked about implementing the victory conditions submod in your pack, have you dropped the idea? Does it realy works? I would be nice to see ai rome not completely ignoring italy and sicily for once.....
I should also remove siege equipment, it's so unrealistic.
Ah yes, I was in the process of it, recoloring the VC ingame maps while listening to Les Luthiers, but I lost the files when I deleted an RTW install. So I got annoyed and dropped the whole thing.
They do work, albeit to an extent. I was looking at how to make the mods choosable, instead of just installing them all, so I can add my 12 tpy script and traits, but also add city mod if you're not using alexander, etc.
So if I decide to work on an update, I'll do it from scratch, and it will be awesomer and stabler.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Paul D
Could you maybe, in the future, repackage the installer so we can pick-and-choose which particular minimods we would like to install (like with tickboxes at the install menu) ? I am interested in getting this, but there are a few modifications included that I would prefer not to install.
Quote:
Originally Posted by
jirisys
Yes, though the installer didn't let me... I'll ask Vartan about his or go look for a thread I remember had one.
Expect some work soon :)
~Jirisys ()
You probably forgot to ask me about this. I released my sub-mod compilation pack a while before you released yours and although mine is modest, I try to give people options by allowing them to choose at install-time which mods they wish to install. It's a good idea that Paul D brings up so if you still want (both Paul D and Jirisys) I won't mind setting up the proper installation code for you guys, when I have time, obviously.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hello.
I thank you all for your kind support with this pack, I know it is very buggy and annoying to install but no worries.
Right now, I am currently creating a new one from scratch, with all of these mods, and even more. Including:
Victory Conditions (with accurate maps!).
City mod.
Allied Legions.
Traits and Ancillaries fixes.
EB Online 2.1 EDU. (Waiting for the 3.0)
A trivial script configuration that lets you start even from BI or Alexander automatically!
Grammar corrections.
Some Unit image changes (adding a small image to denote Mercenaries and AOR).
light_spear bonus corrections.
12 Turn per year script.
6 Turn per year script.
My EB intros.
RSII Environements.
Trait changes (cursus honorum).
And... To top it off, you will get to choose which mods you want to have!
Of course this will be a long process since I plan to pack all the different file versions for every mod combination (that overlaps of course) and using NSIS to make the installer.
So of course, it will be a hard process to make all these changes, and my ability with NSIS script is very small. So I would be glad if anyone with experience modding would help ease up the process a bit. I plan on releasing the pack no sooner than January, or even February. I will have to buy a video card in order to re-make my intros with higher quality, so they will look even better.
Nonetheless, if no one is able or wants to ease the payload a bit, I will still keep on giving you what I find and helping your EB experience renew itself once more.
Regards.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
The more submods you have the more CTDs you get good luck....
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Atraphoenix
The more submods you have the more CTDs you get good luck....
I know, that's why I'll let people be able to choose now which mods they want :grin:.
Also, there's a difference between altering a few images and changing a few scripts, and altering the environments. That's why I'll do all the changes by hand for those big mods. Besides, I'll bug test it more than I did last time.
Some mods might not be compatible with each other, so if one is selected, the other cannot be selected.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
Some mods might not be compatible with each other, so if one is selected, the other cannot be selected.
You can't do that. Pick one, or use separate installers.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
vartan
You can't do that. Pick one, or use separate installers.
Yes you can ;)
You can MAKE the person pick one, or no "next" :)
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
FileFront DL site is empty today,
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Easterner
FileFront DL site is empty today,
Yeah, probably it's a server problem.
I'll check it out if it lasts.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
Yeah, probably it's a server problem.
I'll check it out if it lasts.
~Jirisys ()
The Megaupload file for the Gold Total War version actually downloads you the Alex version of the mega mod pack.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Marcus Darkstar
The Megaupload file for the Gold Total War version actually downloads you the Alex version of the mega mod pack.
What the...?
Can you link it?
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jirisys
What the...?
Can you link it?
~Jirisys ()
wierd it doesnt seem to be a problem now? I could have sworn when i clicked Megaupload download link last it sent me to the 1.03 version (aka alexander one) last time.
Doesn't seem to be a problem for me now. Been trying to reinstall the megapack mod after a Operating Systems upgrade on my part.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
i installed Darth Vaders formation mod, and now eb multiplayer doesnt work, have a just rooted my game or what have i done wrong,?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
capomafioso
i installed Darth Vaders formation mod, and now eb multiplayer doesnt work, have a just rooted my game or what have i done wrong,?
Ah, multiplayer. That's my department. If you wish to play online, you must revert to original formations. If you don't, you'll get desynchronization errors.
EDIT: Wanted to mention that you can play online with a formation mod only if your opponent uses the same formation mod. Our online community as of yet uses the original formations. This is because we don't need formations (since we don't use group+formation buttons, and we don't face computers).
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
vartan
Ah, multiplayer. That's my department. If you wish to play online, you must revert to original formations. If you don't, you'll get desynchronization errors.
EDIT: Wanted to mention that you can play online with a formation mod only if your opponent uses the same formation mod. Our online community as of yet uses the original formations. This is because we don't need formations (since we don't use group+formation buttons, and we don't face computers).
Don't worry, for JEBMMP2.0, the trivial script will replace all edited data that could alter any mp functionality.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
how would i revert the formations? i used the installer so i dont know what it changed, also i meant more that i cannot open eb mp it crashes after a couple of seconds on the loading screen. sorry to be a pain guys
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
capomafioso
how would i revert the formations? i used the installer so i dont know what it changed, also i meant more that i cannot open eb mp it crashes after a couple of seconds on the loading screen. sorry to be a pain guys
First, back it up (copy and paste the EB folder on another place), then install the JEBMMP again.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
capomafioso
how would i revert the formations? i used the installer so i dont know what it changed, also i meant more that i cannot open eb mp it crashes after a couple of seconds on the loading screen. sorry to be a pain guys
Just install original formations. Do you have the installer file for the original formations? I can send you it if you don't.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I love the mod, not so much the CTD's. The quick movement is awesome, I've never found a reason to dislike it the AI has not done any wierdness with it of note in my games. I hate the villages, much prefer easily seen towers.
So much for a prologue. Now I'm six weeks late seeing the Jirisys announcement.
My advice: DON'T!!!!!!!
Doing a v2.0 just compounds the EB problem. The designers loved their product, wanted more and better. So out came EB II announcement. Years have passed and EB sits neglected, buggy and unimproved and EB II seems no closer to release than when it was announced. Modders are being forced to fix EB but the nature of the beast means new problems arrive when mods created.
Instead of diving in to bigger and better work with what you have. Take the Mega-mod, fix any grammar and scripts and add the mod selection. Once this works then add more, alter the engine etc. Incremental changes will keep your fanbase. Dropping this for a Super-Mega-mod risks losing your fans to something else that comes along.
The best analogy I know of is SILENT HUNTER III. Lots of mods. Then Grey wolves team came along and modded it, they added incremental changes with occasional big updates. They have the best subsim going, haven't had CTD in years. However with SHIII fixed GWX team set their sights on SILENT HUNTER IV. They found their team was gone; life, jobs marriage had depleted them so they closed down. I fate I fear of EBII. Your problem is opposite as a 1-man operation it could take you so long to get it right, we're all gone when your ready.
Thanks,
Steve Cabral
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Very good points Steve. I agree with you.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Problem is that the mega mod was compouded by hand and into a single version. Meaning I cannot take a mod out without re-making the whole thing.
That's why I asked for help. I will take into account what you said.
So, I'm releasing these semi-complete mods that I had stored for the whole release.
They are 100% compatible, just paste it into your RTW\ folder.
First. Victory Conditions images for the Victory Conditions mod. (I've altered the VCs a tad, but it's fully SGC).
http://www.filefactory.com/file/ce2d...Conditions.zip
Second. The Epilektoi Hoplitai Voice Correction (No longer do they say "Thorakitai Hoplitai", but "Hoplitai")
http://www.filefactory.com/file/ce2d...Correction.zip
Third. New Jirisys Intros (Optional, they look awful, too slow fps. Weird. In any case, here they are)
http://www.filefactory.com/file/ce2d35c/n/Intros.zip
Fourth. Trivial Script for Alexander with updated EBO 2.1 EDU (Yes! You can use Trivial script to access Alexander now! Only detail is that if you have changed the EDU or Map.rwm, you paste it into EB\sp game edu backup\, otherwise, the JEBMMP default files will be placed)
http://www.filefactory.com/file/ce2d..._Alexander.zip
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
After a CTD the other day and CTD getting back in EB I instead took a shiny new U-Boat out for a spin. After getting sunk I re-tried, and got in, so was system CTD not EB's. However I remembered this while sub-ing.
http://www.users.on.net/~jscones/sof...cts-jsgme.html
Hopefully this will help.
Jase Jones invented a Generic Mod Enabler for Silent Hunter. Apparently it works with TOTAL WAR. So in theory one could load a GME, then fill it with mods and players then get to pick and choose. You can even contact Jones to discuss a project, though he is apparently curt & mercurial from what I've observed from a great and silent distance.
When one downloads GWX a GME with 10 or so optional mods comes with it. This means a Jirisys mod would include the intro screen, patches and other items you want standard with other mods in a GME i.e. like movement. villages, water(I like that one a lot too) new stuff etc. This might allow you to move quicker and not 're-invent the wheel' so to speak.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Easterner
After a CTD the other day and CTD getting back in I took a shiny new U-Boat out for a spin. After getting sunk I re-tried and got in so was system CTD not EB. However I remembered this while sub-ing.
http://www.users.on.net/~jscones/sof...cts-jsgme.html
Hopefully this will help.
Jase Jones invented a Generic Mod Enabler for Silent Hunter. Apparently it works with TOTAL WAR. So in theory one could load a GME, then fill it with mods and players then get to pick and choose. You can even contact Jones to discuss a project, though he is apparently curt & mercurial from what I've observed from a great and silent distance.
When one downloads GWX a GME with 10 or so optional mods comes with it. This means a Jirisys mod would include the intro screen, patches and other items you want standard with other mods in a GME i.e. like movement. villages, water(I like that one a lot too) new stuff etc. This might allow you to move quicker and not 're-invent the wheel' so to speak.
Oh, wow. Many thanks Easterner. I wish I had enough time to work for this. With the work I have to do for my colleges, AtB, reading some history books, etc. I have little time.
In any case, I'll try to work as much as I can.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
i dont have the original formations installer, if you could send me a link that would be great, thanks.
also thankyou jirisys, for compiling all the best mods the game has
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
capomafioso
i dont have the original formations installer, if you could send me a link that would be great, thanks.
also thankyou jirisys, for compiling all the best mods the game has
https://forums.totalwar.org/vb/showt...post2053378437
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
i meant the original formations installer, not darth mod or camillus. also after installing the modpack the water graphic changed and i couldnt find which mod that was from? is that just me?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
capomafioso
i meant the original formations installer, not darth mod or camillus. also after installing the modpack the water graphic changed and i couldnt find which mod that was from? is that just me?
There is no such thing as "original formations installer" IIRC.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
There is an installer that installs the original formations that come with EB v1.2. The download in the original thread isn't available anymore, but I have the installer in my external hard drive. Give me 36 hours max and I should have it to you.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Sorry for posting a little later than promised. I forgot to do this earlier. Here is an installer that will revert your formations to original EB formations. Good luck.
http://www.mediafire.com/?1q9fc6etsito3bf
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
thanks for that, and dw ive been well occupied with study and modding the hell outta my single player campaign lol, ill post back if this doesnt work, hopefully not tho
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I don't know, but for me, this is a Full-of-CTD mod, and I discourage its download. I can't pass to a 3rd turn without getting a permanent CTD (and I installed it in a fresh EB installation). I'm reinstalling EB (since I alreay have reinstalled RTW) to see if that's the problem (but I think it is not).
Hope this solves the problem, because this is a very useful add-on
A particular CTD I got, happened when I was scrolling through the campaign map near the zone between Tripolitania,Cirenaica, and AUgila, is this "normal"?
I could attach my savegame if that could be useful,
greetings :)
EDIT: Loved your romani video! ;) a very inspirational intro to start building the Imperium Romanorum!
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quite right,
Could I humbly request that you make your corrected script file available for use with your mod pack please :hail: Jirisys?
Thanks
Vermin
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
I added the separate mods on the second post, and I posted the corrections for the EDA and EDCT.
More info on 2nd Post.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi Jirisys,
Thanks for uploading the script fixes.
I have tried using your mod (Alex version) but there do seem to be a lot more CTDs.
Some on mid enemy turn, seome if pressing ESC when the movies are playing and others when scrolling over some parts ofthe map. These are in the early game (in the first five turns) and on a clean new install.
The good news is that the installation itself was painless - but the CTDs make it just not worth the candle.
This is a real shame because I very much appreciate you taking the time and effort to put these popular mods together.
If I could narrow down what was causing all the CTDs I might be able to get a game running (after all, it could be just one little thing causing all the trouble) but I can't pin it down.
Regards
Vermin
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Vermin
Hi Jirisys,
Thanks for uploading the script fixes.
I have tried using your mod (Alex version) but there do seem to be a lot more CTDs.
Some on mid enemy turn, seome if pressing ESC when the movies are playing and others when scrolling over some parts ofthe map. These are in the early game (in the first five turns) and on a clean new install.
The good news is that the installation itself was painless - but the CTDs make it just not worth the candle.
This is a real shame because I very much appreciate you taking the time and effort to put these popular mods together.
If I could narrow down what was causing all the CTDs I might be able to get a game running (after all, it could be just one little thing causing all the trouble) but I can't pin it down.
Regards
Vermin
You and several hundreds, including me.
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi,
I'm getting a CTD during the AI moves, just before my next turn starts. I'm due for the polybian reforms next turn. Might that have something to do with it?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Hi!
I have, with a lot of patience and many, many dozens of CTD's, reached 170 BCE. Polybian and Marian reforms triggered as expected.
Although it has been a rough sail, to say the least, it has been well worth it. I have had a very good EB experience. So thank you Jirsys! In spite of its shortcomings, I have really enjoyed the mod. I will continue to push on (and though CTD's ;)) as the Romani.
For anyone who wants to give it a shot, my advice is to quicksave (ctrl S) often, both during and at the end of turns. And if you are attacked during the AI's phase, save through the menu (ESC - save game).
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
HI, I just installed this mega mod and I noticed that in the strategic map there are no borders separating the provinces. How can I revert that?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
jerjes78
HI, I just installed this mega mod and I noticed that in the strategic map there are no borders separating the provinces. How can I revert that?
Hard to do so. I don't have the original files :/
~Jirisys ()
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Yea it also annonyme that you can see your border why there even created that submod?
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Barabbas
Hi!
I have, with a lot of patience and many, many dozens of CTD's, reached 170 BCE. Polybian and Marian reforms triggered as expected.
Although it has been a rough sail, to say the least, it has been well worth it. I have had a very good EB experience. So thank you Jirsys! In spite of its shortcomings, I have really enjoyed the mod. I will continue to push on (and though CTD's ;)) as the Romani.
For anyone who wants to give it a shot, my advice is to quicksave (ctrl S) often, both during and at the end of turns. And if you are attacked during the AI's phase, save through the menu (ESC - save game).
BTW, I use the Alex version. I'm into 165 BCE and none of the marian "named legions" are recruitable. Not a big deal, just thought I would see if anyone knows whether they work or not.
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Re: Jirisys' Europa Barbarorum Mega Mod Pack for EB 1.2
Quote:
Originally Posted by
Barabbas
BTW, I use the Alex version. I'm into 165 BCE and none of the marian "named legions" are recruitable. Not a big deal, just thought I would see if anyone knows whether they work or not.
Damn, I played this submod exclusively for that purpose. Keep us with updates about that specific issue barabbas